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=== Config file === | |||
[[ | Rehid stores its key mappings in <code>.json</code> files located either as <code>sd:/rehid/rehid.json</code> for global mappings or in a title ID folder within <code>sd:/rehid/</code> to use with a specific title. You can manually create your own key mappings by creating a <code>rehid.json</code> file with the key mappings you want. Possible options include: | ||
* <code>"keys":</code> Maps one or more keys to press different key(s). | |||
** Syntax: <syntaxhighlight lang="json">{ | |||
"keys":[ | |||
{"press":"ZR","get":"R"}, | |||
{"press":"ZL","get":"L"} | |||
] | |||
}</syntaxhighlight> | |||
*: With the above, any time you press the {{B|ZR}} key, {{B|R}} key would be triggered, and any time you press the {{B|ZL}} key, {{B|L}} key would be triggered. | |||
*:: The keys you can use for this are: <code>A</code>, <code>B</code>, <code>X</code>, <code>Y</code>, <code>SELECT</code>, <code>START</code>, <code>ZL</code>, <code>ZR</code>, <code>L</code>, <code>R</code>, <code>LEFT</code>, <code>RIGHT</code>, <code>UP</code>, <code>DOWN</code>, <code>CLEFT</code>(CPAD), <code>CRIGHT</code>(CPAD), <code>CUP</code>(CPAD), <code>CDOWN</code>(C-PAD), <code>CSLEFT</code>(C-STICK), <code>CSRIGHT</code>(C-STICK), <code>CSUP</code>(C-STICK), <code>CSDOWN</code>(C-STICK) | |||
*: You can use this to do custom key combos, such as the following: | |||
*::<syntaxhighlight lang="json">{ | |||
"keys":[ | |||
{"press":"X+Y","get":"R"}, | |||
{"press":"SELECT","get":"L+R"} | |||
] | |||
}</syntaxhighlight> | |||
*: With this, pressing {{B|X+Y}} will trigger {{B|R}} instead, and pressing {{B|SELECT}} will trigger both {{B|L}} and {{B|R}} at the same time. | |||
* <code>"cpad":</code> Maps a key press to the given XY coordinates on the Circle Pad, between -190 and 190. | |||
** Syntax: <syntaxhighlight lang="json">{ | |||
"cpad":[ | |||
{"press":"CUP","get":[0,190]}, | |||
{"press":"CDOWN","get":[0,-190]}, | |||
{"press":"CLEFT","get":[-190,0]}, | |||
{"press":"CRIGHT","get":[190,0]} | |||
] | |||
}</syntaxhighlight> | |||
* <code>"touch":</code> Maps a key press to the given XY coordinates on the touchscreen, from 0,0 (top-left corner) to 320,240 (bottom-right corner). | |||
** Syntax: <syntaxhighlight lang="json">{ | |||
"touch":[ | |||
{"press":"LEFT+UP","get":[0,0]}, | |||
{"press":"RIGHT+DOWN","get":[320,240]} | |||
] | |||
}</syntaxhighlight> | |||
* <code>"touchtokeys":</code> Maps the given area on the touch screen at the given XY coordinates to output a key press when tapped. | |||
** Syntax: <syntaxhighlight lang="json">{ | |||
"touchtokeys":[ | |||
{"press":[10,20,50,100],"get":"A"} | |||
] | |||
}</syntaxhighlight> | |||
*: The above example creates a box starting at x=10 y=20 that has a height of 50 and a width of 100. | |||
* Other options include: | |||
** <code>"cpadtodpad":true</code> Automatically redirects all C-Pad inputs to the D-Pad.<br> | |||
** <code>"dpadtocpad":true</code> Automatically redirects all D-Pad inputs to the C-Pad.<br> | |||
** <code>"overidecpadpro":true</code> Stops games from recognizing the Circle Pad Pro.<br> | |||
** <code>"homebutton":</code> Remaps the HOME button to one or more key press(es). | |||
* All of the above options can be used at once in one remapping. For example: | |||
*: <syntaxhighlight lang="json">{ | |||
"keys":[ | |||
{"press":"ZR","get":"R"}, | |||
{"press":"ZL","get":"L"} | |||
], | |||
"cpad":[ | |||
{"press":"CUP","get":[0,190]}, | |||
{"press":"CDOWN","get":[0,-190]} | |||
], | |||
"touch":[ | |||
{"press":"LEFT+UP","get":[0,0]}, | |||
{"press":"RIGHT+DOWN","get":[320,240]} | |||
], | |||
"touchtokeys":[ | |||
{"press":[10,20,50,100],"get":"A"} | |||
], | |||
"cpadtodpad":true, | |||
"dpadtocpad":true, | |||
"overridecpadpro":true, | |||
"homebutton":"ZR+ZL" | |||
}</syntaxhighlight> |