- Download the latest release of the legacy edition of SDCafiine.
- Extract it and drag the
wiiufolder to the root of the SD card and merge it.
m wrap lists in <span> to avoid tabber from breaking parsing |
m doesn't look like ModMoon to me, anyway, changed alt text so screen readers dont say the wrong thing. |
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| Line 3: | Line 3: | ||
| forwiiu = 1 | | forwiiu = 1 | ||
| image = Sdcafiine-icon.png | | image = Sdcafiine-icon.png | ||
| imagealt = | | imagealt = The icon for SDCafiine. | ||
| imagesize = 256px | | imagesize = 256px | ||
| version = v0.1.3 | | version = v0.1.3 | ||
| Developer(s) | Maschell |
|---|---|
| Console | Wii U |
| Version | v0.1.3 (July 21, 2023; 2 years ago (2023-07-21)) |
| Links | |
| Website | gbatemp.net/threads/sdcafiine.471630 |
| GitHub | wiiu-env/sdcafiine_plugin |
| Download | |
SDCafiine is a mod manager for the Wii U. It can overwrite textures, audio and much more. It can do mods for any title on the Wii U - including system software for things like custom Themes or reinjecting life into Wara Wara Plaza.
wiiu folder to the root of the SD card and merge it.
sdcafiine.wps into sd:/wiiu/environments/aroma/plugins
sdcafiine on the root of your SD card.sdcafiine folder you created earlier with the name being the title ID for whatever game you're modding.content part of your modpack into the folder you just created.
sdcafiine inside the wiiu folder on your SD card.wiiu/sdcafiine folder you created earlier with the name being the title ID for whatever game you're modding.content part of your modpack into the folder you just created.