3DS:BAX: Difference between revisions
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# Rename the <code>BAX.firm</code> you copied to <code>boot.firm</code> | # Rename the <code>BAX.firm</code> you copied to <code>boot.firm</code> | ||
# Copy your BAX animation files to <code>SD:/bax/</code> | # Copy your BAX animation files to <code>SD:/bax/</code> | ||
#* For instructions on how to create BAX animations, see [[3DS:BAX/ | #* For instructions on how to create BAX animations, see [[3DS:BAX/makebax#Creating_.BAX_Animations|here]] | ||
# Your SD card should now look something like this: | # Your SD card should now look something like this: | ||
{{Tree list}} | {{Tree list}} | ||
Revision as of 21:56, 28 September 2022
This page is a work in progress. Notes:
|
| Developer(s) | Wolfvak |
|---|---|
| Console | Nintendo 3DS |
| Version | 3 |
| Links | |
| Website | gbatemp.net/threads/497717 |
| GitLab | Wolfvak/BAX |
BAX is a homebrew program for the Nintendo 3DS (compatible with all models) that allows you to display video streams on load. Thanks to boot-time entrypoints, this can be done on boot, giving a similar impression to the loading animation of a PC or a mobile smartphone. Please note that while it's designed to boot another program, it does not allow both itself and the other to run concurrently, but rather sequentially. Therefore, any time that is "taken" by loading/playing the animation file will not be somehow "given" to the next program (f.e. independently of the time taken by the animation, the FIRM will take the same amount of time to load).
Important Notes
- BAX can not be booted from a FIRM partition or an NTRboot cart. Don't even try.
- Due to how Horizon/NATIVE_FIRM works, if you reboot from AGB_FIRM (GBA Virtual Console) the save game will not be saved until you reboot back into it again.
- BAX performs no GPU initialization, only register tweaks and assumes the GPU has already been initialized by the time it boots. Any B9S-compatible loaders should do this, given the proper bit is set in the FIRM (it certainly is in BAX), but it can not realistically provide support for every existing loader out there.
Installation
Following these instructions will move your Luma3DS firmware file to SD:/bax/boot.firm, instead of SD:/boot.firm. Please keep this in mind when updating Luma3DS in the future so you don't accidentally overwrite BAX's FIRM payload. |
- Download and the latest release of BAX from its GitLab page (The
release.zipfile) - Insert your console's SD card into your computer
- Create a folder named
baxon the root your SD card - Move your existing
boot.firmfile intoSD:/bax/ - Copy
BAX.firmfromrelease.zipinto the root of your SD card - Rename the
BAX.firmyou copied toboot.firm - Copy your BAX animation files to
SD:/bax/- For instructions on how to create BAX animations, see here
- Your SD card should now look something like this:
(root)
bax
boot.firm (Your existing Luma3DS file)
my_animation_1.bax
my_animation_2.bax
my_animation_3.bax
boot.3dsx
boot.firm (Used to be named BAX.firm)
| BAX is now installed! It will randomly choose an animation to play at boot, then continue to Luma3DS. |
- Download and the latest release of BAX from its GitLab page (The
release.zipfile) - Insert your console's SD card into your computer
WIP
Configuration
WIP