3DS:BAX: Difference between revisions
More actions
StarlitSkies (talk | contribs) add install info for fastboot3ds and style fixes |
StarlitSkies (talk | contribs) get rid of unneeded step in install guide, some info revisions/additions, made important notes 'flashier' to remove page WIP |
||
| Line 1: | Line 1: | ||
{{Infobox homebrew | {{Infobox homebrew | ||
| developers = Wolfvak | | developers = Wolfvak | ||
| Line 14: | Line 6: | ||
| gitlab = Wolfvak/BAX | | gitlab = Wolfvak/BAX | ||
}} | }} | ||
'''BAX''' is a homebrew program for the Nintendo 3DS (compatible with all models) that allows you to display video streams on load. Thanks to boot-time entrypoints, this can be done on boot, giving a similar impression to the loading animation of a PC or a mobile smartphone. Please note that while it's designed to boot another | '''BAX''' is a homebrew program for the Nintendo 3DS (compatible with all models) that allows you to display video streams on load. Thanks to boot-time entrypoints, this can be done on boot, giving a similar impression to the loading animation of a PC or a mobile smartphone. | ||
Please note that while it's designed to boot into another payload (usually Luma3DS) after running, per design it will not load the second payload alongside itself, but rather sequentially - the time to boot will always be extended by exactly the length of the video. It is also not feasible (though it is possible in theory) to have BAX start loading the HOME Menu while playing the video due to how NATIVE_FIRM handles GPU initialization. | |||
==Important Notes== | ==Important Notes== | ||
* BAX can | * BAX can only be booted from the SD card, and attempting to boot from elsewhere (CTRNAND, FIRM0/1 or an NTRBoot cartridge) will only cause problems. | ||
* | * Because of how NATIVE_FIRM works, if you reboot into it from AGB_FIRM (the GBA Virtual Console), the GBA save game will not be saved until you boot AGB_FIRM again. | ||
* BAX performs no GPU initialization, only register tweaks, and assumes the GPU has already been initialized by the time it boots. | * BAX performs no GPU initialization, only register tweaks, and assumes the GPU has already been initialized by the time it boots. As a result, only B9S-compatible bootloaders are guaranteed to support BAX - but you should only be using [[3DS:Boot9strap|boot9strap]] or [[3DS:fastboot3DS|fastboot3DS]] anyway, both of which are compatible. | ||
* As BAX loads before [[3DS:Luma3DS|Luma3DS]], it creates an extra 'grace period' before the START/SELECT keys are registered, similar to placing a [[3DS:Splash_screens#Enabling_splash_screens|splash before payloads]]. | |||
* To create animation files for BAX, see [[3DS:BAX/makebax#Creating_.BAX_Animations|here.]] | * To create animation files for BAX, see [[3DS:BAX/makebax#Creating_.BAX_Animations|here.]] | ||
| Line 48: | Line 43: | ||
{{Tree list/end}} | {{Tree list/end}} | ||
{{success|text=BAX is now installed! It will | {{success|text=BAX is now installed! It will choose a random animation to play at boot, then continue to Luma3DS.}} | ||
|-|I use fastboot3DS= | |-|I use fastboot3DS= | ||
| Line 57: | Line 52: | ||
# Create a folder named <code>bax</code> on the SD root | # Create a folder named <code>bax</code> on the SD root | ||
# Move your existing <code>boot.firm</code> into the <code>bax</code> folder | # Move your existing <code>boot.firm</code> into the <code>bax</code> folder | ||
# Copy <code>BAX.firm</code> from the <code>release.zip</code> to a place of your choosing, such as | # Copy <code>BAX.firm</code> from the <code>release.zip</code> to a place of your choosing, such as on the SD root | ||
# Copy your BAX animation files to <code>sdmc:/bax/</code> | # Copy your BAX animation files to <code>sdmc:/bax/</code> | ||
# Boot into the fastboot3DS configuration menu by holding {{B|HOME}} while powering on | # Boot into the fastboot3DS configuration menu by holding {{B|HOME}} while powering on | ||
| Line 71: | Line 66: | ||
*** [[File:Icons8 flat file.svg|20px|link=]] '''my_animation_2.bax''' | *** [[File:Icons8 flat file.svg|20px|link=]] '''my_animation_2.bax''' | ||
*** [[File:Icons8 flat file.svg|20px|link=]] '''my_animation_3.bax''' | *** [[File:Icons8 flat file.svg|20px|link=]] '''my_animation_3.bax''' | ||
** [[File:Icons8 flat file.svg|20px|link=]] '''BAX.firm''' (the file in the first boot slot of fastboot3DS) | |||
** [[File:Icons8 flat file.svg|20px|link=]] '''boot.3dsx''' | ** [[File:Icons8 flat file.svg|20px|link=]] '''boot.3dsx''' | ||
{{Tree list/end}} | {{Tree list/end}} | ||
Revision as of 07:14, 11 November 2022
| Developer(s) | Wolfvak |
|---|---|
| Console | Nintendo 3DS |
| Version | 3 |
| Links | |
| Website | gbatemp.net/threads/497717 |
| GitLab | Wolfvak/BAX |
BAX is a homebrew program for the Nintendo 3DS (compatible with all models) that allows you to display video streams on load. Thanks to boot-time entrypoints, this can be done on boot, giving a similar impression to the loading animation of a PC or a mobile smartphone.
