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3DS:BAX: Difference between revisions

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{{Page WIP|notes=
* {{WIP}} Needs installation instructions
* {{Done}} Needs subpage for instructions on makebax
* Needs configuration info
* Needs usage info
* Make important notes flashier
}}
{{Infobox homebrew
{{Infobox homebrew
| developers = Wolfvak
| developers = Wolfvak
| for3ds = 1
| for3ds = 1
| version = 3
| version = 3
| releasedate = 2018-03-19
| website = https://gbatemp.net/threads/497717/ gbatemp.net/threads/497717
| website = https://gbatemp.net/threads/497717/ gbatemp.net/threads/497717
| gitlab = Wolfvak/BAX
| gitlab = Wolfvak/BAX
| gitlabtag = third_release
}}
}}
'''BAX''' is a homebrew program for the Nintendo 3DS (compatible with all models) that allows you to display video streams on load. Thanks to boot-time entrypoints, this can be done on boot, giving a similar impression to the loading animation of a PC or a mobile smartphone. Please note that while it's designed to boot another program, it does not allow both itself and the other to run concurrently, but rather sequentially. Therefore, any time that is "taken" by loading/playing the animation file will not be somehow "given" to the next program (f.e. independently of the time taken by the animation, the FIRM will take the same amount of time to load).
'''BAX''' is a homebrew program for the Nintendo 3DS (compatible with all models) that allows you to display video streams on load. Thanks to boot-time entrypoints, this can be done on boot, giving a similar impression to the loading animation of a PC or a mobile smartphone.  
 
Please note that while it's designed to boot into another payload (usually Luma3DS) after running, per design it will not load the second payload alongside itself, but rather sequentially - the time to boot will always be extended by exactly the length of the video. It is also not feasible (though it is possible in theory) to have BAX start loading the HOME Menu while playing the video due to how NATIVE_FIRM handles GPU initialization.


== Important Notes ==
==Important Notes==
* BAX can not be booted from a FIRM partition or an NTRboot cart. Don't even try.
* BAX can only be booted from the SD card. Attempting to boot from elsewhere (CTRNAND, FIRM0/1 or an NTRBoot cartridge) will only cause problems.
* Due to how Horizon/NATIVE_FIRM works, if you reboot from AGB_FIRM (GBA Virtual Console) the save game will not be saved until you reboot back into it again.
* Because of how NATIVE_FIRM works, if you reboot into the HOME Menu from AGB_FIRM (the GBA Virtual Console) while BAX is installed, the GBA save game will not be saved until you boot AGB_FIRM again.
* BAX performs no GPU initialization, only register tweaks and assumes the GPU has already been initialized by the time it boots. Any B9S-compatible loaders should do this, given the proper bit is set in the FIRM (it certainly is in BAX), but it can not realistically provide support for every existing loader out there.
* BAX performs no GPU initialization, only register tweaks, and assumes the GPU has already been initialized by the time it boots. As a result, only B9S-compatible bootloaders are guaranteed to support BAX - but you should only be using [[3DS:Boot9strap|boot9strap]] or [[3DS:fastboot3DS|fastboot3DS]] anyway, both of which are compatible.
* As BAX loads before [[3DS:Luma3DS|Luma3DS]], it creates an extra 'grace period' before the START/SELECT button menus can open, similar to placing a [[3DS:Splash_screens#Enabling_splash_screens|splash before payloads]].
* To create animation files for BAX, see [[3DS:BAX/makebax#Creating_.BAX_Animations|here.]]


== Installation ==
==Installation==
{{info|As having BAX installed under boot9strap will allow programs like Universal Updater to overwrite BAX with Luma, it is recommended to use an alternate setup under [[3DS:fastboot3DS|fastboot3DS]] instead.}}
<tabber>
<tabber>
|-|I use fastboot3DS=
<ol>
<li>Download the latest release of BAX from its {{GitLab|Wolfvak/BAX/-/releases|GitLab page}} (The <code>release.zip</code> file)</li>
<li>Insert your console's SD card into your computer</li>
<li>Create a folder named <code>bax</code> on the SD root</li>
<li>Copy <code>BAX.firm</code> from the <code>release.zip</code> and your BAX animation files into the <code>bax</code> folder</li>
<li>Create a file named <code>boot.txt</code> inside the <code>bax</code> folder and put the text '''sdmc:/boot.firm''' inside of it</li>
<li>Boot into the fastboot3DS configuration menu by holding {{B|HOME}} while powering on</li>
<li>Go to <code>Boot setup...</code> and select the first slot, then choose <code>Select [slot 1] firm</code> and pick the SD file <code>sd:/bax/BAX.firm</code></li>
<li>Once selected, ensure <code>Set [slot 1] autoboot</code> is checked and back out to the main menu</li>
<li>To test, go into <code>Boot menu...</code> and select <code>Boot [slot 1]</code>; your animation should load, then the system should load normally</li>
<li>Your SD card layout should now include this:</li>
</ol>
{{Tree list}}
* {{Tree icon|sd}} (root)
** {{Tree icon|d}} bax
*** {{Tree icon|f}} '''BAX.firm''' (the file in the first boot slot of fastboot3DS)
*** {{Tree icon|f}} '''my_animation_1.bax'''
*** {{Tree icon|f}} '''my_animation_2.bax'''
*** {{Tree icon|f}} '''my_animation_3.bax'''
** {{Tree icon|f}} '''boot.firm''' (Your existing Luma3DS file)
** {{Tree icon|f}} '''boot.3dsx'''
{{Tree list/end}}


