Switch:Minecraft world management: Difference between revisions
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==Required Reading== | ==Required Reading== | ||
The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, | The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, you can add worlds by extracting and editing the save. | ||
{{Critical| | {{Critical|Importing worlds works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}} | ||
== What You Need == | == What You Need == | ||
* A copy of Minecraft | * A copy of Minecraft bedrock for Nintendo Switch | ||
* a modded Nintendo Switch | |||
* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the <code>Checkpoint.nro</code> file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the <code>JKSV.nro</code> file) in your <code>/switch</code> folder | * [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the <code>Checkpoint.nro</code> file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the <code>JKSV.nro</code> file) in your <code>/switch</code> folder | ||
== | ==Exporting Minecraft worlds== | ||
===Section I - | ===Section I - Backing up your save=== | ||
# Boot to Atmosphère on your | # Boot to Atmosphère on your switch | ||
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV. JKSV does not support applet mode since release 11/16/2025 | |||
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV | |||
# Select your user if needed, select Minecraft, back up the save (any name works), then exit | # Select your user if needed, select Minecraft, back up the save (any name works), then exit | ||
| Line 26: | Line 24: | ||
# These next steps will differ depending on if you used Checkpoint or JKSV: | # These next steps will differ depending on if you used Checkpoint or JKSV: | ||
#* Checkpoint users: Navigate to <code>/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/</code> and enter the folder for your dumped save | #* Checkpoint users: Navigate to <code>/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/</code> and enter the folder for your dumped save | ||
#* JKSV users: Navigate to <code>/JKSV/Minecraft/</code>, | #* JKSV users: Navigate to <code>/JKSV/Minecraft/</code>, extract the zip archive corresponding to your save and enter the created folder | ||
# Navigate to <code>games/com.mojang/minecraftWorlds/</code> | # Navigate to <code>games/com.mojang/minecraftWorlds/</code> | ||
# For each subfolder: | # For each subfolder: | ||
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3 | ## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3 | ||
## If it is the correct name, | ## If it is the correct name, copy the subfolder to your PC | ||
## If it isn't the correct name, move on to the next subfolder | ## If it isn't the correct name, move on to the next subfolder | ||
# | # Eject your Switch and disconnect it from your PC | ||
{{Success|Your Minecraft world has been successfully exported!}} | |||
==Importing custom Minecraft worlds== | |||
{{info|If you have a .mcworld or .mctemplate file, rename the .mcworld or .mctemplate extension to .zip and extract the folder.}} | |||
===Section I backing up your save=== | |||
# Boot to Atmosphère on your Switch | |||
#Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV. JKSV does not support applet mode since release 11/16/2025 | |||
# Select your user if needed, select Minecraft, back up the save (any name works), then exit | |||
===Section II Copying the world files=== | |||
# Reboot to Hekate | |||
# Go to Tools -> USB Tools -> SD Card and connect your Switch to your PC | |||
# These next steps will differ depending on if you used Checkpoint or JKSV: | |||
#* Checkpoint users: Navigate to <code>/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/</code> and enter the folder for your dumped save | |||
#* JKSV users: Navigate to <code>/JKSV/Minecraft/</code>, extract the zip archive corresponding to your save and enter the created folder | |||
# Navigate to <code>games/com.mojang/minecraftWorlds/</code> | |||
# place your world folders for the words you wish to import into this directory | |||
# Eject your Switch and disconnect it from your PC | # Eject your Switch and disconnect it from your PC | ||
Latest revision as of 08:46, 22 November 2025
Required Reading
The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, you can add worlds by extracting and editing the save.
| Importing worlds works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change. |
What You Need
- A copy of Minecraft bedrock for Nintendo Switch
- a modded Nintendo Switch
- Checkpoint (the
Checkpoint.nrofile) or JKSV (theJKSV.nrofile) in your/switchfolder
Exporting Minecraft worlds
Section I - Backing up your save
- Boot to Atmosphère on your switch
- Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV. JKSV does not support applet mode since release 11/16/2025
- Select your user if needed, select Minecraft, back up the save (any name works), then exit
Section II - Copying the world files
- Reboot to Hekate
- Go to Tools -> USB Tools -> SD Card and connect your Switch to your PC
- These next steps will differ depending on if you used Checkpoint or JKSV:
- Checkpoint users: Navigate to
/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/and enter the folder for your dumped save - JKSV users: Navigate to
/JKSV/Minecraft/, extract the zip archive corresponding to your save and enter the created folder
- Checkpoint users: Navigate to
- Navigate to
games/com.mojang/minecraftWorlds/ - For each subfolder:
- Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3
- If it is the correct name, copy the subfolder to your PC
- If it isn't the correct name, move on to the next subfolder
- Eject your Switch and disconnect it from your PC
| Your Minecraft world has been successfully exported! |
Importing custom Minecraft worlds
| If you have a .mcworld or .mctemplate file, rename the .mcworld or .mctemplate extension to .zip and extract the folder. |
Section I backing up your save
- Boot to Atmosphère on your Switch
- Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV. JKSV does not support applet mode since release 11/16/2025
- Select your user if needed, select Minecraft, back up the save (any name works), then exit
Section II Copying the world files
- Reboot to Hekate
- Go to Tools -> USB Tools -> SD Card and connect your Switch to your PC
- These next steps will differ depending on if you used Checkpoint or JKSV:
- Checkpoint users: Navigate to
/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/and enter the folder for your dumped save - JKSV users: Navigate to
/JKSV/Minecraft/, extract the zip archive corresponding to your save and enter the created folder
- Checkpoint users: Navigate to
- Navigate to
games/com.mojang/minecraftWorlds/ - place your world folders for the words you wish to import into this directory
- Eject your Switch and disconnect it from your PC
Section III - Importing the modified save
- From Hekate, boot into Atmosphère
- Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV.
- Select your user if needed, select Minecraft, select your save, restore it, then exit
| You should now have your custom world imported into Minecraft! |