Please note that while it's designed to boot into another payload (usually Luma3DS) after running, per design it will not load the second payload alongside itself, but rather sequentially - the time to boot will always be extended by exactly the length of the video. It is also not feasible (though it is possible in theory) to have BAX start loading the HOME Menu while playing the video due to how NATIVE_FIRM handles GPU initialization.
Important Notes
- BAX can only be booted from the SD card, and attempting to boot from elsewhere (CTRNAND, FIRM0/1 or an NTRBoot cartridge) will only cause problems.
- Because of how NATIVE_FIRM works, if you reboot into it from AGB_FIRM (the GBA Virtual Console), the GBA save game will not be saved until you boot AGB_FIRM again.
- BAX performs no GPU initialization, only register tweaks, and assumes the GPU has already been initialized by the time it boots. As a result, only B9S-compatible bootloaders are guaranteed to support BAX - but you should only be using boot9strap or fastboot3DS anyway, both of which are compatible.
- As BAX loads before Luma3DS, it creates an extra 'grace period' before the START/SELECT keys are registered, similar to placing a splash before payloads.
- To create animation files for BAX, see here.
Installation
Following these instructions will move your Luma3DS firmware file to sdmc:/bax/boot.firm, with sdmc:/boot.firm being the BAX payload instead. Please keep this in mind when updating Luma3DS in the future so you don't accidentally overwrite BAX. |
- Download and the latest release of BAX from its GitLab page (The
release.zipfile) - Insert your console's SD card into your computer
- Create a folder named
baxon the SD root - Move your existing
boot.firmfile into thebaxfolder - Copy
BAX.firmfromrelease.zipinto the root of your SD card - Rename the
BAX.firmyou copied toboot.firm - Copy your BAX animation files to
sdmc:/bax/ - Your SD card should now look something like this:
(root)
bax
boot.firm (Your existing Luma3DS file)
my_animation_1.bax
my_animation_2.bax
my_animation_3.bax
boot.3dsx
boot.firm (Used to be named BAX.firm)
| BAX is now installed! It will choose a random animation to play at boot, then continue to Luma3DS. |
Following these instructions will move your Luma3DS firmware file to sdmc:/bax/boot.firm, and may move other files elsewhere depending on your setup. Please keep these new locations in mind when updating files in the future, or else the updated file may not be the one that's loaded into use. |
- Download and the latest release of BAX from its GitLab page (The
release.zipfile) - Insert your console's SD card into your computer
- Create a folder named
baxon the SD root - Move your existing
boot.firminto thebaxfolder - Copy
BAX.firmfrom therelease.zipto a place of your choosing, such as on the SD root - Copy your BAX animation files to
sdmc:/bax/ - Boot into the fastboot3DS configuration menu by holding HOME while powering on
- Go to
Boot setup...and select the first slot, then selectSelect [slot 1] firmand navigate to where you putBAX.firmon the SD card - Once selected, ensure
Set [slot 1] autobootis checked and back out to the main menu - To test, go into
Boot menu...and selectBoot [slot 1]; your animation should load, then the system should load normally - Your SD card layout may vary, but if you followed the instructions' suggestion, it will look like this:
(root)
bax
boot.firm (Your existing Luma3DS file)
my_animation_1.bax
my_animation_2.bax
my_animation_3.bax
BAX.firm (the file in the first boot slot of fastboot3DS)
boot.3dsx
Configuration
If you create a text file, sdmc:/bax/boot.txt, that only contains a plaintext file path to a .firm file (such as sdmc:/firm/Luma3DS.firm, then when BAX.firm boots it will boot that file instead of sdmc:/bax/boot.firm.