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| github = FIX94/Nintendont | | github = FIX94/Nintendont | ||
}} | }} | ||
Nintendont is a Wii-mode homebrew application that can be used to play GameCube games, as well as Triforce arcade dumps. Nintendont is an interesting app in that it is like a hybrid between an emulator and a virtual machine - while still running GameCube games near exactly at native quality and performance. Further info can be read [https://gbatemp.net/threads/nintendont.349258/ here]. | Nintendont is a Wii-mode homebrew application that can be used to play GameCube games, as well as Triforce arcade dumps. Nintendont is an interesting app in that it is like a hybrid between an emulator and a virtual machine - while still running GameCube games near exactly at native quality and performance. Further info can be read [https://gbatemp.net/threads/nintendont.349258/ here]. | ||
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=== Requirements === | === Requirements === | ||
* A modded Wii | * A modded Wii | ||
* An SD card or USB device | * An SD card or USB device | ||
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=== Installation === | === Installation === | ||
# Download Nintendont and extract it to the root of your SD card or USB drive | # Download Nintendont and extract it to the root of your SD card or USB drive | ||
# Insert your SD card or USB device into your Wii, and launch Nintendont from the Homebrew Channel | # Insert your SD card or USB device into your Wii, and launch Nintendont from the Homebrew Channel | ||
=== Quick Start Guide === | === Quick Start Guide === | ||
==== Key Features ==== | ==== Key Features ==== | ||
* You can use various input devices to play GameCube games. These include GameCube controllers (even via a USB adapter), Wii Remote + Nunchuk, Classic Controllers, Wii U Pro Controllers, DK Bongos, USB HID controllers, and potentially more. Game Boy Advance consoles are supported on backward compatible systems if native control is enabled. | * You can use various input devices to play GameCube games. These include GameCube controllers (even via a USB adapter), Wii Remote + Nunchuk, Classic Controllers, Wii U Pro Controllers, DK Bongos, USB HID controllers, and potentially more. Game Boy Advance consoles are supported on backward compatible systems if native control is enabled. | ||
* Games can be forced to progressive and widescreen output, similar to Dolphin's widescreen hack. | * Games can be forced to progressive and widescreen output, similar to Dolphin's widescreen hack. | ||
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* Broadband adapter and ASCII Keyboard Controller emulation with standard USB ethernet/wifi and USB keyboards. These can be used with custom server patches for online multiplayer in certain games. Ethernet is recommended for LAN multiplayer. | * Broadband adapter and ASCII Keyboard Controller emulation with standard USB ethernet/wifi and USB keyboards. These can be used with custom server patches for online multiplayer in certain games. Ethernet is recommended for LAN multiplayer. | ||
* Nintendont can be leveraged in either [https://wii.hacks.guide/usb-loaders#wiiflow-lite WiiFlow Lite] or [https://wii.hacks.guide/wii-loaders#usb-loader-gx USB Loader GX] for the loading of GameCube games. | * Nintendont can be leveraged in either [https://wii.hacks.guide/usb-loaders#wiiflow-lite WiiFlow Lite] or [https://wii.hacks.guide/wii-loaders#usb-loader-gx USB Loader GX] for the loading of GameCube games. | ||
* Triforce arcade games are supported. Mario Kart Arcade GP Mario Cards and F-Zero AX License Cards can be emulated. Mounting GameCube memory cards in F-Zero AX is not supported. Internal memory is not emulated, so high scores will not save. | * Triforce arcade games are supported. Mario Kart Arcade GP Mario Cards and F-Zero AX License Cards can be emulated. Mounting GameCube memory cards in F-Zero AX is not supported. LAN machine linking is not supported. Internal memory is not emulated, so high scores will not save. | ||
==== User Interface ==== | ==== User Interface ==== | ||
[[File:Nintendont-UI-082423.png|763x763px]] | [[File:Nintendont-UI-082423.png|763x763px]] | ||
Nintendont uses a user interface that is mainly controllable and navigable using a controller. | Nintendont uses a user interface that is mainly controllable and navigable using a controller. | ||
==== Properly Launching Games ==== | ==== Properly Launching Games ==== | ||
Games in Nintendont have to be launched from an external device with a specific folder structure. USB storage and SD cards are supported, but USB is recommended for faster speeds. | Games in Nintendont have to be launched from an external device with a specific folder structure. USB storage and SD cards are supported, but USB is recommended for faster speeds. | ||
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==== BIOS Setup ==== | ==== BIOS Setup ==== | ||
You can use an original GameCube BIOS in Nintendont if you have legally obtained one. | You can use an original GameCube BIOS in Nintendont if you have legally obtained one. | ||
# Rename the BIOS file <code>iplusa.bin</code>/<code>ipljap.bin</code>/<code>iplpal.bin</code> based on its region. | # Rename the BIOS file <code>iplusa.bin</code>/<code>ipljap.bin</code>/<code>iplpal.bin</code> based on its region. | ||
# Copy it to the root of the storage device | # Copy it to the root of the storage device that contains your GameCube games. | ||
# Go into Nintendont settings and verify that `Skip IPL` is turned OFF. | # Go into Nintendont settings and verify that `Skip IPL` is turned OFF. | ||
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# Rename the BIOS file to <code>segaboot.bin</code>. | # Rename the BIOS file to <code>segaboot.bin</code>. | ||
# Copy it to the root of the storage device | # Copy it to the root of the storage device that contains your Triforce games. | ||
# Go into Nintendont settings and verify that `Skip IPL` is turned OFF. | # Go into Nintendont settings and verify that `Skip IPL` is turned OFF. | ||
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==== Using a HID USB controller with Nintendont ==== | ==== Using a HID USB controller with Nintendont ==== | ||
By default, Nintendont selects a controller configuration from an internal list of already mapped controllers. If yours does not automatically work, make sure to check the supported controller list in the article at the top of the page. If you still want to check anyway, you can use [https://oscwii.org/library/app/HIDTest HIDTest] to determine whether or not your controller will be detected and work with Nintendont. | By default, Nintendont selects a controller configuration from an internal list of already mapped controllers. If yours does not automatically work, make sure to check the supported controller list in the article at the top of the page. If you still want to check anyway, you can use [https://oscwii.org/library/app/HIDTest HIDTest] to determine whether or not your controller will be detected and work with Nintendont. | ||
==== Button combinations for Nintendont in-game ==== | ==== Button combinations for Nintendont in-game ==== | ||
Restart: Resets the game and returns to game's title screen. | Restart: Resets the game and returns to game's title screen. | ||
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'''GameCube Controller:''' | '''GameCube Controller:''' | ||
* Restart: R+Z+Start | * Restart: R+Z+Start | ||
* Shutdown: R+Z+B+Down (D-pad) | * Shutdown: R+Z+B+Down (D-pad) | ||
'''Wiimote + Nunchuck or Classic Controller:''' | '''Wiimote + Nunchuck or Classic Controller:''' | ||
* Shutdown: HOME button | * Shutdown: HOME button | ||
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* Shutdown: L+R+Z+Start | * Shutdown: L+R+Z+Start | ||
Pressing Select on any controller will rotate the face buttons' inputs clockwise for that controller. | |||
== See also == | == See also == | ||
* [[gbatempwiki:Nintendont Compatibility List|Nintendont compatibility list on GBAtemp wiki]] | * [[gbatempwiki:Nintendont Compatibility List|Nintendont compatibility list on GBAtemp wiki]] |
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