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Wii U:Common Issues and Fixes: Difference between revisions

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(Created page with "Running into Issues with homebrew? This page will show you how to troubleshoot errors during the exploit and when using apps. == Browser errors == * '''FSGetMountSource failed:''' No SD Card detected. Re-insert the SD and try again. This could also mean that the SD card is locked (Slider is down instead of up) or the SD card label is "WIIU", which is stated in the guide causes conflict. If it's not any of these issues, try blowing into the slot or use compressed air. Pi...")
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== Browser errors ==
== Browser errors ==
=== FSGetMountSource failed: Please insert a FAT32 SD Card: ===
* '''FSGetMountSource failed:''' No SD Card detected. Re-insert the SD and try again. This could also mean that the SD card is locked (Slider is down instead of up) or the SD card label is "WIIU", which is stated in the guide causes conflict. If it's not any of these issues, try blowing into the slot or use compressed air. Pins may be dusty inside.
No SD Card detected. Re-insert the SD and try again. This could also mean that the SD card is locked (Slider is down instead of up) or the SD card label is "wiiu" (casing does not matter), which is stated in the guide causes conflict. If it's not any of these issues, try blowing into the slot (not recommended) or use compressed air. Pins may be dusty inside.


=== FSOpenFile failed [...] payload.elf: ===
* '''FSOpenFile failed [...] payload.elf:''' Missing payload file on SD. Make sure you have payload.elf in the wiiu folder, amd the wiiu folder on the root of the SD card.  
Missing payload file on SD. Make sure you have payload.elf in the wiiu folder, and the wiiu folder on the root of the SD card.  


=== FSOpenFile failed/-11 after launching Mii Maker: ===
*'''FSOpenFile failed/-11 after launching Mii Maker:''' Missing homebrew_launcher on SD. Make sure you have homebrew_launcher.elf in the /wiiu/apps/homebrew_launcher folder.
Missing the Homebrew Launcher on the SD card. Make sure you have <code>homebrew_launcher.elf</code> in the <code>sd:/wiiu/apps/homebrew_launcher</code> folder.


=== SD Mount Failed: ===
*'''SD Mount Failed:''' The console recognizes the SD card but could not mount it. Make sure it is formatted properly. Also, your SD card is more compatible with reputable brands (i.e. SanDisk, Samsung, Lexar, etc.) and less likely to have issues.
The console recognizes the SD card but could not mount it. Make sure it is formatted properly. Also, your SD card is more compatible with reputable brands (i.e. SanDisk, Samsung, Lexar, etc.) and less likely to have issues.


== PayloadLoader Errors ==
== FAQ ==
=== Failed to load SD:/wiiu/payload.elf. Starting the console without any modifications: ===
PayloadLoader could not find the payload or it doesn't detect your SD card. Reinsert it properly or try cleaning the slot. If the issue persists, try getting fresh files from the [http://tiramisu.foryour.cafe Tiramisu] or [http://aroma.foryour.cafe Aroma] site, depending on which you use.


=== Mocha InitLibrary Failed: ===
'''Data Management asks to delete unnecessary data, what does it mean?'''
This usually happens when using an outdated mocha setup module (e.g. using an old aroma/tiramisu version). Can be fixed by redownloading the latest Aroma or Tiramisu files.
This refers to leftover files from incomplete installs. Always choose Yes to delete this data, as it takes up space for no good reason. If it ever stays stuck on deleting the data in an infinite loop, you can manually delete the data yourself.
Use FTPiiU Everywhere and browse to /storage_mlc/usr/import then delete any files in the folder if any exists. This is where the partial installs exist after incomplete installs. It'll be /storage_usb/usr/import if installed to a USB.
The import folder should always be kept empty.


== EnvironmentLoader Errors ==
'''My HDD doesn't work or makes a weird clicking sound, what should I do?'''


=== Don't run the EnvironmentLoader twice: ===
The reason behind that is that the Wii U doesn't give enough power through one USB port to use the Hard Drive.
Happens when you run Health and Safety or through the exploit a second time. The EnvironmentLoader can only be ran one time per boot. If you autoboot into an environment, you do '''not''' need to run Health and Safety. To change environments, hold X on boot (or Start for changing boot titles in the boot selector). If you've launched the EnvironmentLoader already, you must reboot to use it again.


