3DS:Game plugins/NTR: Difference between revisions
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{{ | {{shortcut|3DS:PLG}} | ||
NTR is a generally outdated plugin loader. However, it is still necessary to load older plugins in the <code>.plg</code> format. The only way to load NTR on modern CFW setups is using BootNTRSelector. | |||
NTR is a generally outdated plugin loader. However, it is still | |||
== Installing BootNTRSelector == | == Installing BootNTRSelector == | ||
<tabber> | |||
|-|Universal-Updater= | |||
* [[3DS:Universal Updater|Universal Updater]] | === What you need === | ||
* [[3DS:Universal-Updater|Universal-Updater]] | |||
=== Installation === | |||
# Power on your console | |||
# Launch '''Universal-Updater''' from the HOME Menu, or from the Homebrew Launcher | |||
# Select the magnifying glass on the bottom screen, then search for '''BootNTR''' | |||
# Press {{B|A}} while hovering over '''BootNTR''' from the list of homebrew | |||
# select <code>BootNTRSelector.cia</code> | |||
#* If you are on an old 3DS and want to use plugins with extended memory mode games (such as seventh generation Pokémon games and Super Smash Bros.), also get <code>BootNTRSelector_Mode3.cia</code> as you will need to use it for such games | |||
# Select the magnifying glass on the bottom screen, then search for '''Luma3DS''' | |||
# Press {{B|A}} while hovering over '''Luma3DS''' from the list of homebrew | |||
# Choose <code>boot.firm</code> | |||
# Wait until the app(s) finish installing | |||
# Reboot your console | |||
# If you see the Luma3DS configuration menu, enable any options that you need, then press Start | |||
#* Hint: If you don't know what the options are, you don't need them | |||
|-|Manually= | |||
=== | === What you need === | ||
* The latest release of [https://github.com/Nanquitas/BootNTR/releases BootNTRSelector] (BootNTRSelector.cia) | |||
** If you are on an old 3DS and want to use plugins with extended memory mode games (such as seventh generation Pokémon games and Super Smash Bros.), also get <code>BootNTRSelector_Mode3.cia</code> as you will need to use it for such games | |||
* The latest release of [https://github.com/LumaTeam/Luma3DS/releases/latest Luma3DS] (the Luma3DS <code>.zip</code> file) | |||
** Luma3DS v13.0 or higher is required to use BootNTR Selector (or 3GX loader for older versions) | |||
==== | === Installation === | ||
# Insert your SD card into your computer | |||
# Copy the BootNTRSelector <code>.cia</code> file(s) to your SD card | |||
# Copy <code>boot.firm</code> from the Luma3DS <code>.zip</code> to the root of your SD card, replacing <code>boot.firm</code> if it is already there | |||
# Reinsert your SD card into your console and power on | |||
# If you see the Luma3DS configuration menu, enable any options that you need, then press Start | |||
#* Hint: If you don't know what the options are, you don't need them | |||
# Install the BootNTRSelector <code>.cia</code> file(s) using a CIA installer such as [[3DS:FBI|FBI]] | |||
</tabber> | |||
== | == Using NTR plugins == | ||
=== Plugin location === | |||
If you're using the default configuration, NTR will look for plugins in the <code>plugin</code> folder on the root of your SD card. Each plugin must be inside a folder named with a game's Title ID. Inside the folder, place your .plg file. | |||
* You can get the game's title ID from [http://3dsdb.com/ here] (cartridges), [https://hax0kartik.github.io/3dsdb/ here] (digital games), or from the <code>FBI -> Titles</code> menu. For example, Taiko no Tatsujin: Dokodon! Mystery Adventure's title ID is <code>0004000000190E00</code>, so if you wanted to use a plugin for that game, you'd create a folder named <code>0004000000190E00</code> | |||
* The creator of the plugin may have already created a folder with the correct name for you, in which case you can just copy the title ID folder from the plugin's zip/rar/7z archive to the <code>plugin</code> folder | |||
* | * If you want the plugin to run for ''all'' games (for example, for an FPS overlay), create a folder called <code>game</code> inside the <code>plugin</code> folder and place your plugin inside | ||
* | |||
An example directory for a plugin affecting one game would be <code>plugin</code> -> <code>0004000000190E00</code> -> <code>plugin.plg</code>. | |||
An example directory for a plugin affecting all games would be <code>plugin</code> -> <code>game</code> -> <code>plugin.plg</code>. | |||
=== Launching NTR === | === Launching NTR === | ||
# Open the BootNTRSelector app on your home menu | # Open the BootNTRSelector app on your home menu | ||
# Select 3.6 on the version selection screen | # Select 3.6 on the version selection screen | ||
#* Even if the plugin you are using says that it requires another version, try using 3.6 instead. Only use another version if 3.6 will not work | #* Even if the plugin you are using says that it requires another version, try using 3.6 instead. Only use another version if 3.6 will not work | ||
# Launch a game that you have a plugin for. You should see a green flash upon loading the game - that means that the plugin is active | # Launch a game that you have a plugin for. You should see a green flash upon loading the game - that means that the plugin is active | ||
# Look at the information on the plugin's | # Look at the information on the plugin's webpage/README for usage instructions - usage will differ for each plugin | ||
=== Usage notes === | === Usage notes === | ||
* You cannot play more than one game with NTR without rebooting your console. When you are done playing a game, power off your console | |||
* You cannot play more than one game with NTR without rebooting | |||
* You must launch NTR every time you wish to use a plugin | * You must launch NTR every time you wish to use a plugin | ||
* Certain applets, such as the New 3DS's internet browser, may crash if you try to open them while NTR is active | * Certain applets, such as the New 3DS's internet browser, may crash if you try to open them while NTR is active | ||