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3DS:System files/es: Difference between revisions

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|<code>hwcal0</code> and <code>hwcal1</code>
|<code>hwcal0</code> and <code>hwcal1</code>
|<code>1:/ro/sys/HWCAL0.dat</code> and <code>1:/ro/sys/HWCAL1.dat</code>
|<code>1:/ro/sys/HWCAL0.dat</code> and <code>1:/ro/sys/HWCAL1.dat</code>
|<span lang="en" dir="ltr" class="mw-content-ltr">Contains hardware calibration data. Parts of this are put into the Config savegame during first-time setup.</span>
|Contiene datos de calibración del hardware. Partes de este están puestos en el archivo de guardado de Config durante la configuración por primera vez.
|<span lang="en" dir="ltr" class="mw-content-ltr">If this file is lost or taken from a different console, then when the console is formatted, the calibration data will be inaccurate and can result in problems such as flickering screens.</span>
|<span lang="en" dir="ltr" class="mw-content-ltr">If this file is lost or taken from a different console, then when the console is formatted, the calibration data will be inaccurate and can result in problems such as flickering screens.</span>
|-
|-

Revision as of 19:11, 31 December 2025

Esta es una lista de archivos del sistema u otros datos importantes.

Filename Name in essential.exefs Path in GodMode9 Purpose Importance
LocalFriendCodeSeed_B frndseed 1:/rw/sys/LocalFriendCodeSeed_B Usado para identificar la consola para el juego en línea. Los baneos del juego en línea efectivamente son baneos en el LFCS. (No pidas ayuda aquí o en NH sobre cómo ser desbaneado.)
HWCAL0.dat and HWCAL1.dat hwcal0 and hwcal1 1:/ro/sys/HWCAL0.dat and 1:/ro/sys/HWCAL1.dat Contiene datos de calibración del hardware. Partes de este están puestos en el archivo de guardado de Config durante la configuración por primera vez. If this file is lost or taken from a different console, then when the console is formatted, the calibration data will be inaccurate and can result in problems such as flickering screens.
movable.sed movable 1:/private/movable.sed Contains data that is used to encrypt digital games and saves on the SD card. Also used for CMACs on various NAND files. Keeping a backup of this is important if you want to ensure you can still recover your old saves if your console is lost or broken!
NAND CID nand_cid M:/nand_cid.mem Used as part of the NAND encryption. This can be used to decrypt a NAND backup on a PC, however it's not strictly required for 99.9% of cases.
NAND header nand_hdr S:/nand_hdr.bin Contains information on the NAND partitions. The console-unique part here include the TWL MBR, which is encrypted per-console. Corrupting this will prevent the console from starting. However GodMode9 can generate a new one in its place if you can use it through something like ntrboot.
OTP otp M:/otp.mem and M:/otp_dec.mem Contains various kinds of console-unique data. Used to generate encryption keys and identifies a console in some cases like the eShop. See also: 3dbrew:OTP Registers This is required to decrypt a NAND backup on a PC. Sharing this means someone could impersonate your console to Nintendo, so don't post it in a public space!
SecureInfo_A or SecureInfo_B secinfo 1:/rw/sys/SecureInfo_A or 1:/rw/sys/SecureInfo_B Used to identify the console in some cases like the eShop. Sharing this means someone could impersonate your console to Nintendo, so don't post it in a public space!

Notes

GodMode9 does not automatically update the essential backup; to manually update it, choose a NAND image (either SysNAND, EmuNAND, or a backup on the SD card), then choose "NAND image options..." -> "Update embedded backup".

hwcal0 and hwcal1 were not included in essential.exefs before GodMode9 v1.3.0 (August 7, 2017; 8 years ago (2017-08-07)).

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