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Wii:Nintendont: Difference between revisions

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=== Installation ===
=== Installation ===


# Download Nintendont and extract it to the root of your SD card or USB drive.
# Download Nintendont and extract it to the root of your SD card or USB drive
# Insert your SD card or USB device into your Wii, and launch Nintendont from the Homebrew Channel.
# Insert your SD card or USB device into your Wii, and launch Nintendont from the Homebrew Channel


=== Quick Start Guide ===
=== Quick Start Guide ===
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* Broadband adapter and ASCII Keyboard Controller emulation with standard USB ethernet/wifi and USB keyboards. These can be used with custom server patches for online multiplayer in certain games. Ethernet is recommended for LAN multiplayer.
* Broadband adapter and ASCII Keyboard Controller emulation with standard USB ethernet/wifi and USB keyboards. These can be used with custom server patches for online multiplayer in certain games. Ethernet is recommended for LAN multiplayer.
* Nintendont can be leveraged in either [https://wii.hacks.guide/usb-loaders#wiiflow-lite WiiFlow Lite] or [https://wii.hacks.guide/wii-loaders#usb-loader-gx USB Loader GX] for the loading of GameCube games.
* Nintendont can be leveraged in either [https://wii.hacks.guide/usb-loaders#wiiflow-lite WiiFlow Lite] or [https://wii.hacks.guide/wii-loaders#usb-loader-gx USB Loader GX] for the loading of GameCube games.
* Triforce arcade games are supported.
* Triforce arcade games are supported. Mario Kart Arcade GP Mario Cards and F-Zero AX License Cards can be emulated. Mounting GameCube memory cards in F-Zero AX is not supported. LAN machine linking is not supported. Internal memory is not emulated, so high scores will not save.


==== User Interface ====
==== User Interface ====


[[File:Nintendont-ui.png]]
[[File:Nintendont-UI-082423.png|763x763px]]


Nintendont uses a user interface that is mainly controllable and navigable using a controller.
Nintendont uses a user interface that is mainly controllable and navigable using a controller.
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# Rename the BIOS file <code>iplusa.bin</code>/<code>ipljap.bin</code>/<code>iplpal.bin</code> based on its region.
# Rename the BIOS file <code>iplusa.bin</code>/<code>ipljap.bin</code>/<code>iplpal.bin</code> based on its region.
# Copy it to the root of the storage device where Nintendont is installed on.
# Copy it to the root of the storage device that contains your GameCube games.
# Go into Nintendont settings and verify that `Load IPL` is turned ON.
# Go into Nintendont settings and verify that `Skip IPL` is turned OFF.
 
Triforce BIOS is also supported and must be extracted from the appropriate game discs. Different versions can be found depending on the game:
 
* 2.15.0 (SHA1: a2306142ad992ec204e896c65513819536c5bcf8) from the first Triforce Firmware Update Disc (GDT-0011)
* 2.17.0 (SHA1: a3eabb012db09092300e796f5e2239973ce7b978) from Virtua Striker 4 (GDT-0013 and GDT-0015)
* 3.01.2 (SHA1: 61aa40edbd179fe295850946639e2a4b33636b58) from Virtua Striker Ver. 2006 (GDT-0020 and GDT-0021)
* 3.11.2 (SHA1: 418411ee45a96d2ce585c3940a37608c491142ce) from the second Triforce Firmware Update Disc (GDT-0022), also sometimes labeled Triforce Firmware Update For Compact Flash Box (4.01)
 
Extracting the file differs per game, but you will need a program like GCRebuilder to extract the file from the game disc.
 
For the first Triforce Firmware Update Disc, extract the file <code>segaboot.img01</code> and delete the first 1048576 bytes in a hex editor so the file starts with the string <code>GCAM</code>.
 
For Virtua Striker games, extract <code>firm/segaboot.img1</code>.
 
For the second Triforce Firmware Update Disc, extract <code>segaboot.img1</code>.
 
