3DS:Minecraft: New Nintendo 3DS Edition/Custom Skins: Difference between revisions
From Hacks Guide Wiki
More actions
MC3DS Custom skin page |
m Ihaveahax moved page 3DS:Minecraft New Nintendo 3DS Edition/Custom Skins to 3DS:Minecraft: New Nintendo 3DS Edition/Custom Skins: consistency with other titles like 3DS:Animal Crossing: New Leaf and Wii U:Minecraft: Wii U Edition |
||
| (6 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
This tutorial will take you through importing skins of your own in Minecraft: New Nintendo 3DS Edition | This tutorial will take you through importing skins of your own in Minecraft: New Nintendo 3DS Edition via Luma game patching. | ||
{{info|text=People will not be able to see your skin in game without your custom skin file}} | {{info|text=People will not be able to see your skin in game without your custom skin file.}} | ||
{{info|text=This guide assumes you are on the latest 1.9 update.}} | {{info|text=This guide assumes you are on the latest 1.9 update.}} | ||
===What You Need=== | ===What You Need=== | ||
*The latest release of {{GitHub|d0k3/GodMode9/releases/latest|GodMode9}} | *The latest release of {{GitHub|d0k3/GodMode9/releases/latest|GodMode9}} | ||
*A PC that's running | *A PC that's running Windows | ||
*This specific version of [https://gbatemp.net/attachments/ohana3ds-zip.99223 Ohana3DS] | *This specific version of [https://gbatemp.net/attachments/ohana3ds-zip.99223 Ohana3DS] | ||
*A | *A Minecraft skin that's 64x64 pixels (64x32 will not work) | ||
==Instructions== | |||
===Section I - Prep Work=== | ===Section I - Prep Work=== | ||
| Line 44: | Line 44: | ||
#Save it | #Save it | ||
#Go back into BCH texture replacer, then press <code>Replace</code>, and find your newly flipped skin file | #Go back into BCH texture replacer, then press <code>Replace</code>, and find your newly flipped skin file | ||
#Once you see your newly | #Once you see your newly replaced skin in BCH texture replacer, go to <code>File</code> -> <code>Save (S)</code> | ||
#Once it says "Done!", close out of Ohana3DS | #Once it says "Done!", close out of Ohana3DS | ||
#Go back to your SD card directory, then make the following folders in <code>sd:\luma\titles</code> | #Go back to your SD card directory, then make the following folders in <code>sd:\luma\titles</code> | ||
| Line 52: | Line 52: | ||
#**If you are on the PAL version, <code>Your regions title ID</code> would be <code>000400000017CA00</code> | #**If you are on the PAL version, <code>Your regions title ID</code> would be <code>000400000017CA00</code> | ||
#* The root of your SD Card should now look like this | #* The root of your SD Card should now look like this | ||
#*{{Tree list}} | #** {{Tree list}} | ||
#* [[File:Gnome-media-flash.svg|20px|link=]] (root) | #*** [[File:Gnome-media-flash.svg|20px|link=]] (root) | ||
#** [[File:Icons8 flat opened folder.svg|20px|link=]] luma | #**** [[File:Icons8 flat opened folder.svg|20px|link=]] luma | ||
#*** [[File:Icons8 flat opened folder.svg|20px|link=]] titles | #***** [[File:Icons8 flat opened folder.svg|20px|link=]] titles | ||
#**** [[File:Icons8 flat opened folder.svg|20px|link=]]000400000017CA00 | #****** [[File:Icons8 flat opened folder.svg|20px|link=]]000400000017CA00 | ||
#***** [[File:Icons8 flat opened folder.svg|20px|link=]]romfs | #******* [[File:Icons8 flat opened folder.svg|20px|link=]]romfs | ||
#****** [[File:Icons8 flat opened folder.svg|20px|link=]]resourcepacks | #******** [[File:Icons8 flat opened folder.svg|20px|link=]]resourcepacks | ||
#******* [[File:Icons8 flat opened folder.svg|20px|link=]]skins | #********* [[File:Icons8 flat opened folder.svg|20px|link=]]skins | ||
#******** [[File:Icons8 flat opened folder.svg|20px|link=]]skinpacks | #********** [[File:Icons8 flat opened folder.svg|20px|link=]]skinpacks | ||
#********* [[File:Icons8 flat opened folder.svg|20px|link=]]Your skinpacks name | #*********** [[File:Icons8 flat opened folder.svg|20px|link=]]Your skinpacks name | ||
#********** [[File:Icons8 flat file.svg|20px|link=]] your_skin.3dst | #************ [[File:Icons8 flat file.svg|20px|link=]] your_skin.3dst | ||
#*{{Tree list/end}} | #** {{Tree list/end}} | ||
# Take out your SD card and put it back into your 3DS | # Take out your SD card and put it back into your 3DS | ||
# Launch Minecraft: New Nintendo 3DS Edition | # Launch Minecraft: New Nintendo 3DS Edition | ||
#Go to the skinpack you modified (If you modified <code>PVP_Warriors</code>, go to Biome Settlers Pack 1) | #Go to the skinpack you modified (If you modified <code>PVP_Warriors</code>, go to Biome Settlers Pack 1) | ||
{{success|text=You've successfully replaced a skin with your very own custom one!}} | {{success|text=You've successfully replaced a skin with your very own custom one!}} | ||
[[Category:Nintendo 3DS guides]] | |||
Latest revision as of 05:36, 31 October 2024
This tutorial will take you through importing skins of your own in Minecraft: New Nintendo 3DS Edition via Luma game patching.
