Switch:Minecraft world management: Difference between revisions
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Add section for importing + remove/change redundant JKSV steps + add explanation to why we can't just put the world folder in there Tags: Mobile edit Mobile web edit |
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The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft that involves using a save manager and creating a blank world to replace with your downloaded world. | The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft that involves using a save manager and creating a blank world to replace with your downloaded world. | ||
{{Critical| | When Minecraft was ported to the Switch, the developers made it so that internally, the world folders are not named whatever you named the world; hence why we have to look for the world using its <code>levelname.txt</code>. Consequently, this is also why we can't just put the world inside the save and have it work. | ||
{{Critical|Importing worlds works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}} | |||
== What You Need == | == What You Need == | ||
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* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the <code>Checkpoint.nro</code> file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the <code>JKSV.nro</code> file) in your <code>/switch</code> folder | * [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the <code>Checkpoint.nro</code> file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the <code>JKSV.nro</code> file) in your <code>/switch</code> folder | ||
== | ==Exporting Minecraft worlds== | ||
===Section I - Backing up your save=== | |||
# Boot to Atmosphère on your switch | |||
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV | |||
# Select your user if needed, select Minecraft, back up the save (any name works), then exit | |||
===Section II - Copying the world files=== | |||
# Reboot to Hekate | |||
# Go to Tools -> USB Tools -> SD Card and connect your Switch to your PC | |||
# These next steps will differ depending on if you used Checkpoint or JKSV: | |||
#* Checkpoint users: Navigate to <code>/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/</code> and enter the folder for your dumped save | |||
#* JKSV users: Navigate to <code>/JKSV/Minecraft/</code>, extract the zip archive corresponding to your save and enter the created folder | |||
# Navigate to <code>games/com.mojang/minecraftWorlds/</code> | |||
# For each subfolder: | |||
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3 | |||
## If it is the correct name, copy the subfolder to your PC | |||
## If it isn't the correct name, move on to the next subfolder | |||
# Eject your Switch and disconnect it from your PC | |||
{{Success|Your Minecraft world has been successfully exported!}} | |||
==Importing custom Minecraft worlds== | |||
===Section I - Creating a dummy world and backing up your save=== | ===Section I - Creating a dummy world and backing up your save=== | ||
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# These next steps will differ depending on if you used Checkpoint or JKSV: | # These next steps will differ depending on if you used Checkpoint or JKSV: | ||
#* Checkpoint users: Navigate to <code>/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/</code> and enter the folder for your dumped save | #* Checkpoint users: Navigate to <code>/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/</code> and enter the folder for your dumped save | ||
#* JKSV users: Navigate to <code>/JKSV/Minecraft/</code>, | #* JKSV users: Navigate to <code>/JKSV/Minecraft/</code>, extract the zip archive corresponding to your save and enter the created folder | ||
# Navigate to <code>games/com.mojang/minecraftWorlds/</code> | # Navigate to <code>games/com.mojang/minecraftWorlds/</code> | ||
# For each subfolder: | # For each subfolder: | ||
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## If it is the correct name, delete the contents of this subfolder (not the subfolder itself) and replace it with the contents of your downloaded world (file and folder structure should match) | ## If it is the correct name, delete the contents of this subfolder (not the subfolder itself) and replace it with the contents of your downloaded world (file and folder structure should match) | ||
## If it isn't the correct name, move on to the next subfolder | ## If it isn't the correct name, move on to the next subfolder | ||
# Eject your Switch and disconnect it from your PC | # Eject your Switch and disconnect it from your PC | ||