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| for3ds = 1 | | for3ds = 1 | ||
| version = 3 | | version = 3 | ||
| releasedate = 2018-03-19 | |||
| website = https://gbatemp.net/threads/497717/ gbatemp.net/threads/497717 | | website = https://gbatemp.net/threads/497717/ gbatemp.net/threads/497717 | ||
| gitlab = Wolfvak/BAX | | gitlab = Wolfvak/BAX | ||
| gitlabtag = third_release | |||
}} | }} | ||
'''BAX''' is a homebrew program for the Nintendo 3DS (compatible with all models) that allows you to display video streams on load. Thanks to boot-time entrypoints, this can be done on boot, giving a similar impression to the loading animation of a PC or a mobile smartphone. | '''BAX''' is a homebrew program for the Nintendo 3DS (compatible with all models) that allows you to display video streams on load. Thanks to boot-time entrypoints, this can be done on boot, giving a similar impression to the loading animation of a PC or a mobile smartphone. | ||
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==Important Notes== | ==Important Notes== | ||
* BAX can only be booted from the SD card | * BAX can only be booted from the SD card. Attempting to boot from elsewhere (CTRNAND, FIRM0/1 or an NTRBoot cartridge) will only cause problems. | ||
* Because of how NATIVE_FIRM works, if you reboot into | * Because of how NATIVE_FIRM works, if you reboot into the HOME Menu from AGB_FIRM (the GBA Virtual Console) while BAX is installed, the GBA save game will not be saved until you boot AGB_FIRM again. | ||
* BAX performs no GPU initialization, only register tweaks, and assumes the GPU has already been initialized by the time it boots. As a result, only B9S-compatible bootloaders are guaranteed to support BAX - but you should only be using [[3DS:Boot9strap|boot9strap]] or [[3DS:fastboot3DS|fastboot3DS]] anyway, both of which are compatible. | * BAX performs no GPU initialization, only register tweaks, and assumes the GPU has already been initialized by the time it boots. As a result, only B9S-compatible bootloaders are guaranteed to support BAX - but you should only be using [[3DS:Boot9strap|boot9strap]] or [[3DS:fastboot3DS|fastboot3DS]] anyway, both of which are compatible. | ||
* As BAX loads before [[3DS:Luma3DS|Luma3DS]], it creates an extra 'grace period' before the START/SELECT | * As BAX loads before [[3DS:Luma3DS|Luma3DS]], it creates an extra 'grace period' before the START/SELECT button menus can open, similar to placing a [[3DS:Splash_screens#Enabling_splash_screens|splash before payloads]]. | ||
* To create animation files for BAX, see [[3DS:BAX/makebax#Creating_.BAX_Animations|here.]] | * To create animation files for BAX, see [[3DS:BAX/makebax#Creating_.BAX_Animations|here.]] | ||
==Installation== | ==Installation== | ||
{{info|As having BAX installed under boot9strap will allow programs like Universal Updater to overwrite BAX with Luma, it is recommended to use an alternate setup under [[3DS:fastboot3DS|fastboot3DS]] instead.}} | |||
<tabber> | <tabber> | ||
|-|I use | |-|I use fastboot3DS= | ||
<ol> | |||
<li>Download the latest release of BAX from its {{GitLab|Wolfvak/BAX/-/releases|GitLab page}} (The <code>release.zip</code> file)</li> | |||
<li>Insert your console's SD card into your computer</li> | |||
<li>Create a folder named <code>bax</code> on the SD root</li> | |||
<li>Copy <code>BAX.firm</code> from the <code>release.zip</code> and your BAX animation files into the <code>bax</code> folder</li> | |||
<li>Create a file named <code>boot.txt</code> inside the <code>bax</code> folder and put the text '''sdmc:/boot.firm''' inside of it</li> | |||
