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3DS:TWLFix/Manual and Wii:Nintendont: Difference between pages

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==Required Reading==
{{Infobox homebrew
If [[3DS:TWLFix|TWLFix]] and [[3DS:TWLFix/Alternate|CompleteDSiWareUninstaller]] both do not work, you may have better luck forcibly deleting the DS mode system titles and then reinstalling copies of them that are known to not be corrupt.
| developers = FIX94
| forwii = 1
| image = Nintendont-icon.png
| imagealt = Nintendont Logo
| imagesize = 256px
| version = 4.431+
| releasedate = 2016-12-18
| website = https://oscwii.org/library/app/nintendont oscwii.org/library/app/nintendont
| github = FIX94/Nintendont
}}
Nintendont is a Wii-mode homebrew application that can be used to play GameCube games, as well as Triforce arcade dumps. Nintendont is an interesting app in that it is like a hybrid between an emulator and a virtual machine - while still running GameCube games near exactly at native quality and performance. Further info can be read [https://gbatemp.net/threads/nintendont.349258/ here].


{{warning|Do not try this guide unless '''both''' TWLFix and CompleteDSIWareUninstaller fail '''even after a system update'''.
{{info|text=To play games, you are advised to use a large SD card or an external hard drive, flash drives are very sporadic in functionality. See [https://wii.hacks.guide/faq#storage-device-faq storage FAQ].}}
<br>There is some evidence that this guide might block your console from redownloading TWL Version Data from official sources, in which case you would have to use the CIA linked here if its DS mode broke a second time.}}


==Instructions==
{{info|text=Make sure your storage device is formatted as FAT32. Do not format it to other file systems like NTFS, exFAT, or WBFS.}}
=== Section I - Prep Work ===


In this section, you will download known clean versions of the DS titles and prepare them for installation.
__TOC__


# Using a torrent client such as qBitTorrent, Deluge, or Transmission, download the four following <code>.cia</code> files from their magnet links
=== Requirements ===
#* {{Magnet|link=magnet:?xt=urn:btih:4A106681407FEDE5DE95CC8BDA635432481F6B5D|text=TWL Version Data}}
* A modded Wii
#*  {{Magnet|link=magnet:?xt=urn:btih:2B9DF8496922F2546DFB0B01220068CE53C19D3D|text=DS Internet}}
* An SD card or USB device
#* {{Magnet|link=magnet:?xt=urn:btih:B581D3C5D98F5E621FDDFC1CE5704BB45BF05A8C|text=DS Download Play}}
* [https://oscwii.org/library/app/Nintendont Nintendont]
#* {{Magnet|link=magnet:?xt=urn:btih:7B90D506AD032A581A00035616EAA17A68C48EFF|text=Nintendo DS Cart Whitelist}}
# Depending on whether your 3DS is a new model or an old, download '''one''' of these two <code>.cia</code>s from its magnet link
#* {{Magnet|link=magnet:?xt=urn:btih:EAB8558C97B18B1F329A2BFCC3C899B84C082A27|text=New 3DS TWL_FIRM}}
#*  {{Magnet|link=magnet:?xt=urn:btih:17511EADB6E6F3FF22D04F90644E37BD2D96CA43|text=Old 3DS TWL_FIRM}}
#* If you are not sure of your console's model, check whether it has two shoulder buttons or four - a new model has four buttons ({{B|L|ZL|ZR|R}}), and an old model has two {{B|L|R}}
# Move any files currently inside the folder <code>sd:/cias</code> onto your PC (make it if it doesn't exist), then copy the five downloaded <code>.cia</code>s into that folder
# Insert your SD into your 3DS


=== Section II - Manual TWLFix ===
=== Installation ===
# Download Nintendont and extract it to the root of your SD card or USB drive
# Insert your SD card or USB device into your Wii, and launch Nintendont from the Homebrew Channel