| People will not be able to see your skin in game without your custom skin file. |
| This guide assumes you are on the latest 1.9 update. |
What You Need
- The latest release of GodMode9
- A PC that's running Windows
- This specific version of Ohana3DS
- A Minecraft skin that's 64x64 pixels (64x32 will not work)
Instructions
Section I - Prep Work
- Copy
GodMode9.firmfrom the GodMode9.zipand put it intosd:/luma/payloads - Extract the Ohana3DS zip anywhere that isn't your SD card
- Put the SD card back into your 3DS and enter GodMode9 (Usually START + Power)
Section II - Getting the skin file
- Once you've entered GodMode9, enter
[A:] SYSNAND SD->title->0004000e->Your regions title ID->content- If you are on the US version,
Your regions title IDwould be001b8700 - If you are on the JPN version,
Your regions title IDwould be0017fd00 - If you are on the PAL version,
Your regions title IDwould be0017ca00
- If you are on the US version,
- Press (A) on 00000010.app
- Press (A) on NCCH image options...
- Press (A) on Mount image to drive, pressing (A) Yes, if prompted, you should now be inside your game's drive
- Enter
romfs->resourcepacks->skins->skinpacks->Your skinpack of choice- It's recommended going with
PVP_Warriors, as it's a free skinpack.
- It's recommended going with
- Press (A) on your desired skin
- If going with
PVP_Warriors, usetundra_stray.3dstfor 4 pixel arm skins, andForest_Tamer_Slim.3dstfor 3 pixel arms skins
- If going with
- Press (A) to
Copy to 0:/gm9/out, when it's done, press R + START to turn off your 3DS
Section III - Editing the skin
- Insert the SD card from your 3DS into your computer
- Navigate to
sd:/gm9/out, and copy the.3dstfrom there to your computer - Launch
Ohana3DS.exe - Go to
Tools->BCH texture replacer - Once it's opened, go to
File->Open (O), and find your.3dst - Click on
Texture, you should now see the original skin - Go into a image editor (like GIMP or paint.net)
- Open your skin in it, and flip your skin vertically
- The reason we are doing this is because the skin needs to be upside down
- Save it
- Go back into BCH texture replacer, then press
Replace, and find your newly flipped skin file - Once you see your newly replaced skin in BCH texture replacer, go to
File->Save (S) - Once it says "Done!", close out of Ohana3DS
- Go back to your SD card directory, then make the following folders in
sd:\luma\titlesYour regions title ID->romfs->resourcepacks->skins->skinpacks->Your skinpacks name- If you are on the US version,
Your regions title IDwould be00040000001B8700 - If you are on the JPN version,
Your regions title IDwould be000400000017DS00 - If you are on the PAL version,
Your regions title IDwould be000400000017CA00
- If you are on the US version,
- The root of your SD Card should now look like this
(root)
luma
titles
000400000017CA00
romfs
resourcepacks
skins
skinpacks
Your skinpacks name
your_skin.3dst
- Take out your SD card and put it back into your 3DS
- Launch Minecraft: New Nintendo 3DS Edition
- Go to the skinpack you modified (If you modified
PVP_Warriors, go to Biome Settlers Pack 1)
| You've successfully replaced a skin with your very own custom one! |