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| | for3ds = 1 | | | for3ds = 1 |
| | developers = hax0kartik | | | developers = hax0kartik |
| | version = 4.0 | | | version = 5.0 |
| | releasedate = 2023-07-20 | | | releasedate = 2026-04-05 |
| | website= https://gbatemp.net/threads/585387/ gbatemp.net/threads/585387 | | | website= https://gbatemp.net/threads/585387/ gbatemp.net/threads/585387 |
| | github = hax0kartik/rehid | | | github = hax0kartik/rehid |
| | githubtag = v4.0 | | | githubtag = v5.0 |
| | universaldb = 3ds/rehid | | | universaldb = 3ds/rehid |
| }} | | }} |
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| '''rehid''' is a rewrite of the 3DS' hid module that allows you to flexibly remap buttons or the touch screen in 3DS titles. | | '''rehid''' is a rewrite of the 3DS' hid module that allows you to flexibly remap buttons or the touch screen in 3DS titles. |
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| == Features == | | {{critical|text=Rehid does not work outside of 3DS Mode, so DS games, DSiWare, and GBA VC cannot have its buttons remapped using it. A workaround for DS games can be found [https://shocoman.github.io/3ds_nds_remap_codegen/ here] in the form of making a custom <code>usrcheat.dat</code> cheat file. If using open_agb_firm, you can remap buttons in <code>/3ds/open_agb_firm/config.ini</code> by referring to the [https://github.com/profi200/open_agb_firm#input Input] section.}} |
| * '''Remapping Buttons''' - Rehid allows you to remap buttons or combinations of buttons to different buttons or combos.
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| * '''Remapping Directional Input''' - Rehid also lets you remap the circle pad, remap the C stick, and/or map the circle pad and D-pad to each other.
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| * '''Remapping Touch''' - You can assign button inputs to points on the touchscreen, or map specific parts of the touchscreen to buttons.
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| * '''Per-Game Remaps''' - Rehid allows you to choose between applying a remap to only one specific title or applying it to all titles at once.
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| * '''RehidHelper''' - Rehid features an app to help you download its sysmodules, scan QR codes to install remaps, or disable rehid entirely.
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| == Installation == | | ==Features== |
| | *'''Remapping Buttons''' - Rehid allows you to remap buttons or combinations of buttons to different buttons or combos. |
| | *'''Remapping Directional Input''' - Rehid also lets you remap the circle pad, remap the C stick, and/or map the circle pad and D-pad to each other. |
| | *'''Remapping Touch''' - You can assign button inputs to points on the touchscreen, or map specific parts of the touchscreen to buttons. |
| | *'''Per-Game Remaps''' - Rehid allows you to choose between applying a remap to only one specific title or applying it to all titles at once. |
| | *'''RehidHelper''' - Rehid features an app to help you download its sysmodules, scan QR codes to install remaps, or disable rehid entirely. |
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| | ==Installation== |
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| <tabber> | | <tabber> |
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| </tabber> | | </tabber> |
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| == Usage == | | ==Usage== |
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| === Adding configs === | | ===Adding configs=== |
| # Open the [https://mikahjc.github.io/3dsRemapBuilder/config 3DS Remap Builder] and configure your key mappings | | #Open the [https://mikahjc.github.io/3dsRemapBuilder/config 3DS Remap Builder] and configure your key mappings |
| # When finished, click on '''Show as QR code''' | | #When finished, click on '''Show as QR code''' |
| #* If you are unable to scan QR codes on your console, instead click '''Build this remap''' and place the downloaded <code>rehid.json</code> into the folder <code>sd:/rehid</code>, or <code>sd:/rehid/<title ID>/</code> if you only want to remap a specific game. You can find the title ID of your game using [https://3dsdb.com/ 3dsdb] | | #*If you are unable to scan QR codes on your console, instead click '''Build this remap''' and place the downloaded <code>rehid.json</code> into the folder <code>sd:/rehid</code>, or <code>sd:/rehid/<title ID>/</code> if you only want to remap a specific game. You can find the title ID of your game using [https://3dsdb.com/ 3dsdb] |
| # Power on your console and launch '''RehidHelper''' | | #Power on your console and launch '''RehidHelper''' |
