7
edits
(New Nintendont UI image) |
(Redo new settings UI, replace old "Load IPL" with newer "Skip IPL") |
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* Broadband adapter and ASCII Keyboard Controller emulation with standard USB ethernet/wifi and USB keyboards. These can be used with custom server patches for online multiplayer in certain games. Ethernet is recommended for LAN multiplayer. | * Broadband adapter and ASCII Keyboard Controller emulation with standard USB ethernet/wifi and USB keyboards. These can be used with custom server patches for online multiplayer in certain games. Ethernet is recommended for LAN multiplayer. | ||
* Nintendont can be leveraged in either [https://wii.hacks.guide/usb-loaders#wiiflow-lite WiiFlow Lite] or [https://wii.hacks.guide/wii-loaders#usb-loader-gx USB Loader GX] for the loading of GameCube games. | * Nintendont can be leveraged in either [https://wii.hacks.guide/usb-loaders#wiiflow-lite WiiFlow Lite] or [https://wii.hacks.guide/wii-loaders#usb-loader-gx USB Loader GX] for the loading of GameCube games. | ||
* Triforce arcade games are supported. | * Triforce arcade games are supported. Mario Kart Arcade GP Mario Cards and F-Zero AX License Cards can be emulated. Mounting GameCube memory cards in F-Zero AX is not supported. Internal memory is not emulated, so high scores will not save. | ||
==== User Interface ==== | ==== User Interface ==== | ||
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Nintendont uses a user interface that is mainly controllable and navigable using a controller. | Nintendont uses a user interface that is mainly controllable and navigable using a controller. | ||
====Properly Launching Games==== | ==== Properly Launching Games ==== | ||
Games in Nintendont have to be launched from an external device with a specific folder structure. USB storage and SD cards are supported, but USB is recommended for faster speeds. | Games in Nintendont have to be launched from an external device with a specific folder structure. USB storage and SD cards are supported, but USB is recommended for faster speeds. | ||
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Single-disc games can simply be placed inside the games folder: | Single-disc games can simply be placed inside the games folder: | ||
*<code>device:/games/(game name).iso</code> | * <code>device:/games/(game name).iso</code> | ||
The expected structure for multi-disc games is as follows: | The expected structure for multi-disc games is as follows: | ||
*<code>device:/games/(game name)/game.iso</code> | * <code>device:/games/(game name)/game.iso</code> | ||
*<code>device:/games/(game name)/disc2.iso</code> (so on and so forth) | * <code>device:/games/(game name)/disc2.iso</code> (so on and so forth) | ||
Here is an example using The Legend of Zelda: The Wind Waker on a USB hard drive: | Here is an example using The Legend of Zelda: The Wind Waker on a USB hard drive: | ||
*<code>USB:/games/The Legend of Zelda: The Wind Waker [GZLE01].iso</code> | * <code>USB:/games/The Legend of Zelda: The Wind Waker [GZLE01].iso</code> | ||
====BIOS Setup==== | ==== BIOS Setup ==== | ||
You can use an original GameCube BIOS in Nintendont if you have legally obtained one. | You can use an original GameCube BIOS in Nintendont if you have legally obtained one. | ||
# Rename the BIOS file <code>iplusa.bin</code>/<code>ipljap.bin</code>/<code>iplpal.bin</code> based on its region. | # Rename the BIOS file <code>iplusa.bin</code>/<code>ipljap.bin</code>/<code>iplpal.bin</code> based on its region. | ||
#Copy it to the root of the storage device where Nintendont is installed on. | # Copy it to the root of the storage device where Nintendont is installed on. | ||
#Go into Nintendont settings and verify that ` | # Go into Nintendont settings and verify that `Skip IPL` is turned OFF. | ||
====Using a HID USB controller with Nintendont==== | Triforce BIOS is also supported and must be extracted from the appropriate game discs. Different versions can be found depending on the game: | ||
