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3DS:BAX: Difference between revisions

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# Rename the <code>BAX.firm</code> you copied to <code>boot.firm</code>
# Rename the <code>BAX.firm</code> you copied to <code>boot.firm</code>
# Copy your BAX animation files to <code>SD:/bax/</code>
# Copy your BAX animation files to <code>SD:/bax/</code>
#* For instructions on how to create BAX animations, see [[3DS:BAX/Usage|this page]]
#* For instructions on how to create BAX animations, see [[3DS:BAX/makebax#Creating_.BAX_Animations|here]]
# Your SD card should now look something like this:
# Your SD card should now look something like this:
{{Tree list}}
{{Tree list}}

Revision as of 21:56, 28 September 2022

BAX is a homebrew program for the Nintendo 3DS (compatible with all models) that allows you to display video streams on load. Thanks to boot-time entrypoints, this can be done on boot, giving a similar impression to the loading animation of a PC or a mobile smartphone. Please note that while it's designed to boot another program, it does not allow both itself and the other to run concurrently, but rather sequentially. Therefore, any time that is "taken" by loading/playing the animation file will not be somehow "given" to the next program (f.e. independently of the time taken by the animation, the FIRM will take the same amount of time to load).

Important Notes

  • BAX can not be booted from a FIRM partition or an NTRboot cart. Don't even try.
  • Due to how Horizon/NATIVE_FIRM works, if you reboot from AGB_FIRM (GBA Virtual Console) the save game will not be saved until you reboot back into it again.
  • BAX performs no GPU initialization, only register tweaks and assumes the GPU has already been initialized by the time it boots. Any B9S-compatible loaders should do this, given the proper bit is set in the FIRM (it certainly is in BAX), but it can not realistically provide support for every existing loader out there.

Installation

OOjs UI icon information-progressive.svg Following these instructions will move your Luma3DS firmware file to SD:/bax/boot.firm, instead of SD:/boot.firm. Please keep this in mind when updating Luma3DS in the future so you don't accidentally overwrite BAX's FIRM payload.
  1. Download and the latest release of BAX from its GitLab page (The release.zip file)
  2. Insert your console's SD card into your computer
  3. Create a folder named bax on the root your SD card
  4. Move your existing boot.firm file into SD:/bax/
  5. Copy BAX.firm from release.zip into the root of your SD card
  6. Rename the BAX.firm you copied to boot.firm
  7. Copy your BAX animation files to SD:/bax/
    • For instructions on how to create BAX animations, see here
  8. Your SD card should now look something like this:
  • Gnome-media-flash.svg (root)
    • Icons8 flat opened folder.svg bax
      • Icons8 flat file.svg boot.firm (Your existing Luma3DS file)
      • Icons8 flat file.svg my_animation_1.bax
      • Icons8 flat file.svg my_animation_2.bax
      • Icons8 flat file.svg my_animation_3.bax
    • Icons8 flat file.svg boot.3dsx
    • Icons8 flat file.svg boot.firm (Used to be named BAX.firm)
OOjs UI icon information-constructive.svg BAX is now installed! It will randomly choose an animation to play at boot, then continue to Luma3DS.

  1. Download and the latest release of BAX from its GitLab page (The release.zip file)
  2. Insert your console's SD card into your computer
WIP

Configuration

WIP