| # Select '''Scan QR Code''' and scan the generated QR code from the website | | #Select '''Scan QR Code''' and scan the generated QR code from the website |
| # Press {{B|A}} to proceed | | #Press {{B|A}} to proceed |
| # Select a title from the list for the remap to be applied to, or select global to apply it to the entire console | | #Select a title from the list for the remap to be applied to, or select global to apply it to the entire console |
| # Press {{B|START}} to exit | | #Press {{B|START}} to exit |
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| === Disabling Rehid === | | ===Disabling Rehid=== |
| # Launch '''RehidHelper''' from the HOME Menu | | #Launch '''RehidHelper''' from the HOME Menu |
| # Select '''Toggle Rehid State''' | | #Select '''Toggle Rehid State''' |
| # Press {{B|B}} to reboot | | #Press {{B|B}} to reboot |
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| === Removing configs === | | ===Removing configs=== |
| * For global configurations, delete <code>sd:/rehid/rehid.json</code> or, for a configuration set to a title delete <code>sd:/rehid/<title ID>/rehid.json</code> | | *For global configurations, delete <code>sd:/rehid/rehid.json</code> or, for a configuration set to a title delete <code>sd:/rehid/<title ID>/rehid.json</code> |
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| == Configuration == | | ==Configuration== |
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| === Config file === | | ===Config file=== |
| Rehid stores its key mappings in <code>.json</code> files located either as <code>sd:/rehid/rehid.json</code> for global mappings or in a title ID folder within <code>sd:/rehid/</code> to use with a specific title. You can manually create your own key mappings by creating a <code>rehid.json</code> file with the key mappings you want. Possible options include: | | Rehid stores its key mappings in <code>.json</code> files located either as <code>sd:/rehid/rehid.json</code> for global mappings or in a title ID folder within <code>sd:/rehid/</code> to use with a specific title. You can manually create your own key mappings by creating a <code>rehid.json</code> file with the key mappings you want. Possible options include: |
| : <code>"keys":</code> Maps one or more keys to press different key(s). | | :<code>"keys":</code> Maps one or more keys to press different key(s). |
| :: Syntax: <syntaxhighlight lang="json">{ | | ::Syntax: <syntaxhighlight lang="json">{ |
| "keys":[ | | "keys":[ |
| {"press":"ZR","get":"R"}, | | {"press":"ZR","get":"R"}, |
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| ] | | ] |
| }</syntaxhighlight> | | }</syntaxhighlight> |
| :: With the above, any time you press the {{B|ZR}} key, {{B|R}} key would be triggered, and any time you press the {{B|ZL}} key, {{B|L}} key would be triggered. | | ::With the above, any time you press the {{B|ZR}} key, {{B|R}} key would be triggered, and any time you press the {{B|ZL}} key, {{B|L}} key would be triggered. |
| ::: The keys you can use for this are: <code>A</code>, <code>B</code>, <code>X</code>, <code>Y</code>, <code>SELECT</code>, <code>START</code>, <code>ZL</code>, <code>ZR</code>, <code>L</code>, <code>R</code>, <code>LEFT</code>, <code>RIGHT</code>, <code>UP</code>, <code>DOWN</code>, <code>CLEFT</code>(CPAD), <code>CRIGHT</code>(CPAD), <code>CUP</code>(CPAD), <code>CDOWN</code>(C-PAD), <code>CSLEFT</code>(C-STICK), <code>CSRIGHT</code>(C-STICK), <code>CSUP</code>(C-STICK), <code>CSDOWN</code>(C-STICK) | | :::The keys you can use for this are: <code>A</code>, <code>B</code>, <code>X</code>, <code>Y</code>, <code>SELECT</code>, <code>START</code>, <code>ZL</code>, <code>ZR</code>, <code>L</code>, <code>R</code>, <code>LEFT</code>, <code>RIGHT</code>, <code>UP</code>, <code>DOWN</code>, <code>CLEFT</code>(CPAD), <code>CRIGHT</code>(CPAD), <code>CUP</code>(CPAD), <code>CDOWN</code>(C-PAD), <code>CSLEFT</code>(C-STICK), <code>CSRIGHT</code>(C-STICK), <code>CSUP</code>(C-STICK), <code>CSDOWN</code>(C-STICK) |
| :: You can use this to do custom key combos, such as the following: | | ::You can use this to do custom key combos, such as the following: |
| ::<syntaxhighlight lang="json">{ | | ::<syntaxhighlight lang="json">{ |
| "keys":[ | | "keys":[ |
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| ] | | ] |
| }</syntaxhighlight> | | }</syntaxhighlight> |
| :: With this, pressing {{B|X+Y}} will trigger {{B|R}} instead, and pressing {{B|SELECT}} will trigger both {{B|L}} and {{B|R}} at the same time. | | ::With this, pressing {{B|X+Y}} will trigger {{B|R}} instead, and pressing {{B|SELECT}} will trigger both {{B|L}} and {{B|R}} at the same time. |
