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| {{Infobox homebrew
| | This guide will explain how to transfer game saves between: |
| | developers = FIX94
| |
| | forwii = 1
| |
| | image = Nintendont-icon.png
| |
| | imagealt = Nintendont Logo
| |
| | imagesize = 256px
| |
| | version = 4.431+
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| | releasedate = 2016-12-18
| |
| | website = https://oscwii.org/library/app/nintendont oscwii.org/library/app/nintendont
| |
| | github = FIX94/Nintendont
| |
| }}
| |
| Nintendont is a Wii-mode homebrew application that can be used to play GameCube games, as well as Triforce arcade dumps. Nintendont is an interesting app in that it is like a hybrid between an emulator and a virtual machine - while still running GameCube games near exactly at native quality and performance. Further info can be read [https://gbatemp.net/threads/nintendont.349258/ here].
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| {{info|text=To play games, you are advised to use a large SD card or an external hard drive, flash drives are very sporadic in functionality. See [https://wii.hacks.guide/faq#storage-device-faq storage FAQ].}}
| | * a Wii/Wii U(vWii), |
| | * Dolphin Emulator, |
| | * GameCube memory cards, |
| | * and (Nintendont) emulated memory cards. |
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| |
|
| {{info|text=Make sure your storage device is formatted as FAT32. Do not format it to other file systems like NTFS, exFAT, or WBFS.}}
| | <tabber> |
| | |-| From a Wii/vWii= |
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|
| __TOC__
| | {{#tag:tabber |
| | | To another Wii/vWii= |
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| |
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| === Requirements === | | {{#tag:tabber |
| * A modded Wii
| | | From Data Management= |
| * An SD card or USB device
| |
| * [https://oscwii.org/library/app/Nintendont Nintendont]
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| |
|
| === Installation === | | == What you need == |
| # Download Nintendont and extract it to the root of your SD card or USB drive
| |
| # Insert your SD card or USB device into your Wii, and launch Nintendont from the Homebrew Channel
| |
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| |
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| === Quick Start Guide ===
| | * an SD card formatted to FAT32/MS-DOS |
| ==== Key Features ====
| |
| * You can use various input devices to play GameCube games. These include GameCube controllers (even via a USB adapter), Wii Remote + Nunchuk, Classic Controllers, Wii U Pro Controllers, DK Bongos, USB HID controllers, and potentially more. Game Boy Advance consoles are supported on backward compatible systems if native control is enabled. | |
| * Games can be forced to progressive and widescreen output, similar to Dolphin's widescreen hack.
| |
| * Nintendont has support for virtual memory cards that are saved to an external storage device, from sizes of 51 blocks up to 1019 blocks. Despite this, the recommended max size is 251 blocks per virtual card for maximum compatibility.
| |
| * Backward compatible systems can use retail game discs and/or real memory cards alongside emulated controllers, broadband adapter, memory cards, etc.
| |
| * Broadband adapter and ASCII Keyboard Controller emulation with standard USB ethernet/wifi and USB keyboards. These can be used with custom server patches for online multiplayer in certain games. Ethernet is recommended for LAN multiplayer.
| |
| * Nintendont can be leveraged in either [https://wii.hacks.guide/usb-loaders#wiiflow-lite WiiFlow Lite] or [https://wii.hacks.guide/wii-loaders#usb-loader-gx USB Loader GX] for the loading of GameCube games.
| |
| * Triforce arcade games are supported. Mario Kart Arcade GP Mario Cards and F-Zero AX License Cards can be emulated. Mounting GameCube memory cards in F-Zero AX is not supported. LAN machine linking is not supported. Internal memory is not emulated, so high scores will not save.
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| ==== User Interface ==== | | == Instructions == |
| [[File:Nintendont-UI-082423.png|763x763px]]
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| Nintendont uses a user interface that is mainly controllable and navigable using a controller.
