- Download the latest release of SDCafiine zip.
- Extract and copy the file
sdcafiine.wpsintosd:/wiiu/environments/aroma/plugins
m remove useless noinclude ending tags |
Emphasis on Modpack |
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#Find the title ID for your game. You can find it [http://wiiubrew.org/wiki/Title%20database here]. | #Find the title ID for your game. You can find it [http://wiiubrew.org/wiki/Title%20database here]. | ||
#Create a folder inside of the <code>wiiu/sdcafiine</code> folder you created earlier with the title ID of the game you're modding. | #Create a folder inside of the <code>wiiu/sdcafiine</code> folder you created earlier with the title ID of the game you're modding. | ||
#Create another folder and name it the Modpack name of your choice. | #Create another folder and name it the <code>Modpack</code> name of your choice. | ||
#Drag the <code>content</code> folder of your modpack into the folder you just created. | #Drag the <code>content</code> folder of your modpack into the folder you just created. | ||
#If you want multiple mod packs, create a folder inside of the game ID for each mod pack. | #If you want multiple mod packs, create a folder inside of the game ID for each mod pack. | ||
| Developer(s) | Maschell |
|---|---|
| Console | Wii U |
| Version | v0.1.5 (May 8, 2024; 18 months ago (2024-05-08)) |
| Links | |
| Website | gbatemp.net/threads/sdcafiine.471630 |
| GitHub | wiiu-env/sdcafiine_plugin |
| Download | |
SDCafiine is a mod manager for the Wii U. It can overwrite textures, audio and much more. It can do mods for any title on the Wii U - including system software for things like custom themes or reinjecting life into Wara Wara Plaza.
sdcafiine.wps into sd:/wiiu/environments/aroma/plugins
wiiu folder to the root of the SD card and merge it.
sdcafiine inside the wiiu folder on your SD card.wiiu/sdcafiine folder you created earlier with the title ID of the game you're modding.Modpack name of your choice.content folder of your modpack into the folder you just created.
sdcafiine on the root of your SD card.sdcafiine folder you created earlier with the title ID of the game you're modding.content folder of your modpack into the folder you just created.