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m (added Category:Nintendo 3DS guides using HotCat) |
StarlitSkies (talk | contribs) m (StarlitSkies moved page 3DS:Creating custom themes to 3DS:Custom themes/creation: shorter title, and it's basically an extension of the parent page this way.) |
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== Instructions == | == Instructions == | ||
=== What You Need to Know === | === What You Need to Know === | ||
# Take note of the '''gap size'''. Each 3DS has a gap size between each screen, and that gap is | # Take note of the '''gap size'''. Each 3DS has a gap size between each screen, and that gap size is a different size for every 3DS model. Commonly used gap sizes are 50, 56, and 68 pixels. If you want to use a full image for both screens, the gap size is very important. | ||
# | # Background music for the theme, the <code>bgm.bcstm</code>, '''must not''' surpass '''3371008 bytes''' in size, or the theme may not appear in your custom theme manager or may not play music. Always check the size in bytes, not in MB, because it's possible to have a <code>bgm.bcstm</code> be under the size of 3.3MB like several theme guides recommend, but be more than the limit of 3371008 bytes. | ||
# SFX (sound effects) for the theme '''must not''' surpass '''182KB''' in size. Be sure to use SFX that are small so that you can include all the SFX you want to in your theme. | # SFX (sound effects) for the theme '''must not''' surpass '''182KB''' in size. Be sure to use SFX that are small so that you can include all the SFX you want to in your theme. | ||
# '''Do not make the background music mono.''' Even though this saves space, it can break the background music for the theme. | |||
=== Using Kame Editor === | === Using Kame Editor === |