Once you have this file, place it in the appropriate path:
 
# Rename the BIOS file to <code>segaboot.bin</code>.
# Copy it to the root of the storage device that contains your Triforce games.
# Go into Nintendont settings and verify that `Skip IPL` is turned OFF.
 
=== Memory Cards ===
By default, games will be given their own memory cards in the <code>saves</code> folder on the storage device Nintendont is installed on. If the Memcard Multi option is enabled, every NTSC/PAL game will share one memory card named <code>ninmem.raw</code> while NTSC-J games save to <code>ninmemj.raw</code>. A second memory card can be mounted if another valid memory card file is present and appropriately named. This second card must be named <code>(game id)_b.raw</code>, <code>ninmemb.raw</code>, or <code>ninmemjb.raw</code> depending on which first-slot card would be read. If both cards combined would be above 16 megabytes, the slot B card will not be loaded.
Saves can be extracted, injected, or otherwise managed in the Dolphin Emulator's memory card manager.


==== Using a HID USB controller with Nintendont ====
==== Using a HID USB controller with Nintendont ====
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* Shutdown: R+Z+B+Down (D-pad)
* Shutdown: R+Z+B+Down (D-pad)


'''Wiimote + Nunchuck:'''
'''Wiimote + Nunchuck or Classic Controller:'''


* Shutdown: HOME button on the Wiimote
* Shutdown: HOME button


'''USB HID controller or adapter:'''
'''USB HID controller or adapter:'''
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* Shutdown: L+R+Z+Start
* Shutdown: L+R+Z+Start
== See also ==
* [[gbatempwiki:Nintendont Compatibility List|Nintendont compatibility list on GBAtemp wiki]]

Revision as of 07:48, 16 November 2023


Nintendont is a Wii-mode homebrew application that can be used to play GameCube games, as well as Triforce arcade dumps. Nintendont is an interesting app in that it is like a hybrid between an emulator and a virtual machine - while still running GameCube games near exactly at native quality and performance. Further info can be read here.

OOjs UI icon information-progressive.svg To play games, you are advised to use a large SD card or an external hard drive, flash drives are very sporadic in functionality. See storage FAQ.
OOjs UI icon information-progressive.svg Make sure your storage device is formatted as FAT32. Do not format it to other file systems like NTFS, exFAT, or WBFS.

Requirements

Installation

  1. Download Nintendont and extract it to the root of your SD card or USB drive
  2. Insert your SD card or USB device into your Wii, and launch Nintendont from the Homebrew Channel

Quick Start Guide

Key Features

  • You can use various input devices to play GameCube games. These include GameCube controllers (even via a USB adapter), Wii Remote + Nunchuk, Classic Controllers, Wii U Pro Controllers, DK Bongos, USB HID controllers, and potentially more. Game Boy Advance consoles are supported on backward compatible systems if native control is enabled.
  • Games can be forced to progressive and widescreen output, similar to Dolphin's widescreen hack.
  • Nintendont has support for virtual memory cards that are saved to an external storage device, from sizes of 51 blocks up to 1019 blocks. Despite this, the recommended max size is 251 blocks per virtual card for maximum compatibility.
  • Backward compatible systems can use retail game discs and/or real memory cards alongside emulated controllers, broadband adapter, memory cards, etc.
  • Broadband adapter and ASCII Keyboard Controller emulation with standard USB ethernet/wifi and USB keyboards. These can be used with custom server patches for online multiplayer in certain games. Ethernet is recommended for LAN multiplayer.
  • Nintendont can be leveraged in either WiiFlow Lite or USB Loader GX for the loading of GameCube games.
  • Triforce arcade games are supported. Mario Kart Arcade GP Mario Cards and F-Zero AX License Cards can be emulated. Mounting GameCube memory cards in F-Zero AX is not supported. LAN machine linking is not supported. Internal memory is not emulated, so high scores will not save.

User Interface

Nintendont-UI-082423.png

Nintendont uses a user interface that is mainly controllable and navigable using a controller.

