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This tutorial will take you through importing skins of your own in Minecraft: New Nintendo 3DS Edition | This tutorial will take you through importing skins of your own in Minecraft: New Nintendo 3DS Edition via Luma game patching. | ||
{{info|text=People will not be able to see your skin in game without your custom skin file}} | {{info|text=People will not be able to see your skin in game without your custom skin file.}} | ||
{{info|text=This guide assumes you are on the latest 1.9 update.}} | {{info|text=This guide assumes you are on the latest 1.9 update.}} | ||
===What You Need=== | ===What You Need=== | ||
*The latest release of {{GitHub|d0k3/GodMode9/releases/latest|GodMode9}} | *The latest release of {{GitHub|d0k3/GodMode9/releases/latest|GodMode9}} | ||
*A PC that's running | *A PC that's running Windows | ||
*This specific version of [https://gbatemp.net/attachments/ohana3ds-zip.99223 Ohana3DS] | *This specific version of [https://gbatemp.net/attachments/ohana3ds-zip.99223 Ohana3DS] | ||
*A | *A Minecraft skin that's 64x64 pixels (64x32 will not work) | ||
==Instructions== | |||
===Section I - Prep Work=== | ===Section I - Prep Work=== | ||
Line 44: | Line 44: | ||
#Save it | #Save it | ||
#Go back into BCH texture replacer, then press <code>Replace</code>, and find your newly flipped skin file | #Go back into BCH texture replacer, then press <code>Replace</code>, and find your newly flipped skin file | ||
#Once you see your newly | #Once you see your newly replaced skin in BCH texture replacer, go to <code>File</code> -> <code>Save (S)</code> | ||
#Once it says "Done!", close out of Ohana3DS | #Once it says "Done!", close out of Ohana3DS | ||
#Go back to your SD card directory, then make the following folders in <code>sd:\luma\titles</code> | #Go back to your SD card directory, then make the following folders in <code>sd:\luma\titles</code> | ||
Line 52: | Line 52: | ||
#**If you are on the PAL version, <code>Your regions title ID</code> would be <code>000400000017CA00</code> | #**If you are on the PAL version, <code>Your regions title ID</code> would be <code>000400000017CA00</code> | ||
#* The root of your SD Card should now look like this | #* The root of your SD Card should now look like this | ||
#*{{Tree list}} | #** {{Tree list}} | ||
#* [[File:Gnome-media-flash.svg|20px|link=]] (root) | #*** [[File:Gnome-media-flash.svg|20px|link=]] (root) | ||
#** [[File:Icons8 flat opened folder.svg|20px|link=]] luma | #**** [[File:Icons8 flat opened folder.svg|20px|link=]] luma | ||
#*** [[File:Icons8 flat opened folder.svg|20px|link=]] titles | #***** [[File:Icons8 flat opened folder.svg|20px|link=]] titles | ||
#**** [[File:Icons8 flat opened folder.svg|20px|link=]]000400000017CA00 | #****** [[File:Icons8 flat opened folder.svg|20px|link=]]000400000017CA00 | ||
#***** [[File:Icons8 flat opened folder.svg|20px|link=]]romfs | #******* [[File:Icons8 flat opened folder.svg|20px|link=]]romfs | ||
#****** [[File:Icons8 flat opened folder.svg|20px|link=]]resourcepacks | #******** [[File:Icons8 flat opened folder.svg|20px|link=]]resourcepacks | ||
#******* [[File:Icons8 flat opened folder.svg|20px|link=]]skins | #********* [[File:Icons8 flat opened folder.svg|20px|link=]]skins | ||
#******** [[File:Icons8 flat opened folder.svg|20px|link=]]skinpacks | #********** [[File:Icons8 flat opened folder.svg|20px|link=]]skinpacks | ||
#********* [[File:Icons8 flat opened folder.svg|20px|link=]]Your skinpacks name | #*********** [[File:Icons8 flat opened folder.svg|20px|link=]]Your skinpacks name | ||
#********** [[File:Icons8 flat file.svg|20px|link=]] your_skin.3dst | #************ [[File:Icons8 flat file.svg|20px|link=]] your_skin.3dst | ||
#*{{Tree list/end}} | #** {{Tree list/end}} | ||
# Take out your SD card and put it back into your 3DS | # Take out your SD card and put it back into your 3DS | ||
# Launch Minecraft: New Nintendo 3DS Edition | # Launch Minecraft: New Nintendo 3DS Edition |
Latest revision as of 05:36, 31 October 2024
This tutorial will take you through importing skins of your own in Minecraft: New Nintendo 3DS Edition via Luma game patching.
