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Switch:Minecraft world management: Difference between revisions

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Add section for importing + remove/change redundant JKSV steps + add explanation to why we can't just put the world folder in there
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Lizzie (talk | contribs)
removed dummy world step, added info about .mcworld files and rewrote top blurb
 
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==Required Reading==
==Required Reading==


The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft that involves using a save manager and creating a blank world to replace with your downloaded world.
The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, you can add worlds by extracting and editing the save.
 
When Minecraft was ported to the Switch, the developers made it so that internally, the world folders are not named whatever you named the world; hence why we have to look for the world using its <code>levelname.txt</code>. Consequently, this is also why we can't just put the world inside the save and have it work.


{{Critical|Importing worlds works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}}
{{Critical|Importing worlds works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}}


== What You Need ==
== What You Need ==
* A copy of Minecraft
* A copy of Minecraft bedrock for Nintendo Switch
* a modded Nintendo Switch
* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the <code>Checkpoint.nro</code> file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the <code>JKSV.nro</code> file) in your <code>/switch</code> folder
* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the <code>Checkpoint.nro</code> file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the <code>JKSV.nro</code> file) in your <code>/switch</code> folder


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# Boot to Atmosphère on your switch
# Boot to Atmosphère on your switch
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV. JKSV does not support applet mode since release 11/16/2025
# Select your user if needed, select Minecraft, back up the save (any name works), then exit
# Select your user if needed, select Minecraft, back up the save (any name works), then exit


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==Importing custom Minecraft worlds==
==Importing custom Minecraft worlds==


===Section I - Creating a dummy world and backing up your save===
{{info|If you have a .mcworld or .mctemplate file, rename the .mcworld or .mctemplate extension to .zip and extract the folder.}}
 
===Section I backing up your save===


# Boot to Atmosphère on your Switch
# Boot to Atmosphère on your Switch
# Launch Minecraft
#Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV. JKSV does not support applet mode since release 11/16/2025
# Once it is loaded, create a new world with a name distinct from your other worlds, if you have any. This is used to identify the world save later in the guide.
# After it has been created, exit the world, then close Minecraft
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV
# Select your user if needed, select Minecraft, back up the save (any name works), then exit
# Select your user if needed, select Minecraft, back up the save (any name works), then exit


===Section II - Copying the world files===
===Section II Copying the world files===


# Reboot to Hekate
# Reboot to Hekate
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#* JKSV users: Navigate to <code>/JKSV/Minecraft/</code>, extract the zip archive corresponding to your save and enter the created folder
#* JKSV users: Navigate to <code>/JKSV/Minecraft/</code>, extract the zip archive corresponding to your save and enter the created folder
# Navigate to <code>games/com.mojang/minecraftWorlds/</code>
# Navigate to <code>games/com.mojang/minecraftWorlds/</code>
# For each subfolder:
# place your world folders for the words you wish to import into this directory
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3
## If it is the correct name, delete the contents of this subfolder (not the subfolder itself) and replace it with the contents of your downloaded world (file and folder structure should match)
## If it isn't the correct name, move on to the next subfolder
# Eject your Switch and disconnect it from your PC
# Eject your Switch and disconnect it from your PC