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| === Config file === | | === Config file === |
| Rehid stores its key mappings in <code>.json</code> files located either as <code>sd:/rehid/rehid.json</code> for global mappings or in a title ID folder within <code>sd:/rehid/</code> to use with a specific title. You can manually create your own key mappings by creating a <code>rehid.json</code> file with the key mappings you want. Possible options include: | | Rehid stores its key mappings in <code>.json</code> files located either as <code>sd:/rehid/rehid.json</code> for global mappings or in a title ID folder within <code>sd:/rehid/</code> to use with a specific title. You can manually create your own key mappings by creating a <code>rehid.json</code> file with the key mappings you want. Possible options include: |
| * <code>"keys":</code> Maps one or more keys to press different key(s).
| | : <code>"keys":</code> Maps one or more keys to press different key(s). |
| ** Syntax: <syntaxhighlight lang="json">{"keys":[{"press":"ZR","get":"R"},{"press":"ZL","get":"L"}]}</syntaxhighlight>
| | :: Syntax: <syntaxhighlight lang="json">{ |
| *: With the above, any time you press the {{B|ZR}} key, {{B|R}} key would be triggered, and any time you press the {{B|ZL}} key, {{B|L}} key would be triggered.
| | "keys":[ |
| *:: The keys you can use for this are: <code>A</code>, <code>B</code>, <code>X</code>, <code>Y</code>, <code>SELECT</code>, <code>START</code>, <code>ZL</code>, <code>ZR</code>, <code>L</code>, <code>R</code>, <code>LEFT</code>, <code>RIGHT</code>, <code>UP</code>, <code>DOWN</code>, <code>CLEFT</code>(CPAD), <code>CRIGHT</code>(CPAD), <code>CUP</code>(CPAD), <code>CDOWN</code>(C-PAD), <code>CSLEFT</code>(C-STICK), <code>CSRIGHT</code>(C-STICK), <code>CSUP</code>(C-STICK), <code>CSDOWN</code>(C-STICK)
| | {"press":"ZR","get":"R"}, |
| *: You can use this to do custom key combos, such as the following:
| | {"press":"ZL","get":"L"} |
| *::<syntaxhighlight lang="json">{"keys":[{"press":"X+Y","get":"R"},{"press":"SELECT","get":"L+R"}]}</syntaxhighlight>
| | ] |
| *: With this, pressing {{B|X+Y}} will trigger {{B|R}} instead, and pressing {{B|SELECT}} will trigger both {{B|L}} and {{B|R}} at the same time.
| | }</syntaxhighlight> |
| * <code>"turbo":</code> Maps one or more key(s) to toggle different key(s) to be repeatedly triggered with a given delay.
| | :: With the above, any time you press the {{B|ZR}} key, {{B|R}} key would be triggered, and any time you press the {{B|ZL}} key, {{B|L}} key would be triggered. |
| ** Syntax: <syntaxhighlight lang="json">{"turbo":[{"press":"ZL+ZR","get":"A","framedelay":5}]}</syntaxhighlight>
| | ::: The keys you can use for this are: <code>A</code>, <code>B</code>, <code>X</code>, <code>Y</code>, <code>SELECT</code>, <code>START</code>, <code>ZL</code>, <code>ZR</code>, <code>L</code>, <code>R</code>, <code>LEFT</code>, <code>RIGHT</code>, <code>UP</code>, <code>DOWN</code>, <code>CLEFT</code>(CPAD), <code>CRIGHT</code>(CPAD), <code>CUP</code>(CPAD), <code>CDOWN</code>(C-PAD), <code>CSLEFT</code>(C-STICK), <code>CSRIGHT</code>(C-STICK), <code>CSUP</code>(C-STICK), <code>CSDOWN</code>(C-STICK) |
| *: With the above, any time you press the {{B|ZL+ZR}} key, {{B|A}} key would be repeatedly triggered, with a HID-frame delay of 5. Unlike other options, "turbo" does not prevent the "press" key(s) from triggering.
| | :: You can use this to do custom key combos, such as the following: |
| * <code>"cpad":</code> Maps a key press to the given XY coordinates on the Circle Pad, between -190 and 190.
| | ::<syntaxhighlight lang="json">{ |
| ** Syntax: <syntaxhighlight lang="json">{"cpad":[{"press":"CUP","get":[0,190]},{"press":"CDOWN","get":[0,-190]},{"press":"CLEFT","get":[-190,0]},{"press":"CRIGHT","get":[190,0]}]}</syntaxhighlight>
| | "keys":[ |
| * <code>"touch":</code> Maps a key press to the given XY coordinates on the touchscreen, from 0,0 (top-left corner) to 320,240 (bottom-right corner).
| | {"press":"X+Y","get":"R"}, |
| ** Syntax: <syntaxhighlight lang="json">{"touch":[{"press":"LEFT+UP","get":[0,0]},{"press":"RIGHT+DOWN","get":[320,240]}]}</syntaxhighlight>
| | {"press":"SELECT","get":"L+R"} |
| * <code>"touchtokeys":</code> Maps the given area on the touch screen at the given XY coordinates to output a key press when tapped.
