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3DS:Minecraft: New Nintendo 3DS Edition/Import Worlds

From Hacks Guide Wiki
< 3DS:Minecraft: New Nintendo 3DS Edition(Redirected from 3DS:Minecraft New Nintendo 3DS Edition/Import Worlds)

This is the approved revision of this page, as well as being the most recent.

This tutorial will take you through importing worlds from the internet for Minecraft: New Nintendo 3DS Edition with Checkpoint.

OOjs UI icon information-progressive.svg This guide assumes you are on the latest 1.9 update.

What You Need

  • The latest release of Checkpoint (the .cia file, install with FBI)
    • You should already have this if you did Finalizing Setup when modding your console
  • A world of your choosing, some worlds can be found here

Instructions

Section I - Prep Work

  1. Open Checkpoint (the flag icon), then press (X) to see extdata
    • If you see 2 Minecraft icons, go to the one that says KTR-#-BD3#-00 on the bottom screen (the hashtags are the letters that it shows, it doesn't matter what they are)
  2. Press (A) on it, then (A) on New... then (A) on Yes, name it whatever you want, wait for it to fully back up.
  3. Press the (Home) button to suspend Checkpoint
  4. Power off your console
  5. Insert your SD card into your computer
  6. Go to sd:/3ds/Checkpoint/extdata and click on the Minecraft folder, then your backup
  7. Copy the world you want to install to the minecraftWorlds folder
  8. Reinsert your SD card into your console

Section II - Importing the world

  1. Power on your console
  2. Open Checkpoint (the flag icon), then press (X) to see extdata
    • If you see 2 Minecraft icons, go to the one that says KTR-#-BD3#-00 on the bottom screen (the hashtags are the letters that it shows, it doesn't matter what they are)
  3. Press (A) on it, then (A) on your backup then (A) on Yes to restore, wait for it to fully restore
  4. Press the (Home) button to suspend Checkpoint
  5. Open Minecraft: New Nintendo 3DS Edition, then press Play -> Load Existing World
OOjs UI icon information-constructive.svg If you did everything correctly, your world should now show up in the world selection screen, and properly load