| | # Insert your SD card into your Wii/Wii U. |
| | # In the Wii Menu, select the <code>Wii Options</code> at the bottom left. |
| | # Select <code>Data Management</code> (if on Wii), <code>Save Data</code>, then <code>Wii</code>. |
| | # Select a save you would like to transfer, then select <code>Copy</code>. |
| | #* If the <code>Copy</code> button is greyed out, you will need to [[wiiguide:priiloader|install Priiloader]] to disable the copy protection. |
| | # Repeat the previous step for each save you would like to transfer. |
| | # Once you are finished, put the SD card into your other Wii/Wii U. |
| | # In the Wii Menu, select the <code>Wii Options</code> at the bottom left. |
| | # Select <code>Data Management</code> (if on Wii), <code>Save Data</code>, then <code>Wii</code>. |
| | # Select the <code>SD Card</code> tab at the top right. |
| | # Select one of the saves you have copied to your SD card, then select <code>Copy</code>. |
| | # Repeat the previous step for each save you have copied to your SD card. |
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|
| ==== Properly Launching Games ==== | | {{!}}-{{!}} From SaveGame Manager GX= |
| Games in Nintendont have to be launched from an external device with a specific folder structure. USB storage and SD cards are supported, but USB is recommended for faster speeds.
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| Single-disc games can simply be placed inside the games folder:
| | {{warning|text=Make sure you have installed [[wiiguide:cios|cIOS]] before following this!}} |
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| * <code>device:/games/(game name).iso</code>
| | == What you need == |
|
| |
|
| The expected structure for multi-disc games is as follows: | | * The Homebrew Channel on both systems |
| | * An SD card or USB drive |
| | * [https://oscwii.org/library/app/SaveGame_Manager_GX SaveGame Manager GX] |
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| * <code>device:/games/(game name)/game.iso</code>
| | == Instructions == |
| * <code>device:/games/(game name)/disc2.iso</code> (so on and so forth)
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|
| Here is an example using The Legend of Zelda: The Wind Waker on a USB hard drive:
| | # Extract SaveGame Manager GX to the root of your SD card or USB drive, and put it into your source Wii/Wii U. |
| * <code>USB:/games/The Legend of Zelda: The Wind Waker [GZLE01].iso</code>
| | # Launch the Homebrew Channel, then launch SaveGame Manager GX. |
| | # Ensure that the source is set to Wii. |
| | # Find and select your save, then <code>Extract</code>, then <code>Default</code>. |
| | #* Repeat this for the rest of the saves you would like to copy. |
| | # Press the HOME button and exit SaveGame Manager GX. |
| | # Put the SD card into the target Wii/Wii U. |
| | # Create a new save file for each game. This is needed so that SaveGame Manager GX can overwrite it. |
| | # Launch the Homebrew Channel, and launch SaveGame Manager GX. |
| | # Ensure that the source is set to your SD or USB. |
| | # Select each save you copied and click <code>Install</code>. |
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| ==== BIOS Setup ====
| | }} <!-- wii2wii --> |
| You can use an original GameCube BIOS in Nintendont if you have legally obtained one.
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|
| # Rename the BIOS file <code>iplusa.bin</code>/<code>ipljap.bin</code>/<code>iplpal.bin</code> based on its region.
| | {{!}}-{{!}}To Dolphin Emulator= |
| # Copy it to the root of the storage device that contains your GameCube games.
| |
| # Go into Nintendont settings and verify that `Skip IPL` is turned OFF.
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| Triforce BIOS is also supported and must be extracted from the appropriate game discs. Different versions can be found depending on the game:
| | {{#tag:tabber |
| | | With a NAND backup (Wii)= |
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| * 2.15.0 (SHA1: a2306142ad992ec204e896c65513819536c5bcf8) from the first Triforce Firmware Update Disc (GDT-0011)
| | By importing your NAND backup into Dolphin, you effectively copy everything on your Wii (at the time of the backup). |
| * 2.17.0 (SHA1: a3eabb012db09092300e796f5e2239973ce7b978) from Virtua Striker 4 (GDT-0013 and GDT-0015)
| | This also has the benefit of allowing access to [https://wiimmfi.de/ Wiimmfi], as well as carrying over RiiConnect24 patched channels. |
| * 3.01.2 (SHA1: 61aa40edbd179fe295850946639e2a4b33636b58) from Virtua Striker Ver. 2006 (GDT-0020 and GDT-0021)
| |
| * 3.11.2 (SHA1: 418411ee45a96d2ce585c3940a37608c491142ce) from the second Triforce Firmware Update Disc (GDT-0022), also sometimes labeled Triforce Firmware Update For Compact Flash Box (4.01)
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| Extracting the file differs per game, but you will need a program like GCRebuilder to extract the file from the game disc.