In this section, you will delete the DS titles and then install the known clean versions.
=== Quick Start Guide ===
==== Key Features ====
* You can use various input devices to play GameCube games. These include GameCube controllers (even via a USB adapter), Wii Remote + Nunchuk, Classic Controllers, Wii U Pro Controllers, DK Bongos, USB HID controllers, and potentially more. Game Boy Advance consoles are supported on backward compatible systems if native control is enabled.
* Games can be forced to progressive and widescreen output, similar to Dolphin's widescreen hack.
* Nintendont has support for virtual memory cards that are saved to an external storage device, from sizes of 51 blocks up to 1019 blocks. Despite this, the recommended max size is 251 blocks per virtual card for maximum compatibility.
* Backward compatible systems can use retail game discs and/or real memory cards alongside emulated controllers, broadband adapter, memory cards, etc.
* Broadband adapter and ASCII Keyboard Controller emulation with standard USB ethernet/wifi and USB keyboards. These can be used with custom server patches for online multiplayer in certain games. Ethernet is recommended for LAN multiplayer.
* Nintendont can be leveraged in either [https://wii.hacks.guide/usb-loaders#wiiflow-lite WiiFlow Lite] or [https://wii.hacks.guide/wii-loaders#usb-loader-gx USB Loader GX] for the loading of GameCube games.
* Triforce arcade games are supported. Mario Kart Arcade GP Mario Cards and F-Zero AX License Cards can be emulated. Mounting GameCube memory cards in F-Zero AX is not supported. LAN machine linking is not supported. Internal memory is not emulated, so high scores will not save.


# Power on, open FBI, and go into '''Titles'''
==== User Interface ====
# Once all titles have loaded in, go to the bottom where titles colored in purple text appear
[[File:Nintendont-UI-082423.png|763x763px]]
# <code>Delete title and ticket</code> for the following titles:
Nintendont uses a user interface that is mainly controllable and navigable using a controller.
#* <code>0004800F484E4C41</code> (TWL Version Data)
 
#* <code>0004800F484E4841</code> (Nintendo DS Cart Whitelist)
==== Properly Launching Games ====
#* <code>DS Download Play</code>
Games in Nintendont have to be launched from an external device with a specific folder structure. USB storage and SD cards are supported, but USB is recommended for faster speeds.
#* <code>Nintendo DSi™</code>
 
#* New 3DS only: <code>0004013820000102</code> (New3DS TWL_FIRM)
Single-disc games can simply be placed inside the games folder:
#* Old 3DS only: <code>0004013800000102</code> (TWL_FIRM)
 
# Back out of '''Titles''', go into '''SDCARD''', and go into the <code>cias</code> folder
* <code>device:/games/(game name).iso</code>
# Choose <code><nowiki><current directory></nowiki></code> and then <code>Install all titles</code>
 
#* If any of the titles give an error during installation, skip them and attempt to install them individually. If they still give an error, ask for help and state the error code
The expected structure for multi-disc games is as follows:
# Back out of '''SDCARD''', go into '''Titles''', and scroll to the bottom. Ensure all of the titles you deleted in Step 3 are now present. If they are not, restart again from Step 3
 
# Exit FBI, then power off your console and power on again
* <code>device:/games/(game name)/game.iso</code>
# Attempt to open either a DS game, DSiWare, or Download Play -> Nintendo DS
* <code>device:/games/(game name)/disc2.iso</code> (so on and so forth)
#* If DS mode still does not work, follow the [[3DS:DSU|DS mode unbrick]] page
 
Here is an example using The Legend of Zelda: The Wind Waker on a USB hard drive:
* <code>USB:/games/The Legend of Zelda: The Wind Waker [GZLE01].iso</code>
 
==== BIOS Setup ====
You can use an original GameCube BIOS in Nintendont if you have legally obtained one.
 
# Rename the BIOS file <code>iplusa.bin</code>/<code>ipljap.bin</code>/<code>iplpal.bin</code> based on its region.
# Copy it to the root of the storage device that contains your GameCube games.
# Go into Nintendont settings and verify that `Skip IPL` is turned OFF.
 
Triforce BIOS is also supported and must be extracted from the appropriate game discs. Different versions can be found depending on the game:
 
* 2.15.0 (SHA1: a2306142ad992ec204e896c65513819536c5bcf8) from the first Triforce Firmware Update Disc (GDT-0011)
* 2.17.0 (SHA1: a3eabb012db09092300e796f5e2239973ce7b978) from Virtua Striker 4 (GDT-0013 and GDT-0015)
* 3.01.2 (SHA1: 61aa40edbd179fe295850946639e2a4b33636b58) from Virtua Striker Ver. 2006 (GDT-0020 and GDT-0021)
* 3.11.2 (SHA1: 418411ee45a96d2ce585c3940a37608c491142ce) from the second Triforce Firmware Update Disc (GDT-0022), also sometimes labeled Triforce Firmware Update For Compact Flash Box (4.01)
 
Extracting the file differs per game, but you will need a program like GCRebuilder to extract the file from the game disc.
 
