(fix Universal-Updater link) |
(page rework) |
||
Line 1: | Line 1: | ||
NTR is a generally outdated plugin loader. However, it is still necessary to load older plugins in the <code>.plg</code> format. The only way to load NTR on modern CFW setups is using BootNTRSelector. | |||
NTR is a generally outdated plugin loader. However, it is still | |||
== Installing BootNTRSelector == | == Installing BootNTRSelector == | ||
Line 16: | Line 12: | ||
# Search for <code>BootNTRSelector</code> in Universal Updater | # Search for <code>BootNTRSelector</code> in Universal Updater | ||
# | # Get <code>BootNTRSelector.cia</code> | ||
#* If you are on an old 3DS and want to use plugins with extended memory mode games (such as seventh generation Pokémon games and Super Smash Bros.), also get <code>BootNTRSelector_Mode3.cia</code> as you will need to use it for such games | |||
# Search for <code>Luma3DS [Nanquitas]</code> in Universal Updater, and download the <code>boot.firm</code> file | # Search for <code>Luma3DS [Nanquitas]</code> in Universal Updater, and download the <code>boot.firm</code> file | ||
# Reboot your system | # Reboot your system | ||
Line 28: | Line 24: | ||
* [https://github.com/Nanquitas/BootNTR/releases BootNTRSelector] | * [https://github.com/Nanquitas/BootNTR/releases BootNTRSelector] | ||
* Get <code>BootNTRSelector.cia</code> | |||
** If you are on an old 3DS and want to use plugins with extended memory mode games (such as seventh generation Pokémon games and Super Smash Bros.), also get <code>BootNTRSelector_Mode3.cia</code> as you will need to use it for such games | |||
* [https://github.com/Nanquitas/Luma3DS/releases The 3GX loader fork of Luma3DS] | * [https://github.com/Nanquitas/Luma3DS/releases The 3GX loader fork of Luma3DS] | ||
** | ** Even though you're running PLG format plugins, we currently require the 3GX loader version of Luma3DS for BootNTR Selector to work. You won't actually be using the 3GX loading component (unless, of course, you're using any 3GX plugins). | ||
==== Installation ==== | ==== Installation ==== | ||
* Copy the BootNTRSelector .cia file to your SD card | * Copy the BootNTRSelector .cia file(s) to your SD card | ||
* Copy the <code>boot.firm</code> from the 3GX loader fork of Luma to the root of the SD card, replacing the <code>boot.firm</code> already there | * Copy the <code>boot.firm</code> from the 3GX loader fork of Luma to the root of the SD card, replacing the <code>boot.firm</code> already there | ||
* Insert the SD card into your system and power it on | * Insert the SD card into your system and power it on | ||
* On the Luma Configuration screen, enable any options that you need, then press Start | * On the Luma Configuration screen, enable any options that you need, then press Start | ||
** Hint: If you don't know what the options are, you don't need them | ** Hint: If you don't know what the options are, you don't need them | ||
* Install the BootNTRSelector .cia file using FBI | * Install the BootNTRSelector <code>.cia</code> file using FBI | ||
== Using NTR == | == Using NTR plugins == | ||
=== Plugin location === | === Plugin location === | ||
NTR will look for plugins in the <code>plugin</code> folder on the root of your SD card. Each plugin must be inside a folder named with a game's | If you're using the default configuration, NTR will look for plugins in the <code>plugin</code> folder on the root of your SD card. Each plugin must be inside a folder named with a game's Title ID. Inside the folder, place your .plg file. | ||
* You can get the game's title ID from [http://3dsdb.com/ here] (cartridges), [https://hax0kartik.github.io/3dsdb/ here] (digital games), or from the <code>FBI -> Titles</code> menu. For example, Taiko no Tatsujin: Dokodon! Mystery Adventure's title ID is <code>0004000000190E00</code>, so if you wanted to use a plugin for that game, you'd create a folder named <code>0004000000190E00</code> | |||
* The creator of the plugin may have already created a folder with the correct name for you, in which case you can just copy the title ID folder from the plugin's zip/rar/7z archive to the <code>plugin</code> folder | |||
* If you want the plugin to run for ''all'' games (for example, for an FPS overlay), create a folder called <code>game</code> inside the <code>plugin</code> folder and place your plugin inside | |||
An example directory for a plugin affecting one game would be <code>plugin</code> -> <code>0004000000190E00</code> -> <code>plugin.plg</code>. | |||
An example directory for a plugin affecting all games would be <code>plugin</code> -> <code>game</code> -> <code>plugin.plg</code>. | |||
=== Launching NTR === | === Launching NTR === | ||
Line 58: | Line 57: | ||
#* Even if the plugin you are using says that it requires another version, try using 3.6 instead. Only use another version if 3.6 will not work | #* Even if the plugin you are using says that it requires another version, try using 3.6 instead. Only use another version if 3.6 will not work | ||
# Launch a game that you have a plugin for. You should see a green flash upon loading the game - that means that the plugin is active | # Launch a game that you have a plugin for. You should see a green flash upon loading the game - that means that the plugin is active | ||
# Look at the information on the plugin's | # Look at the information on the plugin's webpage/README for usage instructions - usage will differ for each plugin | ||
=== Usage notes === | === Usage notes === | ||
* You cannot play more than one game with NTR without rebooting the system | * You cannot play more than one game with NTR without rebooting the system. When you are done playing a game, power off the system | ||
* You must launch NTR every time you wish to use a plugin | * You must launch NTR every time you wish to use a plugin | ||
* Certain applets, such as the New 3DS's internet browser, may crash if you try to open them while NTR is active | * Certain applets, such as the New 3DS's internet browser, may crash if you try to open them while NTR is active |
Revision as of 10:17, 11 August 2022
NTR is a generally outdated plugin loader. However, it is still necessary to load older plugins in the .plg
format. The only way to load NTR on modern CFW setups is using BootNTRSelector.
