The 3GX file format is an evolution of the old PLG file format that is used in newer game plugins. You can use them via Luma3DS's built-in plugin loader.
The 3GX file format is an evolution of the old PLG file format that is used in newer game plugins. You can use them via Luma3DS's built-in plugin loader.
== Installation ==
== Installation == <!--T:2-->
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|-|Universal Updater=
|-|Universal-Updater=
==== What you need ====
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==== What you need ==== <!--T:3-->
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* [[3DS:Universal-Updater|Universal-Updater]]
* {{ml|3DS:Universal-Updater|Universal-Updater}}
==== Installation ====
<translate>
==== Installation ==== <!--T:4-->
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# Search for <code>Luma3DS</code> in Universal Updater, and download the <code>boot.firm</code> file
<ol>
# Reboot your system
<li><translate><!--T:5--> Power on your console</translate></li>
# In the Luma configuration screen, select any options you need, then press START
<li><translate><!--T:6--> Launch <tvar name="1">'''Universal-Updater'''</tvar> from the HOME Menu, or from the Homebrew Launcher</translate></li>
#* Hint: If you don't know what the options are, you don't need any
<li><translate><!--T:7--> Select the magnifying glass on the bottom screen, then search for '''Luma3DS'''</translate></li>
<li><translate><!--T:8--> Press <tvar name="2">{{B|A}}</tvar> while hovering over '''Luma3DS''' from the list of homebrew</translate></li>
<li><translate><!--T:9--> Choose <code>boot.firm</code> and wait for the install to finish</translate></li>
<li><translate><!--T:10--> Reboot your console</translate></li>
<li><translate><!--T:11--> If you see the Luma3DS configuration menu, enable any options that you need, then press Start</translate></li>
<ul><li><translate><!--T:12--> Hint: If you don't know what the options are, you don't need them</translate>
</li></ul>
</ol>
|-|<translate><!--T:13--> Manually</translate>=
|-|Manually=
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==== What you need ==== <!--T:14-->
</translate>
==== What you need ====
* <translate><!--T:15--> The latest release of <tvar name="3">[https://github.com/LumaTeam/Luma3DS/releases/latest Luma3DS]</tvar> (the Luma3DS <code>.zip</code> file)</translate>
* The latest release of [https://github.com/LumaTeam/Luma3DS/releases/latest Luma3DS]
<translate>
==== Installation ==== <!--T:16-->
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==== Installation ====
<ol>
<li><translate><!--T:17--> Insert your SD card into your computer</translate></li>
<li><translate><!--T:18--> Copy <code>boot.firm</code> from the Luma3DS <code>.zip</code> to the root of your SD card, replacing <code>boot.firm</code> if it is already there</translate></li>
<li><translate><!--T:19--> Reinsert your SD card into your console and power on</translate></li>
<li><translate><!--T:20--> If you see the Luma3DS configuration menu, enable any options that you need, then press Start</translate></li>
<ul><li><translate><!--T:21--> Hint: If you don't know what the options are, you don't need them</translate>
</li></ul>
</ol>
* Copy the <code>boot.firm</code> to the root of the SD card, replacing the <code>boot.firm</code> already there
* Insert the SD card into your system and power it on
* On the Luma Configuration screen, enable any options that you need, then press Start
** Hint: If you don't know what the options are, you don't need them
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== Using 3GX plugins ==
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== Using 3GX plugins == <!--T:22-->
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=== Plugin location === <!--T:23-->
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=== Plugin location ===
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The 3GX plugin loader will look for plugins in the <code>luma</code> -> <code>plugins</code> directory. Each plugin must be inside a folder named with the game's Title ID. Inside the folder, place your <code>.3gx</code> file.
<!--T:24-->
* You can get the game's title ID from [http://3dsdb.com/ here] (cartridges), [https://hax0kartik.github.io/3dsdb/ here] (digital games), or from the <code>FBI -> Titles</code> menu. For example, Taiko no Tatsujin: Dokodon! Mystery Adventure's title ID is <code>0004000000190E00</code>, so if you wanted to use a plugin for that game, you'd create a folder named <code>0004000000190E00</code>
The 3GX plugin loader will look for plugins in the <tvar name="4"><code>luma</code> -> <code>plugins</code></tvar> directory. Each plugin must be inside a folder named with the game's Title ID. Inside the folder, place your <code>.3gx</code> file.
* The creator of the plugin may have already created a folder with the correct name for you, in which case you can just copy the title ID folder from the plugin's zip/rar/7z archive to the <code>plugins</code> folder
* You can get the game's title ID from [<tvar name="5">http://3dsdb.com/</tvar> here] (cartridges), [<tvar name="6">https://hax0kartik.github.io/3dsdb/</tvar> here] (digital games), or from the <tvar name="7"><code>FBI -> Titles</code></tvar> menu. For example, <tvar name="8">Taiko no Tatsujin: Dokodon! Mystery Adventure</tvar>'s title ID is <tvar name="9"><code>0004000000190E00</code></tvar>, so if you wanted to use a plugin for that game, you'd create a folder named <tvar name="10"><code>0004000000190E00</code></tvar>
* If you want the plugin to run for ''all'' games (for example, for the CTRPluginFramework blank plugin), rename the plugin to <code>default.3gx</code> and just leave it in the <code>plugins</code> folder
* The creator of the plugin may have already created a folder with the correct name for you, in which case you can just copy the title ID folder from the plugin's zip/rar/7z archive to the <tvar name="11"><code>plugins</code></tvar> folder
* If you want the plugin to run for ''all'' games (for example, for the CTRPluginFramework blank plugin), rename the plugin to <code>default.3gx</code> and just leave it in the <tvar name="12"><code>plugins</code></tvar> folder
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An example directory for a plugin affecting one game would be <code>luma</code> -> <code>plugins</code> -> <code>0004000000190E00</code> -> <code>plugin.3gx</code>.