For the first Triforce Firmware Update Disc, extract the file <code>segaboot.img01</code> and delete the first 1048576 bytes in a hex editor so the file starts with the string <code>GCAM</code>.
 
For Virtua Striker games, extract <code>firm/segaboot.img1</code>.
 
For the second Triforce Firmware Update Disc, extract <code>segaboot.img1</code>.
 
Once you have this file, place it in the appropriate path:
 
# Rename the BIOS file to <code>segaboot.bin</code>.
# Copy it to the root of the storage device that contains your Triforce games.
# Go into Nintendont settings and verify that `Skip IPL` is turned OFF.
 
=== Memory Cards ===
By default, games will be given their own memory cards in the <code>saves</code> folder on the storage device Nintendont is installed on. If the Memcard Multi option is enabled, every NTSC/PAL game will share one memory card named <code>ninmem.raw</code> while NTSC-J games save to <code>ninmemj.raw</code>. A second memory card can be mounted if another valid memory card file is present and appropriately named. This second card must be named <code>(game id)_b.raw</code>, <code>ninmemb.raw</code>, or <code>ninmemjb.raw</code> depending on which first-slot card would be read. If both cards combined would be above 16 megabytes, the slot B card will not be loaded.
Saves can be extracted, injected, or otherwise managed in the Dolphin Emulator's memory card manager.
 
==== Using a HID USB controller with Nintendont ====
By default, Nintendont selects a controller configuration from an internal list of already mapped controllers. If yours does not automatically work, make sure to check the supported controller list in the article at the top of the page. If you still want to check anyway, you can use [https://oscwii.org/library/app/HIDTest HIDTest] to determine whether or not your controller will be detected and work with Nintendont.
 
==== Button combinations for Nintendont in-game ====
Restart: Resets the game and returns to game's title screen.
 
Shutdown: Exits Nintendont and returns to the loader.
 
Some games may have native button combinations to reset.
 
'''GameCube Controller:'''
* Restart: R+Z+Start
* Shutdown: R+Z+B+Down (D-pad)
 
'''Wiimote + Nunchuck or Classic Controller:'''
* Shutdown: HOME button
 
'''USB HID controller or adapter:'''
 
You can define the Shutdown button's combination yourself.
 
The Power button is defined in the controller.ini or in the correct controllers/PID_VID.ini file used by your gamepad.
 
Most commonly used combo with default HID settings:
 
* Shutdown: L+R+Z+Start
 
Pressing Select on any controller will rotate the face buttons' inputs clockwise for that controller.
 
== See also ==
* [[gbatempwiki:Nintendont Compatibility List|Nintendont compatibility list on GBAtemp wiki]]

Revision as of 14:44, 30 May 2024

Nintendont is a Wii-mode homebrew application that can be used to play GameCube games, as well as Triforce arcade dumps. Nintendont is an interesting app in that it is like a hybrid between an emulator and a virtual machine - while still running GameCube games near exactly at native quality and performance. Further info can be read here.

Info icon To play games, you are advised to use a large SD card or an external hard drive, flash drives are very sporadic in functionality. See storage FAQ.
Info icon Make sure your storage device is formatted as FAT32. Do not format it to other file systems like NTFS, exFAT, or WBFS.

Requirements

Installation

  1. Download Nintendont and extract it to the root of your SD card or USB drive
  2. Insert your SD card or USB device into your Wii, and launch Nintendont from the Homebrew Channel

Quick Start Guide

Key Features

  • You can use various input devices to play GameCube games. These include GameCube controllers (even via a USB adapter), Wii Remote + Nunchuk, Classic Controllers, Wii U Pro Controllers, DK Bongos, USB HID controllers, and potentially more. Game Boy Advance consoles are supported on backward compatible systems if native control is enabled.
  • Games can be forced to progressive and widescreen output, similar to Dolphin's widescreen hack.
  • Nintendont has support for virtual memory cards that are saved to an external storage device, from sizes of 51 blocks up to 1019 blocks. Despite this, the recommended max size is 251 blocks per virtual card for maximum compatibility.
  • Backward compatible systems can use retail game discs and/or real memory cards alongside emulated controllers, broadband adapter, memory cards, etc.
  • Broadband adapter and ASCII Keyboard Controller emulation with standard USB ethernet/wifi and USB keyboards. These can be used with custom server patches for online multiplayer in certain games. Ethernet is recommended for LAN multiplayer.
  • Nintendont can be leveraged in either WiiFlow Lite or USB Loader GX for the loading of GameCube games.
  • Triforce arcade games are supported. Mario Kart Arcade GP Mario Cards and F-Zero AX License Cards can be emulated. Mounting GameCube memory cards in F-Zero AX is not supported. LAN machine linking is not supported. Internal memory is not emulated, so high scores will not save.

