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Cheat Codes, also sometimes known as Gecko Codes, are strings of hexidecimal that will modify parts of a Wii or Gamecube game, either for the purpose of gaining an advantage in the game, using a private server, or adjusting video and other functions. Cheats that gain an advantage in online gameplay may be subject to a ban, so use them at your own discretion. | |||
== Requirements == | == Requirements == | ||
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# Launch USB Loader GX in the Homebrew Channel. | # Launch USB Loader GX in the Homebrew Channel. | ||
# Click on the game you want to launch. If you want to launch a Disc, you can press the Disc icon in the top right corner. | # Click on the game you want to launch. If you want to launch a Disc, you can press the Disc icon in the top right corner. | ||
# Select Settings, then select Game Load, and scroll down | # Select Settings, then select Game Load, and scroll down until you see Ocarina, then enable it. | ||
# | # Navigate back one menu and select the Ocarina option. You should be greeted with a list of your codes. | ||
# Choose which codes you would like to enable, then select create. | # Choose which codes you would like to enable, then select create. | ||
# Launch the game and the codes will be applied. The <code>.gct</code> file that was created is stored in the <code>codes</code> folder on the root of your SD or USB drive. | # Launch the game and the codes will be applied. The <code>.gct</code> file that was created is stored in the <code>codes</code> folder on the root of your SD or USB drive. | ||
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# In the format dropdown menu, select <code>.txt</code>. | # In the format dropdown menu, select <code>.txt</code>. | ||
# Then, under the filename dropdown menu, select the game ID. It should be the last option. | # Then, under the filename dropdown menu, select the game ID. It should be the last option. | ||
# Save the <code>.txt</code> file to <code>/wiiflow/codes/</code> on your SD or USB drive | |||
# Launch WIiFlow WFL in the Homebrew Channel. | |||
# Click on the game you want to launch. If you want to launch a Disc, you can press the Disc icon in the bottom right corner. | |||
# Select Settings, go to page 2 and enable Ocarina. | |||
# Select the Cheat Codes option. You should be greeted with a list of your codes. | |||
# Choose which codes you would like to enable, then select apply. | |||
# Launch the game and the codes will be applied. The <code>.gct</code> file that was created is stored in <code>/wiiflow/codes/gct</code> on your SD or USB drive. | |||
</span> | </span> | ||
|-|WiiLauncher + Cheat Manager= | |-|WiiLauncher + Cheat Manager= | ||
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<span> | <span> | ||
{{warning|text= This tutorial does NOT work with disc backups or channels installed to an emuNAND, use USB Loader GX or WiiFlow if you wish to use cheats with them.}} | {{warning|text= This tutorial does NOT work with disc backups or channels installed to an emuNAND, use USB Loader GX or WiiFlow if you wish to use cheats with them.}} | ||
{{info|text= On Windows Devices, you may need to enable [[FILEEXT| file name extentions]] to see the complete name of the file.}} | |||
# Extract the WiiLauncher.zip and copy the apps folder to the root of your SD card or USB drive. | # Extract the WiiLauncher.zip and copy the apps folder to the root of your SD card or USB drive. | ||
# Extract the codemanager.zip to a preferred location on your PC. | # Extract the codemanager.zip to a preferred location on your PC. | ||
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==Example Cheat File== | ==Example Cheat File== | ||
Below is an example of a cheat file for the USA version of Mario Kart Wii. Create a new text file using your preferred text editor. Make sure the encoding is set to UTF-8. The filename for the text file will be renamed to the game ID that your game is for. In this example, it will be named RMCE01. Game IDs can be found on [https://www.gametdb.com/ GameTDB]. Make sure the Game ID for your region is correct. | {{info|text= On Windows Devices, you may need to enable [[FILEEXT| file name extentions]] to see the complete name of the file.}} | ||
Below is an example of a cheat file for the USA version of Mario Kart Wii. Create a new text file using your preferred text editor. Make sure the encoding is set to UTF-8. The filename for the text file will be renamed to the game ID that your game is for. In this example, it will be named <code>RMCE01.txt<code> Game IDs can be found on [https://www.gametdb.com/ GameTDB]. Make sure the Game ID for your region is correct. Inside of the text file, the game ID will be on line 1, and on line 2 will be the game name. Copy your first code two lines below the game name, making sure the name of the code is displayed first then the strings of hexidecimal below that. Seperate each code with 2 lines of space. Code author is not required, but crediting is always a good idea. | |||
<pre> | <pre> |