| | ] |
| ** Syntax: <syntaxhighlight lang="json">{"touchtokeys":[{"press":[10,20,50,100],"get":"A"}]}</syntaxhighlight>
| | }</syntaxhighlight> |
| *: The above example creates a box starting at x=10 y=20 that has a height of 50 and a width of 100.
| | :: With this, pressing {{B|X+Y}} will trigger {{B|R}} instead, and pressing {{B|SELECT}} will trigger both {{B|L}} and {{B|R}} at the same time. |
| * Other options include:
| | : <code>"turbo":</code> Maps one or more key(s) to toggle different key(s) to be repeatedly triggered with a given delay. |
| ** <code>"cpadtodpad":true</code> Automatically redirects all C-Pad inputs to the D-Pad.<br>
| | :: Syntax: <syntaxhighlight lang="json">{ |
| ** <code>"dpadtocpad":true</code> Automatically redirects all D-Pad inputs to the C-Pad.<br>
| | "turbo":[ |
| ** <code>"overidecpadpro":true</code> Stops games from recognizing the Circle Pad Pro.<br>
| | {"press":"ZL+ZR","get":"A","framedelay":5} |
| ** <code>"homebutton":</code> Remaps the HOME button to one or more key press(es).
| | ] |
| * All of the above options can be used at once in one remapping. For example:
| | }</syntaxhighlight> |
| *: <syntaxhighlight lang="json">{"keys":[{"press":"ZR","get":"R"},{"press":"ZL","get":"L"}],"cpad":[{"press":"CUP","get":[0,190]},{"press":"CDOWN","get":[0,-190]}],"touch":[{"press":"LEFT+UP","get":[0,0]},{"press":"RIGHT+DOWN","get":[320,240]}],"touchtokeys":[{"press":[10,20,50,100],"get":"A"}],"cpadtodpad":true,"dpadtocpad":true,"overridecpadpro":true,"homebutton":"ZR+ZL"}</syntaxhighlight>
| | :: With the above, any time you press the {{B|ZL+ZR}} key, {{B|A}} key would be repeatedly triggered, with a HID-frame delay of 5. Unlike other options, "turbo" does not prevent the "press" key(s) from triggering. |
| | : <code>"cpad":</code> Maps a key press to the given XY coordinates on the Circle Pad, between -190 and 190. |
| | :: Syntax: <syntaxhighlight lang="json">{ |
| | "cpad":[ |
| | {"press":"CUP","get":[0,190]}, |
| | {"press":"CDOWN","get":[0,-190]}, |
| | {"press":"CLEFT","get":[-190,0]}, |
| | {"press":"CRIGHT","get":[190,0]} |
| | ] |
| | }</syntaxhighlight> |
| | : <code>"touch":</code> Maps a key press to the given XY coordinates on the touchscreen, from 0,0 (top-left corner) to 320,240 (bottom-right corner). |
| | :: Syntax: <syntaxhighlight lang="json">{ |
| | "touch":[ |
| | {"press":"LEFT+UP","get":[0,0]}, |
| | {"press":"RIGHT+DOWN","get":[320,240]} |
| | ] |
| | }</syntaxhighlight> |
| | : <code>"touchtokeys":</code> Maps the given area on the touch screen at the given XY coordinates to output a key press when tapped. |
| | :: Syntax: <syntaxhighlight lang="json">{ |
| | "touchtokeys":[ |
| | {"press":[10,20,50,100],"get":"A"} |
| | ] |
| | }</syntaxhighlight> |
| | :: The above example creates a box starting at x=10 y=20 that has a height of 50 and a width of 100. |
| | : Other options include: |
| | :: <code>"cpadtodpad":true</code> Automatically redirects all C-Pad inputs to the D-Pad.<br> |
| | :: <code>"dpadtocpad":true</code> Automatically redirects all D-Pad inputs to the C-Pad.<br> |
| | :: <code>"overidecpadpro":true</code> Stops games from recognizing the Circle Pad Pro.<br> |
| | :: <code>"homebutton":</code> Remaps the HOME button to one or more key press(es). |
| | : All of the above options can be used at once in one remapping. For example: |
| | :: <syntaxhighlight lang="json">{ |
| | "keys":[ |
| | {"press":"ZR","get":"R"}, |
| | {"press":"ZL","get":"L"} |
| | ], |
| | "cpad":[ |
| | {"press":"CUP","get":[0,190]}, |
| | {"press":"CDOWN","get":[0,-190]} |
| | ], |
| | "touch":[ |
| | {"press":"LEFT+UP","get":[0,0]}, |
| | {"press":"RIGHT+DOWN","get":[320,240]} |
| | ], |
| | "touchtokeys":[ |
| | {"press":[10,20,50,100],"get":"A"} |
| | ], |
| | "cpadtodpad":true, |
| | "dpadtocpad":true, |
| | "overridecpadpro":true, |
| | "homebutton":"ZR+ZL" |
| | }</syntaxhighlight> |
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| === SD file layout === | | === SD file layout === |