|-|I use boot9strap=
|-|I use boot9strap=


{{info|text=Following these instructions will move your Luma3DS firmware file to <code>SD:/bax/boot.firm</code>, instead of <code>SD:/boot.firm</code>. Please keep this in mind when updating Luma3DS in the future so you don't accidentally overwrite BAX's FIRM payload.}}
{{info|text=Following these instructions will move your Luma3DS firmware file to <code>sdmc:/bax/boot.firm</code>, with <code>sdmc:/boot.firm</code> being the BAX payload instead. Please keep this in mind when updating Luma3DS in the future so you don't accidentally overwrite BAX.}}


# Download and the latest release of BAX from its {{GitLab|Wolfvak/BAX/-/releases|GitLab page}} (The <code>release.zip</code> file)
<ol>
# Insert your console's SD card into your computer
<li>Download and the latest release of BAX from its {{GitLab|Wolfvak/BAX/-/releases|GitLab page}} (The <code>release.zip</code> file)</li>
# Create a folder named <code>bax</code> on the root your SD card
<li>Insert your console's SD card into your computer</li>
# Move your existing <code>boot.firm</code> file into <code>SD:/bax/</code>
<li>Create a folder named <code>bax</code> on the SD root</li>
# Copy <code>BAX.firm</code> from <code>release.zip</code> into the root of your SD card
<li>Move your existing <code>boot.firm</code> file into the <code>bax</code> folder</li>
# Rename the <code>BAX.firm</code> you copied to <code>boot.firm</code>
<li>Copy <code>BAX.firm</code> from <code>release.zip</code> into the root of your SD card</li>
# Copy your BAX animation files to <code>SD:/bax/</code>
<li>Rename the <code>BAX.firm</code> you copied to <code>boot.firm</code></li>
#* For instructions on how to create BAX animations, see [[3DS:BAX/makebax#Creating_.BAX_Animations|here]]
<li>Copy your BAX animation files to <code>sdmc:/bax/</code></li>
# Your SD card should now look something like this:
<li>Your SD card layout should now include this:</li>
</ol>
{{Tree list}}
{{Tree list}}
* [[File:Gnome-media-flash.svg|20px|link=]] (root)
* {{Tree icon|sd}} (root)
** [[File:Icons8 flat opened folder.svg|20px|link=]] bax
** {{Tree icon|d}} bax
*** [[File:Icons8 flat file.svg|20px|link=]] '''boot.firm''' (Your existing Luma3DS file)
*** {{Tree icon|f}} '''boot.firm''' (Your existing Luma3DS file)
*** [[File:Icons8 flat file.svg|20px|link=]] '''my_animation_1.bax'''
*** {{Tree icon|f}} '''my_animation_1.bax'''
*** [[File:Icons8 flat file.svg|20px|link=]] '''my_animation_2.bax'''
*** {{Tree icon|f}} '''my_animation_2.bax'''
*** [[File:Icons8 flat file.svg|20px|link=]] '''my_animation_3.bax'''
*** {{Tree icon|f}} '''my_animation_3.bax'''
** [[File:Icons8 flat file.svg|20px|link=]] '''boot.3dsx'''
** {{Tree icon|f}} '''boot.3dsx'''
** [[File:Icons8 flat file.svg|20px|link=]] '''boot.firm''' (Used to be named BAX.firm)
** {{Tree icon|f}} '''boot.firm''' (Used to be named BAX.firm)
{{Tree list/end}}
{{Tree list/end}}


{{success|text=BAX is now installed! It will randomly choose an animation to play at boot, then continue to Luma3DS.}}
</tabber>
 
|-|I use fastboot3DS=
# Download and the latest release of BAX from its {{GitLab|Wolfvak/BAX/-/releases|GitLab page}} (The <code>release.zip</code> file)
# Insert your console's SD card into your computer
WIP


</tabber>
{{success|text=BAX is now installed! It will choose a random animation to play at boot, then continue to Luma3DS.}}


== Configuration ==
==Configuration==
WIP
If you create a text file, <code>sdmc:/bax/boot.txt</code>, that only contains a plaintext file path to a <code>.firm</code> file (such as <code>sdmc:/firm/Luma3DS.firm</code>), then when <code>BAX.firm</code> boots it will boot that file instead of <code>sdmc:/bax/boot.firm</code>.

