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| This tutorial will take you through importing skins of your own in Minecraft: New Nintendo 3DS Edition. Via Luma game patching.
| | '''Mario Kart 8''' is a racing video game for the Wii U. |
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| {{info|text=People will not be able to see your skin in game without your custom skin file}}
| | == Mods == |
| {{info|text=This guide assumes you are on the latest 1.9 update.}}
| |
| ===What You Need===
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| *The latest release of {{GitHub|d0k3/GodMode9/releases/latest|GodMode9}}
| | {| class="wikitable" |
| *A PC that's running windows
| | ! Mod |
| *This specific version of [https://gbatemp.net/attachments/ohana3ds-zip.99223 Ohana3DS]
| | ! Features |
| *A minecraft skin thats 64x64 pixels (64x32 will not work)
| | ! Notes |
| | |- |
| | | [https://gamebanana.com/wips/68919 Mario Kart Generations] |
| | | A modpack featuring 48 custom tracks (that replace the original 48 tracks), custom menus, music & characters |
| | | |
| | |- |
| | | [https://gamebanana.com/mods/49460 CTGP Universe] |
| | | A modpack featuring 17 custom tracks (that replace some original tracks), and 5 custom characters. No longer updated. |
| | | |
| | |} |
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| ===Instructions=== | | == Other resources == |
| ===Section I - Prep Work===
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| #Copy <code>GodMode9.firm</code> from the GodMode9 <code>.zip</code> and put it into <code>sd:/luma/payloads</code>
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| #Extract the Ohana3DS zip anywhere that isn't your SD card
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| #Put the SD card back into your 3DS and enter GodMode9 (Usually START + Power)
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| ===Section II - Getting the skin file===
| | *[[wikipedia:Mario Kart 8|Wikipedia article]] |
| | *[[tcrf:Mario Kart 8|TCRF page]] |
| | *[https://gamebanana.com/games/5709 Mario Kart 8 GameBanana Page] |
| | *[https://mk8.tockdom.com/wiki/Main_Page Custom Mario Kart 8 Wiki] |
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| #Once you've entered GodMode9, enter <code>[A:] SYSNAND SD</code> -> <code>title</code> -> <code>0004000e</code> -> <code>Your regions title ID</code> -> <code>content</code>
| | [[Category:Wii U games]] |
| #*If you are on the US version, <code>Your regions title ID</code> would be <code>001b8700</code>
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| #*If you are on the JPN version, <code>Your regions title ID</code> would be <code>0017fd00</code>
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| #*If you are on the PAL version, <code>Your regions title ID</code> would be <code>0017ca00</code>
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| #Press (A) on 00000010.app
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| #Press (A) on NCCH image options...
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| #Press (A) on Mount image to drive, pressing (A) Yes, if prompted, you should now be inside your game's drive
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| #Enter <code>romfs</code> -> <code>resourcepacks</code> -> <code>skins</code> -> <code>skinpacks</code> -> <code>Your skinpack of choice</code>
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| #*It's recommended going with <code>PVP_Warriors</code>, as it's a free skinpack.
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| #Press (A) on your desired skin
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| #*If going with <code>PVP_Warriors</code>, use <code>tundra_stray.3dst</code> for 4 pixel arm skins, and <code>Forest_Tamer_Slim.3dst</code> for 3 pixel arms skins
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| #Press (A) to <code>Copy to 0:/gm9/out</code>, when it's done, press R + START to turn off your 3DS
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| | |
| ===Section III - Editing the skin===
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| #Insert the SD card from your 3DS into your computer
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| #Navigate to <code>sd:/gm9/out</code>, and copy the <code>.3dst</code> from there to your computer
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| #Launch <code>Ohana3DS.exe</code>
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| #Go to <code>Tools</code> -> <code>BCH texture replacer</code>
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| #Once it's opened, go to <code>File</code> -> <code>Open (O)</code>, and find your <code>.3dst</code>
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| #Click on <code>Texture</code>, you should now see the original skin
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| #Go into a image editor (like GIMP or paint.net)
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| #Open your skin in it, and flip your skin vertically
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| #* The reason we are doing this is because the skin needs to be upside down
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| #Save it
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| #Go back into BCH texture replacer, then press <code>Replace</code>, and find your newly flipped skin file
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| #Once you see your newly repalced skin in BCH texture replacer, go to <code>File</code> -> <code>Save (S)</code>
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| #Once it says "Done!", close out of Ohana3DS
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| #Go back to your SD card directory, then make the following folders in <code>sd:\luma\titles</code>
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| #* <code>Your regions title ID</code> -> <code>romfs</code> -> <code>resourcepacks</code> -> <code>skins</code> -> <code>skinpacks</code> -> <code>Your skinpacks name</code>
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| #**If you are on the US version, <code>Your regions title ID</code> would be <code>00040000001B8700</code>
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| #**If you are on the JPN version, <code>Your regions title ID</code> would be <code>000400000017DS00</code>
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| #**If you are on the PAL version, <code>Your regions title ID</code> would be <code>000400000017CA00</code>
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| #* The root of your SD Card should now look like this
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| #*{{Tree list}}
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| #* [[File:Gnome-media-flash.svg|20px|link=]] (root)
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| #** [[File:Icons8 flat opened folder.svg|20px|link=]] luma
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| #*** [[File:Icons8 flat opened folder.svg|20px|link=]] titles
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| #**** [[File:Icons8 flat opened folder.svg|20px|link=]]000400000017CA00
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| #***** [[File:Icons8 flat opened folder.svg|20px|link=]]romfs
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| #****** [[File:Icons8 flat opened folder.svg|20px|link=]]resourcepacks
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| #******* [[File:Icons8 flat opened folder.svg|20px|link=]]skins
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| #******** [[File:Icons8 flat opened folder.svg|20px|link=]]skinpacks
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| #********* [[File:Icons8 flat opened folder.svg|20px|link=]]Your skinpacks name
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| #********** [[File:Icons8 flat file.svg|20px|link=]] your_skin.3dst
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| #*{{Tree list/end}}
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| # Take out your SD card and put it back into your 3DS
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| # Launch Minecraft: New Nintendo 3DS Edition
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| #Go to the skinpack you modified (If you modified <code>PVP_Warriors</code>, go to Biome Settlers Pack 1)
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| {{success|text=You've successfully replaced a skin with your very own custom one!}}
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