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| |-|Windows= | | |-|Windows= |
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| # On the ffmpeg website, click on the Windows icon and then the <code>Windows builds by BtbN</code> option | | # On the ffmpeg website, click on the Windows icon and then the <code>Windows builds by BtbN</code> option |
| # On that page, download the file whose name ends with <code>win64-gpl.zip</code> | | # On that page, download the file whose name ends with <code>win64-gpl.zip</code> |
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| # In the window that opens, find the option named <code>Path</code>, click on it, and click '''Edit...''' | | # In the window that opens, find the option named <code>Path</code>, click on it, and click '''Edit...''' |
| # In the window that opens, click '''New''', paste the file path you copied earlier, then press Enter and click '''OK''' | | # In the window that opens, click '''New''', paste the file path you copied earlier, then press Enter and click '''OK''' |
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| |-|macOS= | | |-|macOS= |
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| |-|Windows= | | |-|Windows= |
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| # Download <code>release.zip</code> from the makebax releases page. | | # Download <code>release.zip</code> from the makebax releases page. |
| # Extract the <code>release.zip</code> to a folder and move it to any location of your choice | | # Extract the <code>release.zip</code> to a folder and move it to any location of your choice |
| | </span> |
| |-|macOS= | | |-|macOS= |
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| WIP | | WIP |
| </tabber> | | </tabber> |
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| ====Section II - Converting the video==== | | ====Section II - Converting the video==== |
| # Copy the video you wish to convert into the makebax folder | | # Copy the video you wish to convert into the makebax folder |
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| {{success|You have created a usable .BAX file. It will be played (chosen at random, if you already had a .BAX file before this) when your 3DS next boots.}} | | {{success|You have created a usable .BAX file. It will be played (chosen at random, if you already had a .BAX file before this) when your 3DS next boots.}} |
| == Command Line Usage == | | == Command Line Usage == |
| {{info|Put the filename of either makebax <code>.exe</code> before the command, and make sure you're running this from inside the makebax release folder. | | {{info|Put the filename of either makebax <code>.exe</code> before the command, and make sure you're running this from inside the makebax release folder.}} |
| <code><makebax EXE filename> "/path/to/input.ivf" "/path/to/output.bax" [-s n] [-c l] [-b back_color] [-a "Author"] [-i "Info"]</code> | | <code><makebax EXE filename> "/path/to/input.ivf" "/path/to/output.bax" [-s n] [-c l] [-b back_color] [-a "Author"] [-i "Info"]</code> |
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| * For best performance, the block size should be an integer multiple of the number of available hardware threads (logical processors). This is why the default block size is 48: it's a multiple of the most common PO2 and MO6 multithread setups. | | * For best performance, the block size should be an integer multiple of the number of available hardware threads (logical processors). This is why the default block size is 48: it's a multiple of the most common PO2 and MO6 multithread setups. |
| * BAX files should not surpass the 32MiB mark. makebax doesn't enforce this limit, but BAX does. | | * BAX files should not surpass the 32MiB mark. makebax doesn't enforce this limit, but BAX does. |
| | [[Category:Nintendo 3DS guides]] |