| | {{info|text=If you have already done this, consider the SaveGame Manager GX method to save time.}} |
|
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|
| For the first Triforce Firmware Update Disc, extract the file <code>segaboot.img01</code> and delete the first 1048576 bytes in a hex editor so the file starts with the string <code>GCAM</code>.
| | == What you need == |
|
| |
|
| For Virtua Striker games, extract <code>firm/segaboot.img1</code>.
| | * [[wiiguide:bootmii|a NAND backup]] |
| | * Latest beta version of Dolphin Emulator |
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| |
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| For the second Triforce Firmware Update Disc, extract <code>segaboot.img1</code>.
| | == Instructions == |
|
| |
|
| Once you have this file, place it in the appropriate path:
| | # After [[wiiguide:bootmii|making your NAND backup]], put your SD card into your PC and open Dolphin Emulator. |
| | # Select <code>Tools > Manage NAND... > Import BootMii NAND Backup</code>. |
| | # In the file dialog that opens, go to your SD card and select <code>nand.bin</code>. |
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| |
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| # Rename the BIOS file to <code>segaboot.bin</code>.
| | {{!}}-{{!}}via SaveGame Manager GX= |
| # Copy it to the root of the storage device that contains your Triforce games.
| |
| # Go into Nintendont settings and verify that `Skip IPL` is turned OFF.
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| === Memory Cards === | | {{warning|text=Make sure you have installed [[wiiguide:cios|cIOS]] before following this!}} |
| By default, games will be given their own memory cards in the <code>saves</code> folder on the storage device Nintendont is installed on. If the Memcard Multi option is enabled, every NTSC/PAL game will share one memory card named <code>ninmem.raw</code> while NTSC-J games save to <code>ninmemj.raw</code>. A second memory card can be mounted if another valid memory card file is present and appropriately named. This second card must be named <code>(game id)_b.raw</code>, <code>ninmemb.raw</code>, or <code>ninmemjb.raw</code> depending on which first-slot card would be read. If both cards combined would be above 16 megabytes, the slot B card will not be loaded.
| |
| Saves can be extracted, injected, or otherwise managed in the Dolphin Emulator's memory card manager.
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|
| ==== Using a HID USB controller with Nintendont ==== | | == What you need == |
| By default, Nintendont selects a controller configuration from an internal list of already mapped controllers. If yours does not automatically work, make sure to check the supported controller list in the article at the top of the page. If you still want to check anyway, you can use [https://oscwii.org/library/app/HIDTest HIDTest] to determine whether or not your controller will be detected and work with Nintendont.
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| ==== Button combinations for Nintendont in-game ====
| | * The Homebrew Channel on your Wii/vWii |
| Restart: Resets the game and returns to game's title screen.
| | * [https://oscwii.org/library/app/SaveGame_Manager_GX SaveGame Manager GX] |
| | * An SD card or USB drive |
| | * Latest beta version of Dolphin Emulator |
|
| |
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| Shutdown: Exits Nintendont and returns to the loader.
| | == Instructions == |
|
| |
|
| Some games may have native button combinations to reset.
| | # On your Wii/Wii U, launch the Homebrew Channel, then launch SaveGame Manager GX. |
| | # Find and select the save you would like to transfer, select <code>Extract</code>, then select <code>Default</code>. |
| | #* Repeat this for all the saves you would like to transferred. |
| | # Once you have extracted all your save files, press HOME and exit SaveGame Manager GX. |
| | # Insert your SD card or USB drive into your PC. |
| | # Open Dolphin Emulator. |
| | # Select <code>Tools > Import Wii Save...</code>. |
| | # In the file dialog that opens, go to the <code>savegames</code> folder on your SD or USB, and select each <code>.bin</code> file inside it. |
|
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|
| '''GameCube Controller:'''
| | {{info|text=Unfortunately, you can only select one at a time, so you must repeat the last step for each .bin file.}} |
| * Restart: R+Z+Start
| |
| * Shutdown: R+Z+B+Down (D-pad)
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| '''Wiimote + Nunchuck or Classic Controller:'''
| | }} <!-- wii2dol --> |
| * Shutdown: HOME button
| | }} <!-- from wii --> |
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| |
|
| '''USB HID controller or adapter:'''
| | |-| From Dolphin Emulator= |
|
| |
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| You can define the Shutdown button's combination yourself.
