This is the approved revision of this page, as well as being the most recent.
Convert between Nintendo blocks and standard byte units.
Examples
Wikitext | Result |
---|---|
{{#invoke:NBlocks|blocks_to_bytes|16}} |
2097152 |
{{#invoke:NBlocks|blocks_to_kib|16}} |
2048 |
{{#invoke:NBlocks|blocks_to_mib|16}} |
2 |
{{#invoke:NBlocks|bytes_to_blocks|2097152}} |
16 |
{{#invoke:NBlocks|mib_to_blocks|2}} |
16 |
{{#invoke:NBlocks|format_bytes|786333696}} |
749.91 MiB |
local p = {}
local TITLE_ALIGN_SIZE = 0x8000
function roundup(num, align)
return math.ceil(num / align) * align
end
function p.raw_blocks_to_bytes(blocks)
return blocks * 128 * 1024
end
function p.raw_blocks_to_kib(blocks)
return blocks * 128
end
function p.raw_blocks_to_mib(blocks)
return blocks / 8
end
function p.raw_bytes_to_blocks(bytes)
return math.ceil(bytes / 1024 / 128)
end
function p.raw_mib_to_blocks(mib)
return math.ceil(mib * 8)
end
function get_display_unit(size)
if size >= 1024 * 1024 * 1024 then
return size / 1024 / 1024 / 1024, 'GiB'
elseif size >= 1024 * 1024 then
return size / 1024 / 1024, 'MiB'
elseif size >= 1024 then
return size / 1024, 'KiB'
else
return size, 'bytes'
end
end
function p.raw_format_bytes(bytes)
-- this needs to do bytes, kib, and gib too
local formatted_size, unit = get_display_unit(tonumber(bytes))
return string.format("%.2f", formatted_size) .. ' ' .. unit
end
function p.roundup_all_sizes_to_bytes(sizes)
total = 0
for i, v in ipairs(sizes) do
total = total + roundup(v, TITLE_ALIGN_SIZE)
end
return total
end
function p.blocks_to_bytes(frame)
return p.raw_blocks_to_bytes(frame.args[1])
end
function p.blocks_to_kib(frame)
return p.raw_blocks_to_kib(frame.args[1])
end
function p.blocks_to_mib(frame)
return p.raw_blocks_to_mib(frame.args[1])
end
function p.bytes_to_blocks(frame)
return p.raw_bytes_to_blocks(frame.args[1])
end
function p.mib_to_blocks(frame)
return p.raw_mib_to_blocks(frame.args[1])
end
function p.format_bytes(frame)
return p.raw_format_bytes(frame.args[1])
end
return p