3DS:Game plugins/3GX: Difference between revisions
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# Power on your console | # Power on your console | ||
# Launch <tvar= | # Launch <tvar=1>'''Universal-Updater'''</tvar> from the HOME Menu, or from the Homebrew Launcher | ||
# Select the magnifying glass on the bottom screen, then search for '''Luma3DS''' | # Select the magnifying glass on the bottom screen, then search for '''Luma3DS''' | ||
# Press <tvar= | # Press <tvar=2>{{B|A}}</tvar> while hovering over '''Luma3DS''' from the list of homebrew | ||
# Choose <code>boot.firm</code> and wait for the install to finish | # Choose <code>boot.firm</code> and wait for the install to finish | ||
# Reboot your console | # Reboot your console | ||
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==== <translate>What you need</translate> ==== | ==== <translate>What you need</translate> ==== | ||
* <translate>The latest release of <tvar= | * <translate>The latest release of <tvar=3>[https://github.com/LumaTeam/Luma3DS/releases/latest Luma3DS]</tvar> (the Luma3DS <code>.zip</code> file)</translate> | ||
==== <translate>Installation</translate> ==== | ==== <translate>Installation</translate> ==== | ||
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The 3GX plugin loader will look for plugins in the <tvar= | The 3GX plugin loader will look for plugins in the <tvar=4><code>luma</code> -> <code>plugins</code></tvar> directory. Each plugin must be inside a folder named with the game's Title ID. Inside the folder, place your <code>.3gx</code> file. | ||
* You can get the game's title ID from [<tvar= | * You can get the game's title ID from [<tvar=5>http://3dsdb.com/</tvar> here] (cartridges), [<tvar=6>https://hax0kartik.github.io/3dsdb/</tvar> here] (digital games), or from the <tvar=7><code>FBI -> Titles</code></tvar> menu. For example, <tvar=8>Taiko no Tatsujin: Dokodon! Mystery Adventure</tvar>'s title ID is <tvar=9><code>0004000000190E00</code></tvar>, so if you wanted to use a plugin for that game, you'd create a folder named <tvar=10><code>0004000000190E00</code></tvar> | ||
* The creator of the plugin may have already created a folder with the correct name for you, in which case you can just copy the title ID folder from the plugin's zip/rar/7z archive to the <tvar= | * The creator of the plugin may have already created a folder with the correct name for you, in which case you can just copy the title ID folder from the plugin's zip/rar/7z archive to the <tvar=11><code>plugins</code></tvar> folder | ||
* If you want the plugin to run for ''all'' games (for example, for the CTRPluginFramework blank plugin), rename the plugin to <code>default.3gx</code> and just leave it in the <tvar= | * If you want the plugin to run for ''all'' games (for example, for the CTRPluginFramework blank plugin), rename the plugin to <code>default.3gx</code> and just leave it in the <tvar=12><code>plugins</code></tvar> folder | ||
</translate> | </translate> | ||
<translate>An example directory for a plugin affecting one game would be <tvar= | <translate>An example directory for a plugin affecting one game would be <tvar=13><code>luma</code> -> <code>plugins</code></tvar> -> <tvar=14><code>0004000000190E00</code></tvar> -> <tvar=15><code>plugin.3gx</code></tvar>. | ||
An example directory for a plugin affecting all games would be <tvar= | An example directory for a plugin affecting all games would be <tvar=16><code>luma</code> -> <code>plugins</code></tvar> -> <tvar=17><code>default.3gx</code></tvar>.</translate> | ||
=== <translate>Launching 3GX plugins</translate><span class="anchor" id="Using 3GX plugins"></span> === | === <translate>Launching 3GX plugins</translate><span class="anchor" id="Using 3GX plugins"></span> === | ||
<translate> | <translate> | ||
# Open the Rosalina menu <tvar= | # Open the Rosalina menu <tvar=18>({{B|Left Shoulder|D-Pad Down|SELECT}}</tvar> by default) | ||
# Scroll down to the plugin loader option, then press <tvar= | # Scroll down to the plugin loader option, then press <tvar=19>{{B|A}}</tvar> to enable it | ||
# Press <tvar= | # Press <tvar=20>{{B|B}}</tvar> to exit the Rosalina menu | ||
# Open your game of choice | # Open your game of choice | ||
#* The screen should flash another color to indicate that the plugin has successfully loaded | #* The screen should flash another color to indicate that the plugin has successfully loaded | ||
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=== <translate>Usage notes</translate> === | === <translate>Usage notes</translate> === | ||
* <translate>Most plugins have a menu that can be opened by pressing <tvar= | * <translate>Most plugins have a menu that can be opened by pressing <tvar=21>{{B|SELECT}}</tvar> while the plugin is loaded</translate> | ||