| | {{info|text=All methods here assume you have the [https://dolphin-emu.org/download latest Beta or Development version of Dolphin Emulator].}} |
|
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|
| The Power button is defined in the controller.ini or in the correct controllers/PID_VID.ini file used by your gamepad.
| | {{#tag:tabber |
| | | To a Wii/vWii= |
|
| |
|
| Most commonly used combo with default HID settings:
| | {{#tag:tabber |
| | | via Data Management= |
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| |
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| * Shutdown: L+R+Z+Start
| | == What you need == |
|
| |
|
| Pressing Select on any controller will rotate the face buttons' inputs clockwise for that controller.
| | * an SD card |
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| == See also == | | == Instructions == |
| * [[gbatempwiki:Nintendont Compatibility List|Nintendont compatibility list on GBAtemp wiki]] | | |
| | # Open Dolphin Emulator. |
| | # If you exporting a select game's save, right click the game inside the Dolphin window and select <code>Export Wii Save</code>. |
| | #* If you are exporting all your Wii saves from Dolphin, select <code>Tools > Export All Wii Saves</code>. |
| | #* [[File:Export-wiisave.png|400x400px]] |
| | # In the folder dialog that pops up, select your SD card. (Don't go inside any other folder!) |
| | # Safely eject your SD card, then put it into your Wii/Wii U. |
| | #* If on a Wii U, be sure to launch Wii Mode. |
| | # Select the <code>Wii Options</code> button at the bottom left. |
| | # Select <code>Data Management</code> (if on Wii), <code>Save Data</code>, then <code>Wii</code>. |
| | # Go to the <code>SD Card</code> tab at the top right. |
| | # Select each save that you would like to copy to your Wii/Wii U and select <code>Copy</code>. |
| | |
| | {{!}}-{{!}}via SaveGame Manager GX= |
| | |
| | {{warning|text=Make sure you have installed [[wiiguide:cios|cIOS]] before following this!}} |
| | |
| | == What you need == |
| | |
| | * The Homebrew Channel on your Wii/vWii |
| | * An SD card or USB drive |
| | * [https://oscwii.org/library/app/SaveGame_Manager_GX SaveGame Manager GX] |
| | |
| | == Instructions == |
| | |
| | # Open Dolphin Emulator. |
| | # If you exporting a select game's save, right click the game inside the Dolphin window and select <code>Export Wii Save</code>. |
| | #* If you are exporting all your Wii saves from Dolphin, select <code>Tools > Export All Wii Saves</code>. |
| | # In the folder dialog that pops up, select your SD card/USB drive. (don't go inside any other folder!) |
| | # Safely eject your SD card/USB drive, then put it into your Wii/Wii U. |
| | #* If on a Wii U, be sure to launch Wii Mode. |
| | # Launch the Homebrew Channel, then launch SaveGame Manager GX. |
| | # Ensure that the source is set to your SD or USB. |
| | # Select each save and click <code>Install</code>. |
| | |
| | }} <!-- dolphin-wii --> |
| | |
| | {{!}}-{{!}}To a GameCube memory card= |
| | |
| | == What you need == |
| | |
| | * a Wii with GameCube ports and the Homebrew Channel installed |
| | * An SD card or USB drive |
| | * [https://oscwii.org/library/app/gcmm GCMM] |
| | |
| | == Instructions == |
| | |
| | {{info|text=If Dolphin is set to use a <code>.raw</code> memory card, use <code>Tools > Memory Card Manager</code> to export your desired saves to <code>.gci</code>.}} |
| | |
| | # Open Dolphin Emulator. |
| | # In the main menu, select <code>File > Open User Folder</code>. |
| | #* [[File:Dolphin-user-folder.png|400x400px]] |
| | # In the folder that opens, navigate to <code>GC > [Save region] > Card A</code>. |
| | # Copy the <code>.gci</code> files you would like to put on your Memory Card. |
| | # Create a folder named <code>MCBACKUP</code> on your SD card or USB drive, and place the <code>.gci</code> files you copied into it. |
| | #* [[File:Dolphin-emu-memcard-manager.png|400x400px]] |
