Wii:History on the Wii hacking scene: Difference between revisions
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Cheating became incredibly easy with homebrews (With GeckoLoader for example), and this made online games unplayable because of the unfairness that came with cheat codes. | Cheating became incredibly easy with homebrews (With GeckoLoader for example), and this made online games unplayable because of the unfairness that came with cheat codes. | ||
=== 4 - How it evolved === | |||
== 2008 == | |||
Wanikoko released several tools, such as his famous Wad manager, SD/USB loader?. | |||
== 2009 == | |||
== 2010 == | |||
== 2011 == | |||
== 2012 == | |||
== 2013 == | |||
== 2014 == | |||
2014 marks the end of the Nintendo WFC, and the beginning of Wiimmfi! | |||
== 2015 == | |||
D2X CIOs was released. | |||
== Sources found:https://gbatemp.net/threads/the-early-history-of-wii-modding.243461/ == | |||
https://gbatemp.net/threads/part-of-the-wii-hacking-history-summer-2008-to-2009.521275/ | https://gbatemp.net/threads/part-of-the-wii-hacking-history-summer-2008-to-2009.521275/ | ||
probably check failoverflow | probably check failoverflow | ||