Latest revision as of 19:45, 19 December 2023

BAX is a homebrew program for the Nintendo 3DS (compatible with all models) that allows you to display video streams on load. Thanks to boot-time entrypoints, this can be done on boot, giving a similar impression to the loading animation of a PC or a mobile smartphone.

Please note that while it's designed to boot into another payload (usually Luma3DS) after running, per design it will not load the second payload alongside itself, but rather sequentially - the time to boot will always be extended by exactly the length of the video. It is also not feasible (though it is possible in theory) to have BAX start loading the HOME Menu while playing the video due to how NATIVE_FIRM handles GPU initialization.

Important Notes

  • BAX can only be booted from the SD card. Attempting to boot from elsewhere (CTRNAND, FIRM0/1 or an NTRBoot cartridge) will only cause problems.
  • Because of how NATIVE_FIRM works, if you reboot into the HOME Menu from AGB_FIRM (the GBA Virtual Console) while BAX is installed, the GBA save game will not be saved until you boot AGB_FIRM again.
  • BAX performs no GPU initialization, only register tweaks, and assumes the GPU has already been initialized by the time it boots. As a result, only B9S-compatible bootloaders are guaranteed to support BAX - but you should only be using boot9strap or fastboot3DS anyway, both of which are compatible.
  • As BAX loads before Luma3DS, it creates an extra 'grace period' before the START/SELECT button menus can open, similar to placing a splash before payloads.
  • To create animation files for BAX, see here.

Installation

OOjs UI icon information-progressive.svg As having BAX installed under boot9strap will allow programs like Universal Updater to overwrite BAX with Luma, it is recommended to use an alternate setup under fastboot3DS instead.

  1. Download the latest release of BAX from its GitLab page (The release.zip file)
  2. Insert your console's SD card into your computer
  3. Create a folder named bax on the SD root
  4. Copy BAX.firm from the release.zip and your BAX animation files into the bax folder
  5. Create a file named boot.txt inside the bax folder and put the text sdmc:/boot.firm inside of it
  6. Boot into the fastboot3DS configuration menu by holding HOME while powering on
  7. Go to Boot setup... and select the first slot, then choose Select [slot 1] firm and pick the SD file sd:/bax/BAX.firm
  8. Once selected, ensure Set [slot 1] autoboot is checked and back out to the main menu
  9. To test, go into Boot menu... and select Boot [slot 1]; your animation should load, then the system should load normally
  10. Your SD card layout should now include this:
  • SD card icon (root)
    • Folder icon bax
      • File icon BAX.firm (the file in the first boot slot of fastboot3DS)
      • File icon my_animation_1.bax
      • File icon my_animation_2.bax
      • File icon my_animation_3.bax
    • File icon boot.firm (Your existing Luma3DS file)
    • File icon boot.3dsx

OOjs UI icon information-progressive.svg Following these instructions will move your Luma3DS firmware file to sdmc:/bax/boot.firm, with sdmc:/boot.firm being the BAX payload instead. Please keep this in mind when updating Luma3DS in the future so you don't accidentally overwrite BAX.
  1. Download and the latest release of BAX from its GitLab page (The release.zip file)
  2. Insert your console's SD card into your computer
  3. Create a folder named bax on the SD root
  4. Move your existing boot.firm file into the bax folder
  5. Copy BAX.firm from release.zip into the root of your SD card
  6. Rename the BAX.firm you copied to boot.firm
  7. Copy your BAX animation files to sdmc:/bax/
  8. Your SD card layout should now include this:
  • SD card icon (root)
    • Folder icon bax
      • File icon boot.firm (Your existing Luma3DS file)
      • File icon my_animation_1.bax
      • File icon my_animation_2.bax
      • File icon my_animation_3.bax
    • File icon boot.3dsx
    • File icon boot.firm (Used to be named BAX.firm)

OOjs UI icon information-constructive.svg BAX is now installed! It will choose a random animation to play at boot, then continue to Luma3DS.

Configuration

If you create a text file, sdmc:/bax/boot.txt, that only contains a plaintext file path to a .firm file (such as sdmc:/firm/Luma3DS.firm), then when BAX.firm boots it will boot that file instead of sdmc:/bax/boot.firm.