Luma3DS game patching
Luma3DS allows for the modification of a game or application without having to patch the original files. This is done by redirecting the reading of files to a separate location containing the modified files. Because no original game files are actually being modified, this feature works with physical game cartridges. To use this feature, files must be placed in a /luma/titles/<Title ID>/
folder. You can get the game's title ID from here (cartridges), here (digital games), or from the FBI -> Titles
menu. For example the Title ID for Pokémon X is 0004000000055D00
, so modified Pokémon X files would be placed at /luma/titles/0004000000055D00/
. Luma3DS's game patching supports the following files:
External code.bin and exheader.bin loading
- Patched
code.bin
andexheader.bin
files can be loaded. Compressed.code
files will not work with this feature, it must be uncompressed into acode.bin
.
- Patched
IPS patching
- IPS patches for
code.bin
are also supported, which contain only the changes to the original code rather than the entirecode.bin
. Patches should be namedcode.ips
and placed instead of a patchedcode.bin
.
- IPS patches for
LayeredFS
- Files within a game or applications
romfs
folder can redirected by placing modified files within/luma/titles/<Title ID>/romfs
.
- Files within a game or applications
Locale Emulation
- Locale Emulation can be used to launch a title with different region settings than the system. Although Luma3DS allows for any region game to be launched, some games may crash if the system region settings are not supported. Luma3DS can use alternate locale information from a
locale.txt
file placed in the/<Title ID>/
folder for a title. Follow 3DS:Setting game locales for more detailed instructions.
Plugins
Plugins are add-ons that run with a game. Plugins generaly come in two types, 3GX or PLG. PLG plugins can be run using bootNTR, while 3GX plugins run using Luma3DS's built in plugin loader. 3GX plugins are generaly newer and should usually be used if given a choice. A large collection of PLG plugins can be found in the MegaNTR collection here or you can browse for Plugins on gamebrew
Cheat codes
Cheat codes, or Action Replay codes, are are instructions to edit values in memory that allow for games behavior and values to be edited. These can be used in a variety of ways, from invincibility, max currency, unlocking items, and more. The two main ways to use cheats are from Luma3DS's Rosalina menu, or CTRPluginFramework's Action Replay. Using cheats with CTRPluginFramework, or a dedicated cheat plugin for the game you want to play will usually be more compatible.
To use cheats with Rosalina menu:
- Place cheat files in plain text at either
/cheats/<Title ID>.txt
or/luma/titles/<Title ID>/cheats.txt
- Cheat files can be generated using Checkpoint, or downloaded from the Sharkive repository.
- Open the Rosalina menu (L+D-Pad down+SELECT by default)
- Select
cheats...
- Press A on any cheats you want activated
- Press B until you exit the Rosalina menu
CTRPluginFramework Action Replay
To use cheats with CTRPluginFramework:
- Install the latest version of CTRPluginFramework-BlankTemplate (the
.3gx
file) using the instructions here - Place cheat files in plain text at either
/cheats/<Title ID>.txt
or in the same folder as the.3gx
plugin ascheats.txt
- Open the Rosalina menu (L+D-Pad down+SELECT by default)
- Press A on
Plugin Loader:
to enable it - Press B until you exit the Rosalina menu
- launch your game of choice
- The screen should flash another color to indicate that the plugin has successfully loaded
- it will say
Plugin ready!
on the top screen when it is loaded
- Press SELECT to open the plugin menu
- Tap on
Action Replay
- Select the Action Replay codes you want to use
- Press SELECT to exit the plugin menu
Save editors
ROM editors
External links
Luma3DS/wiki/Optional-features
List of Rom Hacks from gamebrew
save editor 3DS applications from gamebrew