Properly Launching Games

Games in Nintendont have to be launched from an external device with a specific folder structure. USB storage and SD cards are supported, but USB is recommended for faster speeds.

Single-disc games can simply be placed inside the games folder:

  • device:/games/(game name).iso

The expected structure for multi-disc games is as follows:

  • device:/games/(game name)/game.iso
  • device:/games/(game name)/disc2.iso (so on and so forth)

Here is an example using The Legend of Zelda: The Wind Waker on a USB hard drive:

  • USB:/games/The Legend of Zelda: The Wind Waker [GZLE01].iso

BIOS Setup

You can use an original GameCube BIOS in Nintendont if you have legally obtained one.

  1. Rename the BIOS file iplusa.bin/ipljap.bin/iplpal.bin based on its region.
  2. Copy it to the root of the storage device that contains your GameCube games.
  3. Go into Nintendont settings and verify that `Skip IPL` is turned OFF.

Triforce BIOS is also supported and must be extracted from the appropriate game discs. Different versions can be found depending on the game:

  • 2.15.0 (SHA1: a2306142ad992ec204e896c65513819536c5bcf8) from the first Triforce Firmware Update Disc (GDT-0011)
  • 2.17.0 (SHA1: a3eabb012db09092300e796f5e2239973ce7b978) from Virtua Striker 4 (GDT-0013 and GDT-0015)
  • 3.01.2 (SHA1: 61aa40edbd179fe295850946639e2a4b33636b58) from Virtua Striker Ver. 2006 (GDT-0020 and GDT-0021)
  • 3.11.2 (SHA1: 418411ee45a96d2ce585c3940a37608c491142ce) from the second Triforce Firmware Update Disc (GDT-0022), also sometimes labeled Triforce Firmware Update For Compact Flash Box (4.01)

Extracting the file differs per game, but you will need a program like GCRebuilder to extract the file from the game disc.

For the first Triforce Firmware Update Disc, extract the file segaboot.img01 and delete the first 1048576 bytes in a hex editor so the file starts with the string GCAM.

For Virtua Striker games, extract firm/segaboot.img1.

For the second Triforce Firmware Update Disc, extract segaboot.img1.

Once you have this file, place it in the appropriate path:

  1. Rename the BIOS file to segaboot.bin.
  2. Copy it to the root of the storage device that contains your Triforce games.
  3. Go into Nintendont settings and verify that `Skip IPL` is turned OFF.

Memory Cards

By default, games will be given their own memory cards in the saves folder on the storage device Nintendont is installed on. If the Memcard Multi option is enabled, every NTSC/PAL game will share one memory card named ninmem.raw while NTSC-J games save to ninmemj.raw. A second memory card can be mounted if another valid memory card file is present and appropriately named. This second card must be named (game id)_b.raw, ninmemb.raw, or ninmemjb.raw depending on which first-slot card would be read. If both cards combined would be above 16 megabytes, the slot B card will not be loaded. Saves can be extracted, injected, or otherwise managed in the Dolphin Emulator's memory card manager.

Using a HID USB controller with Nintendont

By default, Nintendont selects a controller configuration from an internal list of already mapped controllers. If yours does not automatically work, make sure to check the supported controller list in the article at the top of the page. If you still want to check anyway, you can use HIDTest to determine whether or not your controller will be detected and work with Nintendont.

Button combinations for Nintendont in-game

Restart: Resets the game and returns to game's title screen.

Shutdown: Exits Nintendont and returns to the loader.

Some games may have native button combinations to reset.

GameCube Controller:

  • Restart: R+Z+Start
  • Shutdown: R+Z+B+Down (D-pad)

Wiimote + Nunchuck or Classic Controller:

  • Shutdown: HOME button

USB HID controller or adapter:

You can define the Shutdown button's combination yourself.

The Power button is defined in the controller.ini or in the correct controllers/PID_VID.ini file used by your gamepad.

Most commonly used combo with default HID settings:

  • Shutdown: L+R+Z+Start

See also