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3DS:BAX: Difference between revisions

From Hacks Guide Wiki
m (s/sdmc/sd for consistency with other pages)
(Undo revision 3642 by StarlitSkies (talk))
Tag: Undo
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<li>Create a folder named <code>bax</code> on the SD root</li>
<li>Create a folder named <code>bax</code> on the SD root</li>
<li>Copy <code>BAX.firm</code> from the <code>release.zip</code> and your BAX animation files into the <code>bax</code> folder</li>
<li>Copy <code>BAX.firm</code> from the <code>release.zip</code> and your BAX animation files into the <code>bax</code> folder</li>
<li>Create a file named <code>boot.txt</code> inside the <code>bax</code> folder and put the text '''sd:/boot.firm''' inside of it</li>
<li>Create a file named <code>boot.txt</code> inside the <code>bax</code> folder and put the text '''sdmc:/boot.firm''' inside of it</li>
<li>Boot into the fastboot3DS configuration menu by holding {{B|HOME}} while powering on</li>
<li>Boot into the fastboot3DS configuration menu by holding {{B|HOME}} while powering on</li>
<li>Go to <code>Boot setup...</code> and select the first slot, then choose <code>Select [slot 1] firm</code> and pick the SD file <code>sd:/bax/BAX.firm</code></li>
<li>Go to <code>Boot setup...</code> and select the first slot, then choose <code>Select [slot 1] firm</code> and pick the SD file <code>sd:/bax/BAX.firm</code></li>
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|-|I use boot9strap=
|-|I use boot9strap=


{{info|text=Following these instructions will move your Luma3DS firmware file to <code>sd:/bax/boot.firm</code>, with <code>sd:/boot.firm</code> being the BAX payload instead. Please keep this in mind when updating Luma3DS in the future so you don't accidentally overwrite BAX.}}
{{info|text=Following these instructions will move your Luma3DS firmware file to <code>sdmc:/bax/boot.firm</code>, with <code>sdmc:/boot.firm</code> being the BAX payload instead. Please keep this in mind when updating Luma3DS in the future so you don't accidentally overwrite BAX.}}


<ol>
<ol>
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<li>Copy <code>BAX.firm</code> from <code>release.zip</code> into the root of your SD card</li>
<li>Copy <code>BAX.firm</code> from <code>release.zip</code> into the root of your SD card</li>
<li>Rename the <code>BAX.firm</code> you copied to <code>boot.firm</code></li>
<li>Rename the <code>BAX.firm</code> you copied to <code>boot.firm</code></li>
<li>Copy your BAX animation files to <code>sd:/bax/</code></li>
<li>Copy your BAX animation files to <code>sdmc:/bax/</code></li>
<li>Your SD card layout should now include this:</li>
<li>Your SD card layout should now include this:</li>
</ol>
</ol>
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==Configuration==
==Configuration==
If you create a text file, <code>sd:/bax/boot.txt</code>, that only contains a plaintext file path to a <code>.firm</code> file (such as <code>sd:/firm/Luma3DS.firm</code>), then when <code>BAX.firm</code> boots it will boot that file instead of <code>sd:/bax/boot.firm</code>.
If you create a text file, <code>sdmc:/bax/boot.txt</code>, that only contains a plaintext file path to a <code>.firm</code> file (such as <code>sdmc:/firm/Luma3DS.firm</code>), then when <code>BAX.firm</code> boots it will boot that file instead of <code>sdmc:/bax/boot.firm</code>.

Revision as of 19:49, 19 August 2023

BAX is a homebrew program for the Nintendo 3DS (compatible with all models) that allows you to display video streams on load. Thanks to boot-time entrypoints, this can be done on boot, giving a similar impression to the loading animation of a PC or a mobile smartphone.

Please note that while it's designed to boot into another payload (usually Luma3DS) after running, per design it will not load the second payload alongside itself, but rather sequentially - the time to boot will always be extended by exactly the length of the video. It is also not feasible (though it is possible in theory) to have BAX start loading the HOME Menu while playing the video due to how NATIVE_FIRM handles GPU initialization.

