Convert between Nintendo blocks and standard byte units.
Examples
Wikitext | Result |
---|---|
{{#invoke:NBlocks|blocks_to_bytes|16}} |
2097152 |
{{#invoke:NBlocks|blocks_to_kib|16}} |
2048 |
{{#invoke:NBlocks|blocks_to_mib|16}} |
2 |
{{#invoke:NBlocks|bytes_to_blocks|2097152}} |
16 |
{{#invoke:NBlocks|mib_to_blocks|2}} |
16 |
{{#invoke:NBlocks|format_bytes|786333696}} |
749.91 MiB |
local p = {}
local TITLE_ALIGN_SIZE = 0x8000
function roundup(num, align)
return math.ceil(num / align) * align
end
function p.raw_blocks_to_bytes(blocks)
return blocks * 128 * 1024
end
function p.raw_blocks_to_kilobytes(blocks)
return blocks * 128
end
function p.raw_blocks_to_megabytes(blocks)
return blocks / 8
end
function p.raw_bytes_to_blocks(bytes)
return math.ceil(bytes / 1024 / 128)
end
function p.raw_megabytes_to_blocks(megabytes)
return math.ceil(megabytes * 8)
end
function p.roundup_all_sizes_to_bytes(sizes)
total = 0
for i, v in ipairs(sizes) do
total = total + roundup(v, TITLE_ALIGN_SIZE)
end
return total
end
function p.blocks_to_bytes(frame)
return p.raw_blocks_to_bytes(frame.args[1])
end
function p.blocks_to_kilobytes(frame)
return p.raw_blocks_to_kilobytes(frame.args[1])
end
function p.blocks_to_megabytes(frame)
return p.raw_blocks_to_megabytes(frame.args[1])
end
function p.bytes_to_blocks(frame)
return p.raw_bytes_to_blocks(frame.args[1])
end
function p.megabytes_to_blocks(frame)
return p.raw_megabytes_to_blocks(frame.args[1])
end
return p