3DS:System files: Difference between revisions
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<translate> | <translate> | ||
<!--T:1--> | |||
This is a list of important system files or other data. | This is a list of important system files or other data. | ||
</translate> | </translate> | ||
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|<code>frndseed</code> | |<code>frndseed</code> | ||
|<code>1:/rw/sys/LocalFriendCodeSeed_B</code> | |<code>1:/rw/sys/LocalFriendCodeSeed_B</code> | ||
|<translate>Used to identify the console for online play.</translate> | |<translate><!--T:2--> Used to identify the console for online play.</translate> | ||
|<translate>Bans from online play are effectively bans on the LFCS. (Don't ask here or NH for help on how to get unbanned.)</translate> | |<translate><!--T:3--> Bans from online play are effectively bans on the LFCS. (Don't ask here or NH for help on how to get unbanned.)</translate> | ||
|- | |- | ||
|<code>HWCAL0.dat</code> and <code>HWCAL1.dat</code> | |<code>HWCAL0.dat</code> and <code>HWCAL1.dat</code> | ||
|<code>hwcal0</code> and <code>hwcal1</code> | |<code>hwcal0</code> and <code>hwcal1</code> | ||
|<code>1:/ro/sys/HWCAL0.dat</code> and <code>1:/ro/sys/HWCAL1.dat</code> | |<code>1:/ro/sys/HWCAL0.dat</code> and <code>1:/ro/sys/HWCAL1.dat</code> | ||
|<translate>Contains hardware calibration data. Parts of this are put into the Config savegame during first-time setup.</translate> | |<translate><!--T:4--> Contains hardware calibration data. Parts of this are put into the Config savegame during first-time setup.</translate> | ||
|<translate>If this file is lost or taken from a different console, then when the console is formatted, the calibration data will be inaccurate and can result in problems such as flickering screens.</translate> | |<translate><!--T:5--> If this file is lost or taken from a different console, then when the console is formatted, the calibration data will be inaccurate and can result in problems such as flickering screens.</translate> | ||
|- | |- | ||
|<code>movable.sed</code> | |<code>movable.sed</code> | ||
|<code>movable</code> | |<code>movable</code> | ||
|<code>1:/private/movable.sed</code> | |<code>1:/private/movable.sed</code> | ||
|<translate>Contains data that is used to encrypt digital games and saves on the SD card. Also used for CMACs on various NAND files.</translate> | |<translate><!--T:6--> Contains data that is used to encrypt digital games and saves on the SD card. Also used for CMACs on various NAND files.</translate> | ||
|<translate>Keeping a backup of this is important if you want to ensure you can still recover your old saves if your console is lost or broken!</translate> | |<translate><!--T:7--> Keeping a backup of this is important if you want to ensure you can still recover your old saves if your console is lost or broken!</translate> | ||
|- | |- | ||
|NAND CID | |NAND CID | ||
|<code>nand_cid</code> | |<code>nand_cid</code> | ||
|<code>M:/nand_cid.mem</code> | |<code>M:/nand_cid.mem</code> | ||
|<translate>Used as part of the NAND encryption.</translate> | |<translate><!--T:8--> Used as part of the NAND encryption.</translate> | ||
|<translate>This can be used to decrypt a NAND backup on a PC, however it's not strictly required for 99.9% of cases.</translate> | |<translate><!--T:9--> This can be used to decrypt a NAND backup on a PC, however it's not strictly required for 99.9% of cases.</translate> | ||
|- | |- | ||
|NAND header | |NAND header | ||
|<code>nand_hdr</code> | |<code>nand_hdr</code> | ||
|<code>S:/nand_hdr.bin</code> | |<code>S:/nand_hdr.bin</code> | ||
|<translate>Contains information on the NAND partitions. The console-unique part here include the TWL MBR, which is encrypted per-console.</translate> | |<translate><!--T:10--> Contains information on the NAND partitions. The console-unique part here include the TWL MBR, which is encrypted per-console.</translate> | ||
|<translate>Corrupting this will prevent the console from starting. However GodMode9 can generate a new one in its place if you can use it through something like [[3DS:Ntrboot|ntrboot]].</translate> | |<translate><!--T:11--> Corrupting this will prevent the console from starting. However GodMode9 can generate a new one in its place if you can use it through something like [[3DS:Ntrboot|ntrboot]].</translate> | ||
|- | |- | ||
|OTP | |OTP | ||
|<code>otp</code> | |<code>otp</code> | ||
|<code>M:/otp.mem</code> and <code>M:/otp_dec.mem</code> | |<code>M:/otp.mem</code> and <code>M:/otp_dec.mem</code> | ||
|<translate>Contains various kinds of console-unique data. Used to generate encryption keys and identifies a console in some cases like the eShop. See also: [[3dbrew:OTP Registers]]</translate> | |<translate><!--T:12--> Contains various kinds of console-unique data. Used to generate encryption keys and identifies a console in some cases like the eShop. See also: [[3dbrew:OTP Registers]]</translate> | ||
|<translate>This is required to decrypt a NAND backup on a PC. Sharing this means someone could impersonate your console to Nintendo, so don't post it in a public space!</translate> | |<translate><!--T:13--> This is required to decrypt a NAND backup on a PC. Sharing this means someone could impersonate your console to Nintendo, so don't post it in a public space!</translate> | ||
|- | |- | ||
|<code>SecureInfo_A</code> or <code>SecureInfo_B</code> | |<code>SecureInfo_A</code> or <code>SecureInfo_B</code> | ||
|<code>secinfo</code> | |<code>secinfo</code> | ||
|<code>1:/rw/sys/SecureInfo_A</code> or <code>1:/rw/sys/SecureInfo_B</code> | |<code>1:/rw/sys/SecureInfo_A</code> or <code>1:/rw/sys/SecureInfo_B</code> | ||
|<translate>Used to identify the console in some cases like the eShop.</translate> | |<translate><!--T:14--> Used to identify the console in some cases like the eShop.</translate> | ||
|<translate>Sharing this means someone could impersonate your console to Nintendo, so don't post it in a public space!</translate> | |<translate><!--T:15--> Sharing this means someone could impersonate your console to Nintendo, so don't post it in a public space!</translate> | ||
|} | |} | ||
<translate> | <translate> | ||
== Notes == | == Notes == <!--T:16--> | ||
<!--T:17--> | |||
GodMode9 does not automatically update the essential backup; to manually update it, choose a NAND image (either SysNAND, EmuNAND, or a backup on the SD card), then choose "NAND image options..." -> "Update embedded backup". | GodMode9 does not automatically update the essential backup; to manually update it, choose a NAND image (either SysNAND, EmuNAND, or a backup on the SD card), then choose "NAND image options..." -> "Update embedded backup". | ||
<!--T:18--> | |||
<code>hwcal0</code> and <code>hwcal1</code> were not included in <code>essential.exefs</code> before GodMode9 v1.3.0 ({{Start date and age|2017|08|07}}). | <code>hwcal0</code> and <code>hwcal1</code> were not included in <code>essential.exefs</code> before GodMode9 v1.3.0 ({{Start date and age|2017|08|07}}). | ||
</translate> | </translate> | ||
[[Category:Nintendo 3DS information]] | [[Category:Nintendo 3DS information{{#translation:}}]] | ||