Switch:Minecraft world management: Difference between revisions
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==Required Reading== | ==Required Reading== | ||
The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft | The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft that involves using a save manager and creating a blank world to replace with your downloaded world. | ||
{{Critical|This guide works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}} | {{Critical|This guide works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}} | ||
== What You Need == | == What You Need == | ||
* A copy of Minecraft | * A copy of Minecraft | ||
* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the <code>Checkpoint.nro</code> file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the <code>JKSV.nro</code> file) in your <code>/switch</code> folder | * [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the <code>Checkpoint.nro</code> file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the <code>JKSV.nro</code> file) in your <code>/switch</code> folder | ||
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# Boot to Atmosphère on your Switch | # Boot to Atmosphère on your Switch | ||
# Launch Minecraft | # Launch Minecraft | ||
# Once it is loaded, create a new world with a name distinct from your other worlds, if you have any. This is used to identify the world save later in the guide. | # Once it is loaded, create a new world with a name distinct from your other worlds, if you have any. This is used to identify the world save later in the guide. | ||
# After it has been created, exit the world, then close Minecraft | # After it has been created, exit the world, then close Minecraft | ||