| | # Download and extract GCMM to the root of your SD card or USB drive. |
| | # Safely eject the SD/USB from your PC, then insert it into your Wii. |
| | # Launch the Homebrew Channel, then launch GCMM. |
| | # Select the device you have copied the <code>.gci</code> files to. |
| | #* [[File:Gcmm-select-device.jpg|400x400px]] |
| | # Press <code>+</code>/<code>X</code> to enter Restore mode. |
| | #* [[File:Gcmm-menu.jpg|400x400px]] |
| | # Select the slot that has your Memory card. |
| | #* [[File:Gcmm-mem-select.jpg|400x400px]] |
| | # Select the save you would like to restore. |
| | #* If you would like to restore all the saves in <code>MCBACKUP</code>, press <code>1</code>/<code>R</code>. |
| | #* [[File:Gcmm-restore-save.jpg|400x400px]] |
| | # When restoration is complete, press any button to continue. |
| | |
| | {{!}}-{{!}}To Nintendont= |
| | |
| | == Instructions == |
| | |
| | # Open Dolphin Emulator and select <code>Tools > Memory Card Manager</code> from the main menu. |
| | # Click the <code>Open</code> button next to Slot B. |
| | # Go to the <code>saves</code> folder on your SD card or USB drive, and select the <code>.raw</code> file named after the game's ID. |
| | #* If you do not already have a save on Nintendont, select <code>Create</code> and set the Card size to 251 blocks. |
| | #* If you are using one memory card for all games, open the <code>ninmem.raw</code>/<code>ninmemj.raw</code> file on the root of your SD/USB. |
| | # If Dolphin is storing your saves in a GCI folder (default): |
| | #* Click <code>Switch to B</code>. |
| | #* Click <code>Import</code>, and navigate to <code><REGION>/Card A/</code>. |
| | #* Select the <code>.gci</code> file(s) you would like to import. Otherwise, if Dolphin is storing your saves in a <code>.raw</code> file. simply select your saves on the left side and select <code>Copy to B</code>. |
| | |
| | }} <!-- dolphin --> |
| | |
| | |-| From a GameCube memory card= |
| | |
| | {{warning|text=All methods here require a Wii with GameCube ports.}} |
| | |
| | {{#tag:tabber |
| | | To Dolphin Emulator= |
| | |
| | == What you need == |
| | |
| | * [https://oscwii.org/library/app/gcmm GCMM] |
| | |
| | == Instructions == |
| | |
| | # Download and extract GCMM to the root of your SD card or USB drive. |
| | # Safely eject the SD/USB from your PC, then put it into your Wii. |
| | # Launch the Homebrew Channel, then launch GCMM. |
| | # Select the device you would like to copy the save file to. |
| | #* [[File:Gcmm-select-device.jpg|400x400px]] |
| | # Press <code>B</code> and <code>-</code>/<code>L</code> and <code>Y</code> to enter Raw backup mode. |
| | #* [[File:Gcmm-menu.jpg|400x400px]] |
| | # Select the slot that has your memory card. |
| | #* [[File:Gcmm-mem-select.jpg|400x400px]] |
| | # When the dump is complete, press any key to continue. |
| | # Press HOME/START to exit GCMM. |
| | # Insert your SD card/USB drive into your PC. |
| | # Open Dolphin Emulator, and select <code>Tools > Memory Card Manager</code> from the main menu. |
| | # Click <code>Open</code> next to slot B. |
| | # Go into the <code>MCBACKUP</code> folder on your SD/USB, and open the newly created <code>.raw</code> file. |
| | # Click <code>Switch to B</code>. |
| | # If Dolphin is set to store saves in a GCI folder (default): |
| | #* Select the saves you would like to copy. |
| | #* Click <code>Export as .gci</code>. |
| | #* Export the <code>.gci</code> files to <code><REGION>/Card A/</code>. |
| | # Otherwise, if Dolphin is set to store saves in a <code>.raw</code> file, |
| | #* Select the saves you would like to copy. |
| | #* Click <code>Copy to A</code>. |
| | |
| | {{!}}-{{!}}To Nintendont= |
| | |
| | == What you need == |
| | |
| | * [https://oscwii.org/library/app/gcmm GCMM] |
| | |
| | == Instructions == |
| | |
| | # Download and extract GCMM to the root of your SD card or USB drive. |
| | # Safely eject the SD/USB from your PC, then put it into your Wii. |
