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(→Nintendo 3DS: 3dsx) |
(→C: cardboard) |
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;NAND | ;NAND | ||
:Name for the internal storage or system memory. | :Name for the internal storage or system memory. Often used even if the storage is not using [[wikipedia:Flash memory|NAND technology]]. | ||
=== R === | === R === | ||
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=== # === | === # === | ||
;3dsx | ;.3ds | ||
:The file format for raw Nintendo 3DS cartridge dumps. | |||
;.3dsx | |||
:A custom homebrew application format. Usually used with the Homebrew Launcher. | :A custom homebrew application format. Usually used with the Homebrew Launcher. | ||
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=== C === | === C === | ||
;cardboard | |||
:The System Transfer application. | |||
;CIA | ;CIA | ||
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;Luma3DS | ;Luma3DS | ||
:The primary [[custom firmware]] for the 3DS. See also: [[3DS:Luma3DS]] | :The primary [[custom firmware]] for the 3DS. See also: [[3DS:Luma3DS]] | ||
=== M === | |||
;movable.sed | |||
:A file intended to be transferred through system transfers (hence its name) that contains the console-specific encryption key for system data (including SD card data). In the Seedminer process, only the encryption key portion of <code>movable.sed</code> (keyY) is derived. | |||
=== N === | === N === | ||
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; Atmosphère | ; Atmosphère | ||
: The CFW developed by the Atmosphère-NX organization on GitHub and the one used in this guide. | : The CFW developed by the Atmosphère-NX organization on GitHub and the one used in this guide. | ||
; Applet mode | |||
: Refers to when the homebrew launcher is running as an applet (typically the album applet). In this state there are fewer resources available and some homebrew apps will either break or have reduced functionality. | |||
; AutoRCM | ; AutoRCM | ||
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=== F === | === F === | ||
; | ; fusée-gelée/ShofEL2 | ||
: Two names for two different implementations of the same exploit. This is an exploit that grants full bootrom access to the Nintendo Switch from the Tegra X1s RCM and permits us to run CFW. This exploit requires an external device and a tiny hardware modification. | : Two names for two different implementations of the same exploit. This is an exploit that grants full bootrom access to the Nintendo Switch from the Tegra X1s RCM and permits us to run CFW. This exploit requires an external device and a tiny hardware modification. fusée-gelée is developed by an ex-ReSwitched developer, while ShofEL2 is developed by the failoverfl0w team. This guide uses fusée-gelée. | ||
=== H === | === H === | ||
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; KIP | ; KIP | ||
: Short for Kernel Initial Process. These files can be loaded in when the Switch boots in CFW and provide additional functionality. | : Short for Kernel Initial Process. These files can be loaded in when the Switch boots in CFW and provide additional functionality. | ||
=== M === | |||
; MMC | |||
: Refers to the type of NAND the Switch's internal storage uses. Sometimes used interchangeably with NAND (e.g. emuMMC/emuNAND). | |||
=== N === | === N === | ||
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=== P === | === P === | ||
; Patched | |||
: Refers to any Switch not vulnerable to the fusée-gelée exploit. | |||
; PRODINFO | ; PRODINFO | ||
: A partition on the NAND of your Switch. This along with BOOT0 and BOOT1 is the only part of your Switch that contain data that is unrecoverable without a backup. Atmosphère backs up this partition on booting and it is included in your NAND backup. | : A partition on the NAND of your Switch. This along with BOOT0 and BOOT1 is the only part of your Switch that contain data that is unrecoverable without a backup. Atmosphère backs up this partition on booting and it is included in your NAND backup. | ||
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=== T === | === T === | ||
; TegraRCMGUI/fusee-interface-tk | ; TegraRCMGUI/fusee-interface-tk | ||
: Software used to run the | : Software used to run the fusée-gelée exploit on the Switch. | ||
; Tegra X1 | ; Tegra X1 | ||
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; TrustZone | ; TrustZone | ||
: The highest security level on the Switch. | : The highest security level on the Switch. | ||
=== U === | |||
; Unpatched | |||
: Opposite of [[#P|patched]]. | |||
=== X === | === X === | ||
; XCI | ; XCI | ||
: File format for raw gamecard images. | : File format for raw gamecard images. |