Installing BootNTRSelector
Using Universal-Updater
What you need
Installation
- Search for
BootNTRSelector
in Universal Updater - Get
BootNTRSelector.cia
- If you are on an old 3DS and want to use plugins with extended memory mode games (such as seventh generation Pokémon games and Super Smash Bros.), also get
BootNTRSelector_Mode3.cia
as you will need to use it for such games
- If you are on an old 3DS and want to use plugins with extended memory mode games (such as seventh generation Pokémon games and Super Smash Bros.), also get
- Search for
Luma3DS [Nanquitas]
in Universal Updater, and download theboot.firm
file - Reboot your system
- In the Luma configuration screen, select any options you need, then press START
- Hint: If you don't know what the options are, you don't need any
Manually
What you need
- BootNTRSelector
- Get
BootNTRSelector.cia
- If you are on an old 3DS and want to use plugins with extended memory mode games (such as seventh generation Pokémon games and Super Smash Bros.), also get
BootNTRSelector_Mode3.cia
as you will need to use it for such games
- If you are on an old 3DS and want to use plugins with extended memory mode games (such as seventh generation Pokémon games and Super Smash Bros.), also get
- The 3GX loader fork of Luma3DS
- Even though you're running PLG format plugins, we currently require the 3GX loader version of Luma3DS for BootNTR Selector to work. You won't actually be using the 3GX loading component (unless, of course, you're using any 3GX plugins).
Installation
- Copy the BootNTRSelector .cia file(s) to your SD card
- Copy the
boot.firm
from the 3GX loader fork of Luma to the root of the SD card, replacing theboot.firm
already there - Insert the SD card into your system and power it on
- On the Luma Configuration screen, enable any options that you need, then press Start
- Hint: If you don't know what the options are, you don't need them
- Install the BootNTRSelector
.cia
file using FBI
Using NTR plugins
Plugin location
If you're using the default configuration, NTR will look for plugins in the plugin
folder on the root of your SD card. Each plugin must be inside a folder named with a game's Title ID. Inside the folder, place your .plg file.
- You can get the game's title ID from here (cartridges), here (digital games), or from the
FBI -> Titles
menu. For example, Taiko no Tatsujin: Dokodon! Mystery Adventure's title ID is0004000000190E00
, so if you wanted to use a plugin for that game, you'd create a folder named0004000000190E00
- The creator of the plugin may have already created a folder with the correct name for you, in which case you can just copy the title ID folder from the plugin's zip/rar/7z archive to the
plugin
folder - If you want the plugin to run for all games (for example, for an FPS overlay), create a folder called
game
inside theplugin
folder and place your plugin inside
An example directory for a plugin affecting one game would be plugin
-> 0004000000190E00
-> plugin.plg
.
An example directory for a plugin affecting all games would be plugin
-> game
-> plugin.plg
.
Launching NTR
- Open the BootNTRSelector app on your home menu
- Select 3.6 on the version selection screen
- Even if the plugin you are using says that it requires another version, try using 3.6 instead. Only use another version if 3.6 will not work
- Launch a game that you have a plugin for. You should see a green flash upon loading the game - that means that the plugin is active
- Look at the information on the plugin's webpage/README for usage instructions - usage will differ for each plugin
Usage notes
- You cannot play more than one game with NTR without rebooting the system. When you are done playing a game, power off the system
- You must launch NTR every time you wish to use a plugin
- Certain applets, such as the New 3DS's internet browser, may crash if you try to open them while NTR is active