=== EnvironmentLoader: Failed to load module: ===
You can fix this by either using a powered HDD or using a Y-Cable to connect the HDD to two USB ports.
This probably happens because of corrupted module files on the SD card. Re-downloading your files should help.


== FAQ ==
If your HDD worked for some time and then stopped working for some games/all games, it is the same issue and can be fixed with the same methods.
A detailed list of FAQ's can be found on [[Wii U:Common Issues and Fixes/FAQ|this page.]]
 
'''When extracting some of the files there are duplicates of certain ones called "info.json" & "manifest.install", what do I do with those?'''
 
Nothing special, you can leave them there, delete them or replace them with new ones. Those files are not used in the process, therefore, won't have any impact by being or not being there.
 
'''My console suddenly lost online connectivity and I have an HDD sitting on top of the console, what should I do?'''
 
The internal antenna may have been influenced by the hard drive magnet.
You can move the HDD to a different position atop the Wii U, or move it off the Wii U entirely.
 
'''Guide says to extract contents to the root, what and where is the root?'''
[[File:Whatisroot.jpg|512px|center]]
 
'''I put the extracted zip onto the root and the exploit won't work.'''
 
If you have <code>environmentloader-28332a7+wiiu-nanddumper-payload-5c5ec09+fw_img_loader-c2da326</code> as a folder, you have extracted it wrong. You have extract the <code>wiiu</code> folder out of that folder to the root. That folder doesn't even belong on the SD card. contents of the zip = wiiu folder.

Revision as of 06:58, 13 November 2023

Running into Issues with homebrew? This page will show you how to troubleshoot errors during the exploit and when using apps.

Browser errors

  • FSGetMountSource failed: No SD Card detected. Re-insert the SD and try again. This could also mean that the SD card is locked (Slider is down instead of up) or the SD card label is "WIIU", which is stated in the guide causes conflict. If it's not any of these issues, try blowing into the slot or use compressed air. Pins may be dusty inside.
  • FSOpenFile failed [...] payload.elf: Missing payload file on SD. Make sure you have payload.elf in the wiiu folder, amd the wiiu folder on the root of the SD card.
  • FSOpenFile failed/-11 after launching Mii Maker: Missing homebrew_launcher on SD. Make sure you have homebrew_launcher.elf in the /wiiu/apps/homebrew_launcher folder.
  • SD Mount Failed: The console recognizes the SD card but could not mount it. Make sure it is formatted properly. Also, your SD card is more compatible with reputable brands (i.e. SanDisk, Samsung, Lexar, etc.) and less likely to have issues.

FAQ

Data Management asks to delete unnecessary data, what does it mean? This refers to leftover files from incomplete installs. Always choose Yes to delete this data, as it takes up space for no good reason. If it ever stays stuck on deleting the data in an infinite loop, you can manually delete the data yourself. Use FTPiiU Everywhere and browse to /storage_mlc/usr/import then delete any files in the folder if any exists. This is where the partial installs exist after incomplete installs. It'll be /storage_usb/usr/import if installed to a USB. The import folder should always be kept empty.

My HDD doesn't work or makes a weird clicking sound, what should I do?

The reason behind that is that the Wii U doesn't give enough power through one USB port to use the Hard Drive.

You can fix this by either using a powered HDD or using a Y-Cable to connect the HDD to two USB ports.

If your HDD worked for some time and then stopped working for some games/all games, it is the same issue and can be fixed with the same methods.

When extracting some of the files there are duplicates of certain ones called "info.json" & "manifest.install", what do I do with those?

Nothing special, you can leave them there, delete them or replace them with new ones. Those files are not used in the process, therefore, won't have any impact by being or not being there.

My console suddenly lost online connectivity and I have an HDD sitting on top of the console, what should I do?

The internal antenna may have been influenced by the hard drive magnet. You can move the HDD to a different position atop the Wii U, or move it off the Wii U entirely.

Guide says to extract contents to the root, what and where is the root?

Whatisroot.jpg

I put the extracted zip onto the root and the exploit won't work.

If you have environmentloader-28332a7+wiiu-nanddumper-payload-5c5ec09+fw_img_loader-c2da326 as a folder, you have extracted it wrong. You have extract the wiiu folder out of that folder to the root. That folder doesn't even belong on the SD card. contents of the zip = wiiu folder.