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* See where Luma3DS is booting from | * See where Luma3DS is booting from | ||
By default, [[3dsguide:index|our custom firmware installation guide]] uses the default configuration that is generated when Luma3DS is first run. This page will contain explanations for the various options contained in Luma3DS configuration. | By default, [[3dsguide:index|our custom firmware installation guide]] uses the default configuration that is generated when Luma3DS is first run. This page will contain explanations for the various options contained in Luma3DS configuration so that you can make an informed decision on what options (if any) to change. | ||
Luma3DS configuration will be often be set back to their default settings if: | Luma3DS configuration will be often be set back to their default settings if: | ||
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Determines whether Luma3DS will attempt to load modded game files. This option will not do anything unless you have the necessary files in <code>/luma/titles/(title ID of game)</code>. | Determines whether Luma3DS will attempt to load modded game files. This option will not do anything unless you have the necessary files in <code>/luma/titles/(title ID of game)</code>. | ||
You will often enable this option if you are planning to use game mods via LayeredFS, such as translation patches or ROM hacks. | |||
You will also need this option if you need to manually specify the locale for games that aren't cooperating with Luma3DS's region-free patch. For more information, see [[3DS:Setting game locales]]. | You will also need this option if you need to manually specify the locale for games that aren't cooperating with Luma3DS's region-free patch. For more information, see [[3DS:Setting game locales]]. |