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3DS:Cleaninty: Difference between revisions

From Hacks Guide Wiki
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The reason this allows for changing eShop regions easily, and at infinite range, are as follows:
The reason this allows for changing eShop regions easily, and at infinite range, are as follows:
* '''Ease of Use''': Tickets for both system software & purchased apps are stored on Nintendo's servers, and some of these tickets are 'sticky' - they refuse to be deleted when trying to delete the console's eShop account. (The most common sticky tickets are from preinstalled titles and the [[3dbrew:Streetpass Mii Plaza|Mii Plaza 3.x]] update.) The only way to remove these tickets is to transfer them to another console, and this part can be made far easier if a donor console is used to collect the titles.  
* '''Ease of Use''': Tickets for both system software & purchased apps are stored on Nintendo's servers, and some of these tickets are 'sticky' - they refuse to be deleted when trying to delete the console's eShop account. (The most common sticky tickets are from preinstalled titles and the [[3dbrew:StreetPass Mii Plaza|Mii Plaza 3.x]] update.) The only way to remove these tickets is to transfer them to another console, and this part can be made far easier if a donor console is used to collect the titles.  
* '''Infinite Range:''' System transfers are effectively divided into two parts: the content transfer (done entirely on consoles), and the NNID/title transfer (done entirely on servers).<br>On an actual console, these two must be done at the same time - but if cleaninty sends the commands for a server transfer, the consoles are never told to do the content transfer & Nintendo has no way of checking that a content transfer actually happened. (Technically, this also means a [[3DS:MMM|Manual Movable Transfer]] is the exact opposite of a SOAP transfer.)
* '''Infinite Range:''' System transfers are effectively divided into two parts: the content transfer (done entirely on consoles), and the NNID/title transfer (done entirely on servers).<br>On an actual console, these two must be done at the same time - but if cleaninty sends the commands for a server transfer, the consoles are never told to do the content transfer & Nintendo has no way of checking that a content transfer actually happened. (Technically, this also means a [[3DS:MMM|Manual Movable Transfer]] is the exact opposite of a SOAP transfer.)