People will not be able to see your skin in game without your custom skin file. |
This guide assumes you are on the latest 1.9 update. |
What You Need
- The latest release of GodMode9
- A PC that's running Windows
- This specific version of Ohana3DS
- A Minecraft skin that's 64x64 pixels (64x32 will not work)
Instructions
Section I - Prep Work
- Copy
GodMode9.firm
from the GodMode9.zip
and put it intosd:/luma/payloads
- Extract the Ohana3DS zip anywhere that isn't your SD card
- Put the SD card back into your 3DS and enter GodMode9 (Usually START + Power)
Section II - Getting the skin file
- Once you've entered GodMode9, enter
[A:] SYSNAND SD
->title
->0004000e
->Your regions title ID
->content
- If you are on the US version,
Your regions title ID
would be001b8700
- If you are on the JPN version,
Your regions title ID
would be0017fd00
- If you are on the PAL version,
Your regions title ID
would be0017ca00
- If you are on the US version,
- Press (A) on 00000010.app
- Press (A) on NCCH image options...
- Press (A) on Mount image to drive, pressing (A) Yes, if prompted, you should now be inside your game's drive
- Enter
romfs
->resourcepacks
->skins
->skinpacks
->Your skinpack of choice
- It's recommended going with
PVP_Warriors
, as it's a free skinpack.
- It's recommended going with
- Press (A) on your desired skin
- If going with
PVP_Warriors
, usetundra_stray.3dst
for 4 pixel arm skins, andForest_Tamer_Slim.3dst
for 3 pixel arms skins
- If going with
- Press (A) to
Copy to 0:/gm9/out
, when it's done, press R + START to turn off your 3DS
Section III - Editing the skin
- Insert the SD card from your 3DS into your computer
- Navigate to
sd:/gm9/out
, and copy the.3dst
from there to your computer - Launch
Ohana3DS.exe
- Go to
Tools
->BCH texture replacer
- Once it's opened, go to
File
->Open (O)
, and find your.3dst
- Click on
Texture
, you should now see the original skin - Go into a image editor (like GIMP or paint.net)
- Open your skin in it, and flip your skin vertically
- The reason we are doing this is because the skin needs to be upside down
- Save it
- Go back into BCH texture replacer, then press
Replace
, and find your newly flipped skin file - Once you see your newly replaced skin in BCH texture replacer, go to
File
->Save (S)
- Once it says "Done!", close out of Ohana3DS
- Go back to your SD card directory, then make the following folders in
sd:\luma\titles
Your regions title ID
->romfs
->resourcepacks
->skins
->skinpacks
->Your skinpacks name
- If you are on the US version,
Your regions title ID
would be00040000001B8700
- If you are on the JPN version,
Your regions title ID
would be000400000017DS00
- If you are on the PAL version,
Your regions title ID
would be000400000017CA00
- If you are on the US version,
- The root of your SD Card should now look like this
- (root)
- luma
- titles
- 000400000017CA00
- romfs
- resourcepacks
- skins
- skinpacks
- Your skinpacks name
- your_skin.3dst
- Your skinpacks name
- skinpacks
- skins
- resourcepacks
- romfs
- 000400000017CA00
- titles
- luma
- (root)
- Take out your SD card and put it back into your 3DS
- Launch Minecraft: New Nintendo 3DS Edition
- Go to the skinpack you modified (If you modified
PVP_Warriors
, go to Biome Settlers Pack 1)
You've successfully replaced a skin with your very own custom one! |