User Interface

Nintendont uses a user interface that is mainly controllable and navigable using a controller.

Properly Launching Games

Games in Nintendont have to be launched from an external device with a specific folder structure. USB storage and SD cards are supported, but USB is recommended for faster speeds.

Single-disc games can simply be placed inside the games folder:

  • device:/games/(game name).iso

The expected structure for multi-disc games is as follows:

  • device:/games/(game name)/game.iso
  • device:/games/(game name)/disc2.iso (so on and so forth)

Here is an example using The Legend of Zelda: The Wind Waker on a USB hard drive:

  • USB:/games/The Legend of Zelda: The Wind Waker [GZLE01].iso

BIOS Setup

You can use an original GameCube BIOS in Nintendont if you have legally obtained one.

  1. Rename the BIOS file iplusa.bin/ipljap.bin/iplpal.bin based on its region.
  2. Copy it to the root of the storage device that contains your GameCube games.
  3. Go into Nintendont settings and verify that `Skip IPL` is turned OFF.

Triforce BIOS is also supported and must be extracted from the appropriate game discs. Different versions can be found depending on the game:

  • 2.15.0 (SHA1: a2306142ad992ec204e896c65513819536c5bcf8) from the first Triforce Firmware Update Disc (GDT-0011)
  • 2.17.0 (SHA1: a3eabb012db09092300e796f5e2239973ce7b978) from Virtua Striker 4 (GDT-0013 and GDT-0015)
  • 3.01.2 (SHA1: 61aa40edbd179fe295850946639e2a4b33636b58) from Virtua Striker Ver. 2006 (GDT-0020 and GDT-0021)
  • 3.11.2 (SHA1: 418411ee45a96d2ce585c3940a37608c491142ce) from the second Triforce Firmware Update Disc (GDT-0022), also sometimes labeled Triforce Firmware Update For Compact Flash Box (4.01)

Extracting the file differs per game, but you will need a program like GCRebuilder to extract the file from the game disc.

For the first Triforce Firmware Update Disc, extract the file segaboot.img01 and delete the first 1048576 bytes in a hex editor so the file starts with the string GCAM.

For Virtua Striker games, extract firm/segaboot.img1.

For the second Triforce Firmware Update Disc, extract segaboot.img1.

Once you have this file, place it in the appropriate path:

  1. Rename the BIOS file to segaboot.bin.
  2. Copy it to the root of the storage device that contains your Triforce games.
  3. Go into Nintendont settings and verify that `Skip IPL` is turned OFF.

Memory Cards

By default, games will be given their own memory cards in the saves folder on the storage device Nintendont is installed on. If the Memcard Multi option is enabled, every NTSC/PAL game will share one memory card named ninmem.raw while NTSC-J games save to ninmemj.raw. A second memory card can be mounted if another valid memory card file is present and appropriately named. This second card must be named (game id)_b.raw, ninmemb.raw, or ninmemjb.raw depending on which first-slot card would be read. If both cards combined would be above 16 megabytes, the slot B card will not be loaded. Saves can be extracted, injected, or otherwise managed in the Dolphin Emulator's memory card manager.

Using a HID USB controller with Nintendont

By default, Nintendont selects a controller configuration from an internal list of already mapped controllers. If yours does not automatically work, make sure to check the supported controller list in the article at the top of the page. If you still want to check anyway, you can use HIDTest to determine whether or not your controller will be detected and work with Nintendont.

Button combinations for Nintendont in-game

Restart: Resets the game and returns to game's title screen.

Shutdown: Exits Nintendont and returns to the loader.

Some games may have native button combinations to reset.

GameCube Controller:

  • Restart: R+Z+Start
  • Shutdown: R+Z+B+Down (D-pad)

Wiimote + Nunchuck or Classic Controller:

  • Shutdown: HOME button

USB HID controller or adapter:

You can define the Shutdown button's combination yourself.

The Power button is defined in the controller.ini or in the correct controllers/PID_VID.ini file used by your gamepad.

Most commonly used combo with default HID settings:

  • Shutdown: L+R+Z+Start

Pressing Select on any controller will rotate the face buttons' inputs clockwise for that controller.

See also