* 2.15.0 (SHA1: a2306142ad992ec204e896c65513819536c5bcf8) from the first Triforce Firmware Update Disc (GDT-0011) | |||
* 2.17.0 (SHA1: a3eabb012db09092300e796f5e2239973ce7b978) from Virtua Striker 4 (GDT-0013 and GDT-0015) | |||
* 3.01.2 (SHA1: 61aa40edbd179fe295850946639e2a4b33636b58) from Virtua Striker Ver. 2006 (GDT-0020 and GDT-0021) | |||
* 3.11.2 (SHA1: 418411ee45a96d2ce585c3940a37608c491142ce) from the second Triforce Firmware Update Disc (GDT-0022), also sometimes labeled Triforce Firmware Update For Compact Flash Box (4.01) | |||
Extracting the file differs per game, but you will need a program like GCRebuilder to extract the file from the game disc. | |||
For the first Triforce Firmware Update Disc, extract the file <code>segaboot.img01</code> and delete the first 1048576 bytes in a hex editor so the file starts with the string <code>GCAM</code>. | |||
For Virtua Striker games, extract <code>firm/segaboot.img1</code>. | |||
For the second Triforce Firmware Update Disc, extract <code>segaboot.img1</code>. | |||
Once you have this file, place it in the appropriate path: | |||
# Rename the BIOS file to <code>segaboot.bin</code>. | |||
# Copy it to the root of the storage device where Nintendont is installed on. | |||
# Go into Nintendont settings and verify that `Skip IPL` is turned OFF. | |||
=== Memory Cards === | |||
By default, games will be given their own memory cards in the <code>saves</code> folder on the storage device Nintendont is installed on. If the Memcard Multi option is enabled, every NTSC/PAL game will share one memory card named <code>ninmem.raw</code> while NTSC-J games save to <code>ninmemj.raw</code>. A second memory card can be mounted if another valid memory card file is present and appropriately named. This second card must be named <code>(game id)_b.raw</code>, <code>ninmemb.raw</code>, or <code>ninmemjb.raw</code> depending on which first-slot card would be read. If both cards combined would be above 16 megabytes, the slot B card will not be loaded. | |||
Saves can be extracted, injected, or otherwise managed in the Dolphin Emulator's memory card manager. | |||
==== Using a HID USB controller with Nintendont ==== | |||
By default, Nintendont selects a controller configuration from an internal list of already mapped controllers. If yours does not automatically work, make sure to check the supported controller list in the article at the top of the page. If you still want to check anyway, you can use [https://oscwii.org/library/app/HIDTest HIDTest] to determine whether or not your controller will be detected and work with Nintendont. | By default, Nintendont selects a controller configuration from an internal list of already mapped controllers. If yours does not automatically work, make sure to check the supported controller list in the article at the top of the page. If you still want to check anyway, you can use [https://oscwii.org/library/app/HIDTest HIDTest] to determine whether or not your controller will be detected and work with Nintendont. | ||
==== Button combinations for Nintendont in-game==== | ==== Button combinations for Nintendont in-game ==== | ||
Restart: Resets the game and returns to game's title screen. | Restart: Resets the game and returns to game's title screen. | ||
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'''GameCube Controller:''' | '''GameCube Controller:''' | ||
*Restart: R+Z+Start | * Restart: R+Z+Start | ||
*Shutdown: R+Z+B+Down (D-pad) | * Shutdown: R+Z+B+Down (D-pad) | ||
'''Wiimote + Nunchuck:''' | '''Wiimote + Nunchuck or Classic Controller:''' | ||
*Shutdown: HOME button | * Shutdown: HOME button | ||
'''USB HID controller or adapter:''' | '''USB HID controller or adapter:''' | ||
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Most commonly used combo with default HID settings: | Most commonly used combo with default HID settings: | ||
*Shutdown: L+R+Z+Start | * Shutdown: L+R+Z+Start | ||
==See also== | == See also == | ||
*[[gbatempwiki:Nintendont Compatibility List|Nintendont compatibility list on GBAtemp wiki]] | * [[gbatempwiki:Nintendont Compatibility List|Nintendont compatibility list on GBAtemp wiki]] |