| | # Launch the Homebrew Channel, then launch GCMM. |
| | # Select the device you would like to copy the save file to. |
| | #* [[File:Gcmm-select-device.jpg|400x400px]] |
| | # Press <code>B</code> and <code>-</code>/<code>L</code> and <code>Y</code> to enter Raw backup mode. |
| | #* [[File:Gcmm-menu.jpg|400x400px]] |
| | # Select the slot that has your memory card. |
| | #* [[File:Gcmm-mem-select.jpg|400x400px]] |
| | # When the dump is complete, press any key to continue. |
| | # Press HOME/START to exit GCMM. |
| | # Insert your SD card/USB drive into your PC. |
| | # Copy the <code>.raw</code> file inside <code>MCBACKUP</code> to the root of the device used for Nintendont and name it <code>ninmem.raw</code>. |
| | #* If your games are Japanese, Nintendont will use <code>ninmemj.raw</code>, because Japanese games do not play very nicely when there are other region saves present. |
| | # Launch Nintendont and set Memcard emulation to multi [ ? ] |
| | |
| | {{!}}-{{!}}To another memory card= |
| | |
| | == What you need == |
| | |
| | * a Wii |
| | |
| | == Instructions == |
| | |
| | # Insert both memory cards into your Wii. |
| | # Launch the Wii menu and select the Wii Options button at the bottom left. |
| | #* [[File:Wii-options.png|400x400px]] |
| | # Select <code>Data Management > Save Data > Nintendo GameCube</code>. |
| | # Select the save you would like to copy and select <code>Copy</code>. |
| | #* [[File:Gc-data-management.png|400x400px]] |
| | |
| | }} <!-- gamecube memory card --> |
| | |
| | |-| From Nintendont= |
| | |
| | {{#tag:tabber |
| | | To Dolphin Emulator= |
| | |
| | == What you need == |
| | |
| | * Latest beta or Development version of Dolphin Emulator |
| | |
| | == Instructions == |
| | |
| | # Insert your SD card or USB drive into your PC. |
| | # Open Dolphin Emulator, and select <code>Tools > Memory Card Manager</code> from the main menu. |
| | # Click <code>Open</code> next to slot B. |
| | # Navigate to the <code>saves</code> folder on your SD/USB, and open the <code>.raw</code> file named after the game ID of your game. |
| | # Click <code>Switch to B</code>. |
| | # If Dolphin is set to store saves in a GCI folder (default): |
| | #* Select the saves you would like to copy. |
| | #* Click <code>Export as .gci</code>. |
| | #* Export the <code>.gci</code> files to <code><REGION>/Card A/</code>. |
| | # Otherwise, if Dolphin is set to store saves in a <code>.raw</code> file: |
| | #* Select the saves you would like to copy. |
| | #* Click <code>Copy to A</code>. |
| | |
| | {{!}}-{{!}}To a memory card= |
| | |
| | == What you need == |
| | |
| | * The Homebrew Channel installed on your Wii |
| | * An SD card or USB drive |
| | * [https://oscwii.org/library/app/gcmm GCMM] |
| | |
| | == Individual memcards (.gci files) == |
| | |
| | # Insert your SD card or USB drive into your PC. |
| | # Create a folder named <code>MCBACKUP</code>. |
| | # Copy the <code>.gci</code> files inside the <code>saves</code> folder to the <code>MCBACKUP</code> folder. |
| | # Download and extract GCMM to the root of your SD card or USB drive. |
| | # Safely eject the SD/USB from your PC, then insert it into your Wii. |
| | # Launch the Homebrew Channel, then launch GCMM. |
| | # Select the device you have copied the <code>.gci</code> files to. |
| | #* [[File:Gcmm-select-device.jpg|400x400px]] |
| | # Press <code>+</code>/<code>X</code> to enter Restore mode. |
| | #* [[File:Gcmm-menu.jpg|400x400px]] |
| | # Select the slot that has your Memory card. |
| | #* [[File:Gcmm-mem-select.jpg|400x400px]] |
| | # Select the save you would like to restore. |
| | #* If you would like to restore all the saves in <code>MCBACKUP</code>, press <code>1</code>/<code>R</code>. |
| | #* [[File:Gcmm-restore-save.jpg|400x400px]] |
| | # When restoration is complete, press any button to continue. |
| | |
| | }} <!-- nintendont --> |
| | |
| | </tabber> |