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3DS:BAX: Difference between revisions

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m s/sdmc/sd for consistency with other pages
ItsCrocoSwine (talk | contribs)
m add boot.txt to fastboot3ds tab file list
 
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<li>Create a folder named <code>bax</code> on the SD root</li>
<li>Create a folder named <code>bax</code> on the SD root</li>
<li>Copy <code>BAX.firm</code> from the <code>release.zip</code> and your BAX animation files into the <code>bax</code> folder</li>
<li>Copy <code>BAX.firm</code> from the <code>release.zip</code> and your BAX animation files into the <code>bax</code> folder</li>
<li>Create a file named <code>boot.txt</code> inside the <code>bax</code> folder and put the text '''sd:/boot.firm''' inside of it</li>
<li>Create a file named <code>boot.txt</code> inside the <code>bax</code> folder and put the text '''sdmc:/boot.firm''' inside of it</li>
<li>Boot into the fastboot3DS configuration menu by holding {{B|HOME}} while powering on</li>
<li>Boot into the fastboot3DS configuration menu by holding {{B|HOME}} while powering on</li>
<li>Go to <code>Boot setup...</code> and select the first slot, then choose <code>Select [slot 1] firm</code> and pick the SD file <code>sd:/bax/BAX.firm</code></li>
<li>Go to <code>Boot setup...</code> and select the first slot, then choose <code>Select [slot 1] firm</code> and pick the SD file <code>sd:/bax/BAX.firm</code></li>
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</ol>
</ol>
{{Tree list}}
{{Tree list}}
* [[File:Gnome-media-flash.svg|20px|link=]] (root)
* {{Tree icon|sd}} (root)
** [[File:Icons8 flat opened folder.svg|20px|link=]] bax
** {{Tree icon|d}} bax
*** [[File:Icons8 flat file.svg|20px|link=]] '''BAX.firm''' (the file in the first boot slot of fastboot3DS)
*** {{Tree icon|f}} '''BAX.firm''' (the file in the first boot slot of fastboot3DS)
*** [[File:Icons8 flat file.svg|20px|link=]] '''my_animation_1.bax'''
*** {{Tree icon|f}} '''boot.txt'''
*** [[File:Icons8 flat file.svg|20px|link=]] '''my_animation_2.bax'''
*** {{Tree icon|f}} '''my_animation_1.bax'''
*** [[File:Icons8 flat file.svg|20px|link=]] '''my_animation_3.bax'''
*** {{Tree icon|f}} '''my_animation_2.bax'''
** [[File:Icons8 flat file.svg|20px|link=]] '''boot.firm''' (Your existing Luma3DS file)
*** {{Tree icon|f}} '''my_animation_3.bax'''
** [[File:Icons8 flat file.svg|20px|link=]] '''boot.3dsx'''
** {{Tree icon|f}} '''boot.firm''' (Your existing Luma3DS file)
** {{Tree icon|f}} '''boot.3dsx'''
{{Tree list/end}}
{{Tree list/end}}


|-|I use boot9strap=
|-|I use boot9strap=


{{info|text=Following these instructions will move your Luma3DS firmware file to <code>sd:/bax/boot.firm</code>, with <code>sd:/boot.firm</code> being the BAX payload instead. Please keep this in mind when updating Luma3DS in the future so you don't accidentally overwrite BAX.}}
{{info|text=Following these instructions will move your Luma3DS firmware file to <code>sdmc:/bax/boot.firm</code>, with <code>sdmc:/boot.firm</code> being the BAX payload instead. Please keep this in mind when updating Luma3DS in the future so you don't accidentally overwrite BAX.}}


<ol>
<ol>
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<li>Copy <code>BAX.firm</code> from <code>release.zip</code> into the root of your SD card</li>
<li>Copy <code>BAX.firm</code> from <code>release.zip</code> into the root of your SD card</li>
<li>Rename the <code>BAX.firm</code> you copied to <code>boot.firm</code></li>
<li>Rename the <code>BAX.firm</code> you copied to <code>boot.firm</code></li>
<li>Copy your BAX animation files to <code>sd:/bax/</code></li>
<li>Copy your BAX animation files to <code>sdmc:/bax/</code></li>
<li>Your SD card layout should now include this:</li>
<li>Your SD card layout should now include this:</li>
</ol>
</ol>
{{Tree list}}
{{Tree list}}
* [[File:Gnome-media-flash.svg|20px|link=]] (root)
* {{Tree icon|sd}} (root)
** [[File:Icons8 flat opened folder.svg|20px|link=]] bax
** {{Tree icon|d}} bax
*** [[File:Icons8 flat file.svg|20px|link=]] '''boot.firm''' (Your existing Luma3DS file)
*** {{Tree icon|f}} '''boot.firm''' (Your existing Luma3DS file)
*** [[File:Icons8 flat file.svg|20px|link=]] '''my_animation_1.bax'''
*** {{Tree icon|f}} '''my_animation_1.bax'''
*** [[File:Icons8 flat file.svg|20px|link=]] '''my_animation_2.bax'''
*** {{Tree icon|f}} '''my_animation_2.bax'''
*** [[File:Icons8 flat file.svg|20px|link=]] '''my_animation_3.bax'''
*** {{Tree icon|f}} '''my_animation_3.bax'''
** [[File:Icons8 flat file.svg|20px|link=]] '''boot.3dsx'''
** {{Tree icon|f}} '''boot.3dsx'''
** [[File:Icons8 flat file.svg|20px|link=]] '''boot.firm''' (Used to be named BAX.firm)
** {{Tree icon|f}} '''boot.firm''' (Used to be named BAX.firm)
{{Tree list/end}}
{{Tree list/end}}


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==Configuration==
==Configuration==
If you create a text file, <code>sd:/bax/boot.txt</code>, that only contains a plaintext file path to a <code>.firm</code> file (such as <code>sd:/firm/Luma3DS.firm</code>), then when <code>BAX.firm</code> boots it will boot that file instead of <code>sd:/bax/boot.firm</code>.
If you create a text file, <code>sdmc:/bax/boot.txt</code>, that only contains a plaintext file path to a <code>.firm</code> file (such as <code>sdmc:/firm/Luma3DS.firm</code>), then when <code>BAX.firm</code> boots it will boot that file instead of <code>sdmc:/bax/boot.firm</code>.