3DS:Virtual Console: Difference between revisions
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{{shortcut|3DS:VC}} | {{shortcut|3DS:VC}} | ||
{{hatnote|1=This page refers to Virtual Console games in general, and does not differentiate between native playback and emulation. For information on emulators specifically, see[[3DS:Emulators|this page.]]}} | {{hatnote|1=This page refers to Virtual Console games in general, and does not differentiate between native playback and emulation. For information on emulators specifically, see [[3DS:Emulators|this page.]]}} | ||
A '''Virtual Console''' (VC) title is an official way Nintendo provided to play older games on the 3DS hardware. These Virtual Console games appear as individual icons on the HOME Menu. | |||
<br>Most of these titles leverage off of Nintendo-made emulators, and some of them offer additional functionality like Savestates, Suspend Points, or Perfect-Pixel mode (playing at the game's original aspect ratio, with blur removed). | |||
A ''Virtual Console'' (VC) title is an official way | |||
<br>Most of these titles leverage off of Nintendo-made emulators, and some of them offer additional functionality like | |||
== Creating VC injects == | == Creating VC injects == | ||
By using PC software such as New Super Ultimate Injector (NSUI), you can "inject" a ROM file from select consoles into a Virtual Console title. For instructions on how to do so, see [[3DS:Virtual Console/Creation|Virtual Console Creation]]. | |||
== Extracting VC games == | == Extracting VC games == | ||
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== Feature overview by console == | == Feature overview by console == | ||
=== NES & Famicom Disk System / Game Boy / Game Boy Color === | === NES & Famicom Disk System / Game Boy / Game Boy Color === | ||
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They allow the use of a single savestate, the ability to reset the game at any time, and the ability to activate or deactivate perfect-pixel mode at any time. | They allow the use of a single savestate, the ability to reset the game at any time, and the ability to activate or deactivate perfect-pixel mode at any time. | ||
SNES | SNES Virtual Console titles can only be used on New 3DS, as Nintendo's official SNES emulator is heavily unoptimized. If you have an Old 3DS, see [[3DS:Emulators#Super NES|Snes9x]] instead. | ||
=== Game Boy Advance === | |||
{{hatnote|1=Main page: [[3DS:GBA games]]}} | |||
Game Boy Advance Virtual Console titles run natively by leveraging the AGB_FIRM software thats built into all models of the Nintendo 3DS, this allows for native playback of most if not all GBA titles. The AGB_FIRM was only officially used as part of the initial Ambassador Program, but is compatible with all GBA games. | |||
As they run natively, Injections for these games do not have any extra features such as Savestates or Suspend Points. This also means that button remapping, [[3DS:STREAM|streaming]], or [[3DS:IR|use of external controllers]] are also not possible, due to AGB_FIRM being an internal native program, rendering all external 3DS programs unusable while its being used. | |||
Pressing certain keycombos in these games will create unique effects, as follows: | |||
* Holding {{B|START}} or {{B|SELECT}} while booting into the game will enable pixel-perfect mode until the next time you launch it. | |||
* If you press HOME but do not press A, holding {{B|START}} and pressing on the D-Pad in this menu will manage the screen's backlight. | |||
** {{B|D-PAD UP}} and {{B|D-PAD DOWN}} will increase/decrease the brightness, respectively. | |||
** {{B|D-PAD LEFT}} and {{B|D-PAD RIGHT}} will disable/enable power-saving mode, respectively. | |||
=== Game Gear === | === Game Gear === | ||
Game Gear | Game Gear Virtual Console titles use a unique front-end compared to the other consoles in 3DS Virtual Console. | ||
These VC titles allow the use of a Single Savestate, Turbo Binding, the ability to freely remap buttons, and the ability to alter various graphical settings or the game's overall performance. | |||
[[Category:Nintendo 3DS information]] | |||