Wii:History on the Wii hacking scene: Difference between revisions
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== 2 - The Riivolution == | == 2 - The Riivolution == | ||
After the discovery of an exploit with the game The Legend Of Zelda : Twilight Princess (A.K.A Twilight hack), Wii homebrew became | After the discovery of an exploit with the game The Legend Of Zelda : Twilight Princess (A.K.A Twilight hack), Wii homebrew became easy to setup, which lead to the creation of the famous Homebrew Channel. This is a channel that you would install on your console to make launching homebrews way easier, just copy the files to an SD card and your homebrew will appear on the screen. | ||
Installing the homebrew channel was done using the Hackmii Installer, an app developed by Team Twiizers, BootMii was also included in the Hackmii Installer. | Installing the homebrew channel was done using the Hackmii Installer, an app developed by Team Twiizers, BootMii was also included in the Hackmii Installer. | ||
BootMii is a software that's used as a brick prevention tool, you can either install it as Boot2 (The third Wii boot stage, way safer and brick preventive.) It requires an old enough Wii, or as an IOS (Specifically IOS 254) which is compatible with all Wiis (vWiis are NOT compatible), but it's less efficient for preventing bricks. The main uses of BootMii are : NAND dumping and Brick recovery, these are done using CEIL1NG_CAT (The user interface, wrongly thought as being BootMii itself). | BootMii is a software that's used as a brick prevention tool, you can either install it as Boot2 (The third Wii boot stage, way safer and brick preventive.) It requires an old enough Wii, or as an IOS (Specifically IOS 254) which is compatible with all Wiis (vWiis are NOT compatible), but it's less efficient for preventing bricks. The main uses of BootMii are : NAND dumping and Brick recovery, these are done using CEIL1NG_CAT (The user interface, wrongly thought as being BootMii itself). | ||
=== 3 - Homebrew and piracy, a long story === | |||
When hearing the word homebrew the first thing that comes in mind is piracy (Piracy being a biproduct of homebrew). The Wii didn't escape this rule, piracy started with Wanikoko and their homebrew WAD Installer, which later became WAD Uninstaller and finally changed to WAD Manager. This tool enabled sharing VC and WiiWare WADs between people on the internet. | |||
After that came Wanikoko's cIOSes, these are customized IOSes which enable loading backups using a loader such as Neogamma (Which was the best loader at the time), and they were intended to load your own backups, but lead to sharing pirated games again. | |||
=== 3.1 - The Nintendo WFC and Cheating === | |||
Cheating became incredibly easy with homebrews (With GeckoLoader for example), and this made online games unplayable because of the unfairness that came with cheat codes. | |||
Sources found:https://gbatemp.net/threads/the-early-history-of-wii-modding.243461/ | Sources found:https://gbatemp.net/threads/the-early-history-of-wii-modding.243461/ | ||