Important Notes

  • BAX can only be booted from the SD card. Attempting to boot from elsewhere (CTRNAND, FIRM0/1 or an NTRBoot cartridge) will only cause problems.
  • Because of how NATIVE_FIRM works, if you reboot into the HOME Menu from AGB_FIRM (the GBA Virtual Console) while BAX is installed, the GBA save game will not be saved until you boot AGB_FIRM again.
  • BAX performs no GPU initialization, only register tweaks, and assumes the GPU has already been initialized by the time it boots. As a result, only B9S-compatible bootloaders are guaranteed to support BAX - but you should only be using boot9strap or fastboot3DS anyway, both of which are compatible.
  • As BAX loads before Luma3DS, it creates an extra 'grace period' before the START/SELECT button menus can open, similar to placing a splash before payloads.
  • To create animation files for BAX, see here.

Installation

OOjs UI icon information-progressive.svg As having BAX installed under boot9strap will allow programs like Universal Updater to overwrite BAX with Luma, it is recommended to use an alternate setup under fastboot3DS instead.

  1. Download the latest release of BAX from its GitLab page (The release.zip file)
  2. Insert your console's SD card into your computer
  3. Create a folder named bax on the SD root
  4. Copy BAX.firm from the release.zip and your BAX animation files into the bax folder
  5. Create a file named boot.txt inside the bax folder and put the text sdmc:/boot.firm inside of it
  6. Boot into the fastboot3DS configuration menu by holding HOME while powering on
  7. Go to Boot setup... and select the first slot, then choose Select [slot 1] firm and pick the SD file sd:/bax/BAX.firm
  8. Once selected, ensure Set [slot 1] autoboot is checked and back out to the main menu
  9. To test, go into Boot menu... and select Boot [slot 1]; your animation should load, then the system should load normally
  10. Your SD card layout should now include this:
  • Gnome-media-flash.svg (root)
    • Icons8 flat opened folder.svg bax
      • Icons8 flat file.svg BAX.firm (the file in the first boot slot of fastboot3DS)
      • Icons8 flat file.svg my_animation_1.bax
      • Icons8 flat file.svg my_animation_2.bax
      • Icons8 flat file.svg my_animation_3.bax
    • Icons8 flat file.svg boot.firm (Your existing Luma3DS file)
    • Icons8 flat file.svg boot.3dsx

OOjs UI icon information-progressive.svg Following these instructions will move your Luma3DS firmware file to sdmc:/bax/boot.firm, with sdmc:/boot.firm being the BAX payload instead. Please keep this in mind when updating Luma3DS in the future so you don't accidentally overwrite BAX.
  1. Download and the latest release of BAX from its GitLab page (The release.zip file)
  2. Insert your console's SD card into your computer
  3. Create a folder named bax on the SD root
  4. Move your existing boot.firm file into the bax folder
  5. Copy BAX.firm from release.zip into the root of your SD card
  6. Rename the BAX.firm you copied to boot.firm
  7. Copy your BAX animation files to sdmc:/bax/
  8. Your SD card layout should now include this:
  • Gnome-media-flash.svg (root)
    • Icons8 flat opened folder.svg bax
      • Icons8 flat file.svg boot.firm (Your existing Luma3DS file)
      • Icons8 flat file.svg my_animation_1.bax
      • Icons8 flat file.svg my_animation_2.bax
      • Icons8 flat file.svg my_animation_3.bax
    • Icons8 flat file.svg boot.3dsx
    • Icons8 flat file.svg boot.firm (Used to be named BAX.firm)

OOjs UI icon information-constructive.svg BAX is now installed! It will choose a random animation to play at boot, then continue to Luma3DS.

Configuration

If you create a text file, sdmc:/bax/boot.txt, that only contains a plaintext file path to a .firm file (such as sdmc:/firm/Luma3DS.firm), then when BAX.firm boots it will boot that file instead of sdmc:/bax/boot.firm.