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| | {{shortcut|3DS:Locale|3DS:SGL|3DS:LE}} |
| While installing custom firmware on a 3DS does indeed remove the software-based region lock, it does ''not'' account for locale issues. '''Locale''' is additional data that a game will often ask the 3DS for that includes the console's current language and software region. As an example: | | While installing custom firmware on a 3DS does indeed remove the software-based region lock, it does ''not'' account for locale issues. '''Locale''' is additional data that a game will often ask the 3DS for that includes the console's current language and software region. As an example: |
| * The 3DS is a Japanese 3DS set to the Japanese language. | | * The 3DS is a Japanese 3DS set to the Japanese language. |
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| ** If enabled, it will be marked with <code>(x)</code> | | ** If enabled, it will be marked with <code>(x)</code> |
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| == Method 1 (Recommended): Luma Locale Switcher == | | == Methods == |
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| | <tabber> |
| | |-|Luma Locale Switcher= |
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| This method is generally the easiest, as it pulls from your title database and therefore does not require you to look up the title ID of each game. | | This method is generally the easiest, as it pulls from your title database and therefore does not require you to look up the title ID of each game. |
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| # If you don't already have it, download Luma Locale Switcher from {{GitHub|Possum/LumaLocaleSwitcher/releases/download/0.04/LumaLocaleSwitcher-0.04-NIGHTLY.cia|here}} (direct download) and install the CIA file with FBI. | | # If you don't already have it, download Luma Locale Switcher from {{GitHub|Possum/LumaLocaleSwitcher/releases/download/0.04/LumaLocaleSwitcher-0.04-NIGHTLY.cia|here}} (direct download) and install the CIA file with FBI |
| | #* If you choose to get this from elsewhere (e.g. Universal-Updater), ensure that you get the build that is marked as "NIGHTLY" |
| # Launch Luma Locale Switcher (the Luma with translation icon) | | # Launch Luma Locale Switcher (the Luma with translation icon) |
| # Select "Titles" | | # Select "Titles" |
| # Navigate to the game for which you want to change the locale | | # Navigate to the game for which you want to change the locale |
| # Set the locale to what the game '''expects''' | | # Set the locale to what the game '''expects''' |
| * For example, if it's an American game, you want to set the region to <code>USA</code> and the language to <code>EN</code> | | #* For example, if it's an American game and you want it to run in English, you should set the region to <code>USA</code> and the language to <code>EN</code> |
| # Exit Luma Locale Switcher | | # Exit Luma Locale Switcher |
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| {{success|text=The game's locale should now be correctly set.}} | | {{success|text=The game's locale should now be correctly set.}} |
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| == Method 2: Luma Locale Region Auto Setter ==
| | |-|Luma Locale Region Auto Setter= |
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| This application automatically creates locale files from a {{GitHub|DarkSynopsis/LumaLocaleRegionAutoSetter/blob/master/README.md|predetermined list}}. This list is not comprehensive and may not include every game that is known to have locale issues. | | This application automatically creates locale files from a {{GitHub|DarkSynopsis/LumaLocaleRegionAutoSetter/blob/master/README.md|predetermined list}}. This list is not comprehensive and may not include every game that is known to have locale issues. |
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| {{success|text=If your game is on the list, then its locale should now be correctly set.}} | | {{success|text=If your game is on the list, then its locale should now be correctly set.}} |
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| == Method 3: Manual Locale Setting ==
| | |-|Manual Locale Setting= |
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| You can also set the locale manually by creating a text file. | | You can also set the locale manually by creating a text file. |
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| # Insert your SD card into your computer | | # Insert your SD card into your computer |
| # Navigate to the <code>/luma/titles/</code> | | # Navigate to <code>sd:/luma/titles/</code> |
| * Create the <code>titles</code> folder if it does not already exist | | #* Create the <code>titles</code> folder if it does not already exist |
| # Create a folder with the title ID of the game | | # Create a folder with the title ID of the game |
| * You can get the game's title ID from [http://3dsdb.com/ here] (cartridges), [https://hax0kartik.github.io/3dsdb/ here] (digital games), or from the <code>FBI -> Titles</code> menu | | #* You can get the game's title ID from [http://3dsdb.com/ here] (cartridges), [https://hax0kartik.github.io/3dsdb/ here] (digital games), or from the <code>FBI -> Titles</code> menu |
| * For example, Taiko no Tatsujin: Dokodon! Mystery Adventure's title ID is <code>0004000000190E00</code>, so you'd create a folder named <code>0004000000190E00</code> | | #* For example, Taiko no Tatsujin: Dokodon! Mystery Adventure's title ID is <code>0004000000190E00</code>, so you'd create a folder named <code>0004000000190E00</code> |
| # Create a new text document and name it <code>locale</code> | | # Create a new text document and name it <code>locale</code> |
| * With file extensions enabled, the name of the file should be <code>locale.txt</code> | | #* With file extensions enabled, the name of the file should be <code>locale.txt</code> |
| # Type the desired locale (based on what the game '''expects''') into the text document | | # Type the desired locale (based on what the game '''expects''') into the text document |
| * For example, if it's an American game, you want to set the region to <code>USA</code> and the language to <code>EN</code>, so you should type <code>USA EN</code> | | #* For example, if it's an American game and you want it to run in English, you should set the region to <code>USA</code> and the language to <code>EN</code>, so you should type <code>USA EN</code> |
| # Save your changes | | # Save your changes |
| # Remove your SD card and insert it into your device | | # Remove your SD card and insert it into your device |
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| {{success|text=The game's locale should now be correctly set.}} | | {{success|text=The game's locale should now be correctly set.}} |
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| | </tabber> |
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| == Extra: Extended Locale Setting == | | == Extra: Extended Locale Setting == |
| Some games, most notably [[3DS:Tomodachi Life|Tomodachi Life]], are known to not launch with basic locale settings because they look not only at region and language, but sub-region within that region (e.g. a country or state within that country). You can still set the locale of such a game, but you will have to follow the manual locale setting method since the automatic locale setters do not account for this. | | Some games, most notably [[3DS:Tomodachi Life|Tomodachi Life]], are known to not launch with basic locale settings because they look not only at region and language, but sub-region within that region (e.g. a country/territory and/or a state). You can still set the locale of such a game, but you will have to follow manual instructions using [[{{FULLPAGENAME}}/Extended locale setting|Extended locale setting]]. |
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| The syntax of the extended locale setting is <code><region> <language> <country code> <state numerical ID></code>. For example:
| | [[Category:Nintendo 3DS guides]] |
| * For an American copy of Tomodachi Life, you would want to write the text <code>USA EN US 01</code>
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| * For a European copy of Tomodachi Life set to French, you would want to write the text <code>EUR FR FR 01</code>
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