Approver
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(add tab for Generated(broken camera)) |
m (slight rewording) |
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| universaldb = 3ds/rehid | | universaldb = 3ds/rehid | ||
}} | }} | ||
'''Rehid''' is a rewrite of the 3DS' hid module, | '''Rehid''' is a rewrite of the 3DS' hid module, that allow for the remapping of buttons or the touch screen in 3DS titles. | ||
=Installation= | =Installation= | ||
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|-|Generated= | |-|Generated= | ||
<span> | <span> | ||
# Go to [https://mikahjc.github.io/3dsRemapBuilder/config 3DS Remap Builder] to | # Go to [https://mikahjc.github.io/3dsRemapBuilder/config 3DS Remap Builder] to configure your key mappings | ||
# When finished click on '''Show as QR code''' | # When finished click on '''Show as QR code''' | ||
# Power on your console and launch RehidHelper | # Power on your console and launch RehidHelper | ||
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<span> | <span> | ||
<ol> | <ol> | ||
<li>Go to [https://mikahjc.github.io/3dsRemapBuilder/config 3DS Remap Builder] to | <li>Go to [https://mikahjc.github.io/3dsRemapBuilder/config 3DS Remap Builder] to configure your key mappings</li> | ||
<li>When finished click on '''Build this remap''' and download <code>rehid.json</code></li> | <li>When finished click on '''Build this remap''' and download <code>rehid.json</code></li> | ||
<li>Copy <code>rehid.json</code> to a <code>rehid</code> folder on the root of your SD card | <li>Copy <code>rehid.json</code> to a <code>rehid</code> folder on the root of your SD card | ||
<ul> | <ul> | ||
<li>If you want the | <li>If you want the remap to be used for a specific title, copy <code>rehid.json</code> to <code>rihid/(title ID)/</code> instead. You can find the title ID of your game using [https://3dsdb.com/ 3dsdb]</li></ul> | ||
</li> | </li> | ||
</ol> | </ol> | ||
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<span> | <span> | ||
<ol> | <ol> | ||
<li><p>Create a <code>rehid.json</code> file with the | <li><p>Create a <code>rehid.json</code> file with the key mappings you want. possible options include:</p> | ||
<p><code>"keys":</code> which maps a key press to another key press.<br>Possible Keys are: <code>A</code>, <code>B</code>, <code>X</code>, <code>Y</code>, <code>SELECT</code>, <code>START</code>, <code>ZL</code>, <code>ZR</code>, <code>L</code>, <code>R</code>, <code>LEFT</code>, <code>RIGHT</code>, <code>UP</code>, <code>DOWN</code>, <code>CLEFT</code>(CPAD), <code>CRIGHT</code>(CPAD), <code>CUP</code>(CPAD), <code>CDOWN</code>(C-PAD), <code>CSLEFT</code>(C-STICK), <code>CSRIGHT</code>(C-STICK), <code>CSUP</code>(C-STICK), <code>CSDOWN</code>(C-STICK)</p> | <p><code>"keys":</code> which maps a key press to another key press.<br>Possible Keys are: <code>A</code>, <code>B</code>, <code>X</code>, <code>Y</code>, <code>SELECT</code>, <code>START</code>, <code>ZL</code>, <code>ZR</code>, <code>L</code>, <code>R</code>, <code>LEFT</code>, <code>RIGHT</code>, <code>UP</code>, <code>DOWN</code>, <code>CLEFT</code>(CPAD), <code>CRIGHT</code>(CPAD), <code>CUP</code>(CPAD), <code>CDOWN</code>(C-PAD), <code>CSLEFT</code>(C-STICK), <code>CSRIGHT</code>(C-STICK), <code>CSUP</code>(C-STICK), <code>CSDOWN</code>(C-STICK)</p> | ||
<syntaxhighlight lang="json">{"keys":[{"press":"ZR","get":"R"},{"press":"ZL","get":"L"}]}</syntaxhighlight> | <syntaxhighlight lang="json">{"keys":[{"press":"ZR","get":"R"},{"press":"ZL","get":"L"}]}</syntaxhighlight> | ||
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<li>Copy <code>rehid.json</code> to a <code>rehid</code> folder on the root of your SD card | <li>Copy <code>rehid.json</code> to a <code>rehid</code> folder on the root of your SD card | ||
<ul> | <ul> | ||
<li>If you want the | <li>If you want the remap to be used for a specific title, copy <code>rehid.json</code> to <code>rihid/(title ID)/</code> instead. You can find the title ID of your game using [https://3dsdb.com/ 3dsdb]</li></ul> | ||
</li> | </li> | ||
</ol> | </ol> |