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#* Cartridges will generally be the first title displayed on the list and will be labelled as "Media Type: Cartridge" on the bottom screen | #* Cartridges will generally be the first title displayed on the list and will be labelled as "Media Type: Cartridge" on the bottom screen | ||
#* The game will not show up in Checkpoint if a save file has not been created in the game | #* The game will not show up in Checkpoint if a save file has not been created in the game | ||
#* If you are having issues getting the game to show up, try holding | #* If you are having issues getting the game to show up, try holding {{B|B}} to refresh Checkpoint | ||
# Press the | # Press the {{B|L}} button to back up the save file for the game | ||
#* The save file name can be anything, but setting it as the date makes it easy to identify when the save file was created | #* The save file name can be anything, but setting it as the date makes it easy to identify when the save file was created | ||
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# Select the game you want to make a save file or extdata backup of | # Select the game you want to make a save file or extdata backup of | ||
#* The game will not show up in Checkpoint if a save file has not been created in the game | #* The game will not show up in Checkpoint if a save file has not been created in the game | ||
#* If you are having issues getting the game to show up, try holding | #* If you are having issues getting the game to show up, try holding {{B|B}} to refresh Checkpoint | ||
#* You can press | #* You can press {{B|X}} to switch to backing up extdata | ||
# Press the | # Press the {{B|L}} button to back up the save file or extdata for the game | ||
#* The save file name can be anything, but setting it as the date makes it easy to identify when the save file was created | #* The save file name can be anything, but setting it as the date makes it easy to identify when the save file was created | ||
{{success|text=You're done! The save file will be output to one of the following locations: | {{success|text=You're done! The save file will be output to one of the following locations: | ||
* <code>/3ds/Checkpoint/saves/<game name>/<folder name from earlier></code> if it is a save file | * <code>/3ds/Checkpoint/saves/<game name>/<folder name from earlier></code> if it is a save file | ||
* <code>/3ds/Checkpoint/extdata/<game name>/<folder name from earlier></code> if it is extdata | * <code>/3ds/Checkpoint/extdata/<game name>/<folder name from earlier></code> if it is extdata | ||
== If your 3DS isn't working == | == If your 3DS isn't working == | ||
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If you don't have any of these files on hand, you may still be able to get your encryption key if: | If you don't have any of these files on hand, you may still be able to get your encryption key if: | ||
* It is [https://seedminer.hacks.guide/ cached on Bruteforce Movable] (enter your Friend Code and ID0 combination to check; if it skips to Step 4 then you're good to go) | * It is [https://seedminer.hacks.guide/ cached on Bruteforce Movable] (enter your Friend Code and ID0 combination to check; if it skips to Step 4 then you're good to go) | ||
* You have (physical or non-physical) access to a 3DS that has done a two-way friend exchange | * You have (physical or non-physical) access to a 3DS that has done a two-way friend exchange to your broken console at some point [[3DS:Seedminer/Manual mining|(see here for instructions)]] | ||
* You have a Mii QR code created with your broken console at some point | * You have a Mii QR code created with your broken console at some point [[3DS:Seedminer/Mii mining|(see here for instructions)]] | ||
* Your broken console can still access GodMode9, whether through a boot9strap installation or an ntrboot cartridge | * Your broken console can still access GodMode9, whether through a boot9strap installation or an ntrboot cartridge | ||
Once you have your encryption key on hand, you can either: | Once you have your encryption key on hand, you can either: | ||
* Import the encryption key to a working console (from which you can use Checkpoint), or | * Import the encryption key to a working console (from which you can use Checkpoint, as above), or | ||
* Create unpacked, decrypted save data with the help of some computer programs | * Create unpacked, decrypted save data with the help of some computer programs | ||
=== Import all SD card data to a working console === | === Import all SD card data to a working console === | ||
{{warning|1=With this method, you lose access to all games/savedata/themes/DSiWare that was installed on the working console beforehand. If you have a large amount of preexisting data you would like to keep, choose another method.}} | |||
{{critical|1=If you perform this method, you '''must''' restore your console's original <code>movable.sed</code> before uninstalling custom firmware, or else performing the uninstall '''will brick''' your console.}} | |||
A guide to directly import all SD card data from a different movable can be found [https://redkerry135.github.io/hardware-broken-transfer/ here.] | |||
=== Use a computer to unpack and decrypt save files (easy) === | === Use a computer to unpack and decrypt save files (easy) === | ||
(ninfs + 3ds-save-tool) | ([[ninfs]] + 3ds-save-tool) | ||
=== Use a computer to unpack and decrypt save files (hard) === | === Use a computer to unpack and decrypt save files (hard) === | ||
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=== 3DS Flashcart stuff === | === 3DS Flashcart stuff === | ||
3DS flashcarts are not advised for [[3DS:Flashcarts#3DS Flashcarts|several reasons]], and as such will not be recommended here either. | |||
If you use such a flashcart, the save files can likely be imported into Checkpoint and used through there. | |||
=== Powersaves stuff === | === Powersaves stuff === | ||
=== Official Save Data Backup feature === | === Official Save Data Backup feature === | ||
This feature is not 'bad' per se, but Checkpoint is a direct upgrade to its functionality.<br> | |||
As such, there is no reason to use the Save Data Backup app with CFW installed. | |||
[[Category:Nintendo 3DS guides]] | [[Category:Nintendo 3DS guides]] |