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Switch:Minecraft world management: Difference between revisions

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m Smol edit (forgor Minecraft: X edition notation is for legacy console edition)
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Add section for importing + remove/change redundant JKSV steps + add explanation to why we can't just put the world folder in there
Tags: Mobile edit Mobile web edit
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The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft that involves using a save manager and creating a blank world to replace with your downloaded world.
The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft that involves using a save manager and creating a blank world to replace with your downloaded world.


{{Critical|This guide works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}}
When Minecraft was ported to the Switch, the developers made it so that internally, the world folders are not named whatever you named the world; hence why we have to look for the world using its <code>levelname.txt</code>. Consequently, this is also why we can't just put the world inside the save and have it work.
 
{{Critical|Importing worlds works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}}


== What You Need ==
== What You Need ==
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* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the <code>Checkpoint.nro</code> file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the <code>JKSV.nro</code> file) in your <code>/switch</code> folder
* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the <code>Checkpoint.nro</code> file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the <code>JKSV.nro</code> file) in your <code>/switch</code> folder


==Instructions==
==Exporting Minecraft worlds==
 
===Section I - Backing up your save===
 
# Boot to Atmosphère on your switch
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV
# Select your user if needed, select Minecraft, back up the save (any name works), then exit
 
===Section II - Copying the world files===
 
# Reboot to Hekate
# Go to Tools -> USB Tools -> SD Card and connect your Switch to your PC
# These next steps will differ depending on if you used Checkpoint or JKSV:
#* Checkpoint users: Navigate to <code>/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/</code> and enter the folder for your dumped save
#* JKSV users: Navigate to <code>/JKSV/Minecraft/</code>, extract the zip archive corresponding to your save and enter the created folder
# Navigate to <code>games/com.mojang/minecraftWorlds/</code>
# For each subfolder:
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3
## If it is the correct name, copy the subfolder to your PC
## If it isn't the correct name, move on to the next subfolder
# Eject your Switch and disconnect it from your PC
 
{{Success|Your Minecraft world has been successfully exported!}}
 
==Importing custom Minecraft worlds==


===Section I - Creating a dummy world and backing up your save===
===Section I - Creating a dummy world and backing up your save===
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# These next steps will differ depending on if you used Checkpoint or JKSV:
# These next steps will differ depending on if you used Checkpoint or JKSV:
#* Checkpoint users: Navigate to <code>/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/</code> and enter the folder for your dumped save
#* Checkpoint users: Navigate to <code>/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/</code> and enter the folder for your dumped save
#* JKSV users: Navigate to <code>/JKSV/Minecraft/</code>, copy the zip archive for your dumped save to your PC, extract it and enter the created folder
#* JKSV users: Navigate to <code>/JKSV/Minecraft/</code>, extract the zip archive corresponding to your save and enter the created folder
# Navigate to <code>games/com.mojang/minecraftWorlds/</code>
# Navigate to <code>games/com.mojang/minecraftWorlds/</code>
# For each subfolder:
# For each subfolder:
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## If it is the correct name, delete the contents of this subfolder (not the subfolder itself) and replace it with the contents of your downloaded world (file and folder structure should match)
## If it is the correct name, delete the contents of this subfolder (not the subfolder itself) and replace it with the contents of your downloaded world (file and folder structure should match)
## If it isn't the correct name, move on to the next subfolder
## If it isn't the correct name, move on to the next subfolder
# '''For JKSV users only''': Go back to the path where your copied zip archive is, delete the zip archive, compress to .zip/send to zip archive, copy this newly created zip archive and place it in <code>/JKSV/Minecraft</code> on your Switch, replacing the existing archive
# Eject your Switch and disconnect it from your PC
# Eject your Switch and disconnect it from your PC