| : <code>"turbo":</code> Maps one or more key(s) to toggle different key(s) to be repeatedly triggered with a given delay. | | :<code>"turbo":</code> Maps one or more key(s) to toggle different key(s) to be repeatedly triggered with a given delay. |
| :: Syntax: <syntaxhighlight lang="json">{ | | ::Syntax: <syntaxhighlight lang="json">{ |
| "turbo":[ | | "turbo":[ |
| {"press":"ZL+ZR","get":"A","framedelay":5} | | {"press":"ZL+ZR","get":"A","framedelay":5} |
| ] | | ] |
| }</syntaxhighlight> | | }</syntaxhighlight> |
| :: With the above, any time you press the {{B|ZL+ZR}} key, {{B|A}} key would be repeatedly triggered, with a HID-frame delay of 5. | | ::With the above, any time you press the {{B|ZL+ZR}} key, {{B|A}} key would be repeatedly triggered, with a HID-frame delay of 5. |
| : <code>"cpad":</code> Maps a key press to the given XY coordinates on the Circle Pad, between -190 and 190. | | :<code>"cpad":</code> Maps a key press to the given XY coordinates on the Circle Pad, between -190 and 190. |
| :: Syntax: <syntaxhighlight lang="json">{ | | ::Syntax: <syntaxhighlight lang="json">{ |
| "cpad":[ | | "cpad":[ |
| {"press":"CUP","get":[0,190]}, | | {"press":"CUP","get":[0,190]}, |
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| ] | | ] |
| }</syntaxhighlight> | | }</syntaxhighlight> |
| : <code>"touch":</code> Maps a key press to the given XY coordinates on the touchscreen, from 0,0 (top-left corner) to 320,240 (bottom-right corner). | | :<code>"touch":</code> Maps a key press to the given XY coordinates on the touchscreen, from 0,0 (top-left corner) to 320,240 (bottom-right corner). |
| :: Syntax: <syntaxhighlight lang="json">{ | | ::Syntax: <syntaxhighlight lang="json">{ |
| "touch":[ | | "touch":[ |
| {"press":"LEFT+UP","get":[0,0]}, | | {"press":"LEFT+UP","get":[0,0]}, |
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| ] | | ] |
| }</syntaxhighlight> | | }</syntaxhighlight> |
| : <code>"touchtokeys":</code> Maps the given area on the touch screen at the given XY coordinates to output a key press when tapped. | | :<code>"touchtokeys":</code> Maps the given area on the touch screen at the given XY coordinates to output a key press when tapped. |
| :: Syntax: <syntaxhighlight lang="json">{ | | ::Syntax: <syntaxhighlight lang="json">{ |
| "touchtokeys":[ | | "touchtokeys":[ |
| {"press":[10,20,50,100],"get":"A"} | | {"press":[10,20,50,100],"get":"A"} |
| ] | | ] |
| }</syntaxhighlight> | | }</syntaxhighlight> |
| :: The above example creates a box starting at x=10 y=20 that has a height of 50 and a width of 100. | | ::The above example creates a box starting at x=10 y=20 that has a height of 50 and a width of 100. |
| : Other options include: | | :Other options include: |
| :: <code>"cpadtodpad":true</code> Automatically redirects all C-Pad inputs to the D-Pad.<br> | | ::<code>"cpadtodpad":true</code> Automatically redirects all C-Pad inputs to the D-Pad.<br> |
| :: <code>"dpadtocpad":true</code> Automatically redirects all D-Pad inputs to the C-Pad.<br> | | ::<code>"dpadtocpad":true</code> Automatically redirects all D-Pad inputs to the C-Pad.<br> |
| :: <code>"overidecpadpro":true</code> Stops games from recognizing the Circle Pad Pro.<br> | | ::<code>"overidecpadpro":true</code> Stops games from recognizing the Circle Pad Pro.<br> |
| :: <code>"homebutton":</code> Remaps the HOME button to one or more key press(es). | | ::<code>"homebutton":</code> Remaps the HOME button to one or more key press(es). |
| : All of the above options can be used at once in one remapping. For example: | | :All of the above options can be used at once in one remapping. For example: |
| :: <syntaxhighlight lang="json">{ | | ::<syntaxhighlight lang="json">{ |
| "keys":[ | | "keys":[ |
| {"press":"ZR","get":"R"}, | | {"press":"ZR","get":"R"}, |
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| }</syntaxhighlight> | | }</syntaxhighlight> |
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| === SD file layout === | | ===SD file layout=== |
| {{Tree list}} | | {{Tree list}} |
| * {{Tree icon|sd}} (root) | | * {{Tree icon|sd}} (root) |
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| {{Tree list/end}} | | {{Tree list/end}} |
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| == Troubleshooting == | | ==Troubleshooting== |
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| === An exception occurred === | | ===An exception occurred=== |
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| Check the [[3DS:Error screens/Luma3DS exception screen|Luma3DS exceptions page]] for information on exceptions. | | Check the [[3DS:Error screens/Luma3DS exception screen|Luma3DS exceptions page]] for information on exceptions. |