<li>Boot into the fastboot3DS configuration menu by holding {{B|HOME}} while powering on</li> | |||
<li>Go to <code>Boot setup...</code> and select the first slot, then choose <code>Select [slot 1] firm</code> and pick the SD file <code>sd:/bax/BAX.firm</code></li> | |||
<li>Once selected, ensure <code>Set [slot 1] autoboot</code> is checked and back out to the main menu</li> | |||
<li>To test, go into <code>Boot menu...</code> and select <code>Boot [slot 1]</code>; your animation should load, then the system should load normally</li> | |||
<li>Your SD card layout should now include this:</li> | |||
</ol> | |||
{{Tree list}} | {{Tree list}} | ||
* | * {{Tree icon|sd}} (root) | ||
** | ** {{Tree icon|d}} bax | ||
*** | *** {{Tree icon|f}} '''BAX.firm''' (the file in the first boot slot of fastboot3DS) | ||
*** | *** {{Tree icon|f}} '''my_animation_1.bax''' | ||
*** | *** {{Tree icon|f}} '''my_animation_2.bax''' | ||
*** | *** {{Tree icon|f}} '''my_animation_3.bax''' | ||
** | ** {{Tree icon|f}} '''boot.firm''' (Your existing Luma3DS file) | ||
** | ** {{Tree icon|f}} '''boot.3dsx''' | ||
{{Tree list/end}} | {{Tree list/end}} | ||
|-|I use boot9strap= | |||
{{info|text=Following these instructions will move your Luma3DS firmware file to <code>sdmc:/bax/boot.firm</code>, with <code>sdmc:/boot.firm</code> being the BAX payload instead. Please keep this in mind when updating Luma3DS in the future so you don't accidentally overwrite BAX.}} | |||
{{info|text=Following these instructions will move your Luma3DS firmware file to <code>sdmc:/bax/boot.firm</code>, | |||
<ol> | |||
<li>Download and the latest release of BAX from its {{GitLab|Wolfvak/BAX/-/releases|GitLab page}} (The <code>release.zip</code> file)</li> | |||
<li>Insert your console's SD card into your computer</li> | |||
<li>Create a folder named <code>bax</code> on the SD root</li> | |||
<li>Move your existing <code>boot.firm</code> file into the <code>bax</code> folder</li> | |||
<li>Copy <code>BAX.firm</code> from <code>release.zip</code> into the root of your SD card</li> | |||
<li>Rename the <code>BAX.firm</code> you copied to <code>boot.firm</code></li> | |||
<li>Copy your BAX animation files to <code>sdmc:/bax/</code></li> | |||
<li>Your SD card layout should now include this:</li> | |||
</ol> | |||
{{Tree list}} | {{Tree list}} | ||
* | * {{Tree icon|sd}} (root) | ||
** | ** {{Tree icon|d}} bax | ||
*** | *** {{Tree icon|f}} '''boot.firm''' (Your existing Luma3DS file) | ||
*** | *** {{Tree icon|f}} '''my_animation_1.bax''' | ||
*** | *** {{Tree icon|f}} '''my_animation_2.bax''' | ||
*** | *** {{Tree icon|f}} '''my_animation_3.bax''' | ||
** | ** {{Tree icon|f}} '''boot.3dsx''' | ||
** | ** {{Tree icon|f}} '''boot.firm''' (Used to be named BAX.firm) | ||
{{Tree list/end}} | {{Tree list/end}} | ||
</tabber> | </tabber> | ||
{{success|text=BAX is now installed! It will choose a random animation to play at boot, then continue to Luma3DS.}} | |||
==Configuration== | ==Configuration== | ||
If you create a text file, <code>sdmc:/bax/boot.txt</code>, that only contains a plaintext file path to a <code>.firm</code> file (such as <code>sdmc:/firm/Luma3DS.firm</code>, then when <code>BAX.firm</code> boots it will boot that file instead of <code>sdmc:/bax/boot.firm</code>. | If you create a text file, <code>sdmc:/bax/boot.txt</code>, that only contains a plaintext file path to a <code>.firm</code> file (such as <code>sdmc:/firm/Luma3DS.firm</code>), then when <code>BAX.firm</code> boots it will boot that file instead of <code>sdmc:/bax/boot.firm</code>. |