<translate><!--T:25-->
An example directory for a plugin affecting one game would be <tvar name="13"><code>luma</code> -> <code>plugins</code></tvar> -> <tvar name="14"><code>0004000000190E00</code></tvar> -> <tvar name="15"><code>plugin.3gx</code></tvar>.
An example directory for a plugin affecting all games would be <code>luma</code> -> <code>plugins</code> -> <code>default.3gx</code>.
<!--T:26-->
An example directory for a plugin affecting all games would be <tvar name="16"><code>luma</code> -> <code>plugins</code></tvar> -> <tvar name="17"><code>default.3gx</code></tvar>.</translate>
# Open the Rosalina menu ([Left Shoulder] + [Down D-Pad] + [Select] by default)
<ol>
# Scroll down to the plugin loader option, then press (A) to enable it
<li><translate><!--T:28--> Open the Rosalina menu <tvar name="18">({{B|Left Shoulder|D-Pad Down|SELECT}}</tvar> by default)</translate></li>
# Exit the Rosalina menu by pressing (B) a couple of times
<li><translate><!--T:29--> Scroll down to the plugin loader option, then press <tvar name="19">{{B|A}}</tvar> to enable it</translate></li>
# Open your game of choice
<li><translate><!--T:30--> Press <tvar name="20">{{B|B}}</tvar> to exit the Rosalina menu </translate></li>
#* The screen should flash another color to indicate that the plugin has successfully loaded
<li><translate><!--T:31--> Open your game of choice</translate></li>
# Look at the information on the plugin's webpage/README for usage instructions - usage will differ for each plugin
<ul><li><translate><!--T:32--> The screen should flash another color to indicate that the plugin has successfully loaded</translate>
</li></ul>
=== Usage notes ===
<li><translate><!--T:33--> Look at the information on the plugin's webpage/README for usage instructions - usage will differ for each plugin</translate></li>
WIP
</ol>
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=== Usage notes === <!--T:34-->
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* <translate><!--T:35--> Most plugins have a menu that can be opened by pressing <tvar name="21">{{B|SELECT}}</tvar> while the plugin is loaded</translate>
The 3GX file format is an evolution of the old PLG file format that is used in newer game plugins. You can use them via Luma3DS's built-in plugin loader.
Launch Universal-Updater from the HOME Menu, or from the Homebrew Launcher
Select the magnifying glass on the bottom screen, then search for Luma3DS
Press A while hovering over Luma3DS from the list of homebrew
Choose boot.firm and wait for the install to finish
Reboot your console
If you see the Luma3DS configuration menu, enable any options that you need, then press Start
Hint: If you don't know what the options are, you don't need them
What you need
The latest release of Luma3DS (the Luma3DS .zip file)
Installation
Insert your SD card into your computer
Copy boot.firm from the Luma3DS .zip to the root of your SD card, replacing boot.firm if it is already there
Reinsert your SD card into your console and power on
If you see the Luma3DS configuration menu, enable any options that you need, then press Start
Hint: If you don't know what the options are, you don't need them
Using 3GX plugins
Plugin location
The 3GX plugin loader will look for plugins in the luma -> plugins directory. Each plugin must be inside a folder named with the game's Title ID. Inside the folder, place your .3gx file.
You can get the game's title ID from here (cartridges), here (digital games), or from the FBI -> Titles menu. For example, Taiko no Tatsujin: Dokodon! Mystery Adventure's title ID is 0004000000190E00, so if you wanted to use a plugin for that game, you'd create a folder named 0004000000190E00
The creator of the plugin may have already created a folder with the correct name for you, in which case you can just copy the title ID folder from the plugin's zip/rar/7z archive to the plugins folder
If you want the plugin to run for all games (for example, for the CTRPluginFramework blank plugin), rename the plugin to default.3gx and just leave it in the plugins folder
An example directory for a plugin affecting one game would be luma -> plugins -> 0004000000190E00 -> plugin.3gx.
An example directory for a plugin affecting all games would be luma -> plugins -> default.3gx.
Launching 3GX plugins
Open the Rosalina menu (Left Shoulder+D-Pad Down+SELECT by default)
Scroll down to the plugin loader option, then press A to enable it
Press B to exit the Rosalina menu
Open your game of choice
The screen should flash another color to indicate that the plugin has successfully loaded
Look at the information on the plugin's webpage/README for usage instructions - usage will differ for each plugin
Usage notes
Most plugins have a menu that can be opened by pressing SELECT while the plugin is loaded