Switch:Minecraft world management: Difference between revisions
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==Required Reading== | ==Required Reading== | ||
The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft | The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft that involves using a save manager and creating a blank world to replace with your downloaded world. | ||
{{Critical|This guide works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}} | {{Critical|This guide works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}} | ||
== What You Need == | == What You Need == | ||
* A copy of Minecraft | * A copy of Minecraft | ||
* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the <code>Checkpoint.nro</code> file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the <code>JKSV.nro</code> file) in your <code>/switch</code> folder | * [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the <code>Checkpoint.nro</code> file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the <code>JKSV.nro</code> file) in your <code>/switch</code> folder | ||
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# Boot to Atmosphère on your Switch | # Boot to Atmosphère on your Switch | ||
# Launch Minecraft | # Launch Minecraft | ||
# Once it is loaded, create a new world with a name distinct from your other worlds, if you have any. This is used to identify the world save later in the guide. | # Once it is loaded, create a new world with a name distinct from your other worlds, if you have any. This is used to identify the world save later in the guide. | ||
# After it has been created, exit the world, then close Minecraft | # After it has been created, exit the world, then close Minecraft | ||
Revision as of 06:11, 13 November 2025
Required Reading
The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft that involves using a save manager and creating a blank world to replace with your downloaded world.
| This guide works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change. |
What You Need
- A copy of Minecraft
- Checkpoint (the
Checkpoint.nrofile) or JKSV (theJKSV.nrofile) in your/switchfolder
Instructions
Section I - Creating a dummy world and backing up your save
- Boot to Atmosphère on your Switch
- Launch Minecraft
- Once it is loaded, create a new world with a name distinct from your other worlds, if you have any. This is used to identify the world save later in the guide.
- After it has been created, exit the world, then close Minecraft
- Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV
- Select your user if needed, select Minecraft, back up the save (any name works), then exit
Section II - Copying the world files
- Reboot to Hekate
- Go to Tools -> USB Tools -> SD Card and connect your Switch to your PC
- These next steps will differ depending on if you used Checkpoint or JKSV:
- Checkpoint users: Navigate to
/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/and enter the folder for your dumped save - JKSV users: Navigate to
/JKSV/Minecraft/, copy the zip archive for your dumped save to your PC, extract it and enter the created folder
- Checkpoint users: Navigate to
- Navigate to
games/com.mojang/minecraftWorlds/ - For each subfolder:
- Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3
- If it is the correct name, delete the contents of this subfolder (not the subfolder itself) and replace it with the contents of your downloaded world (file and folder structure should match)
- If it isn't the correct name, move on to the next subfolder
- For JKSV users only: Go back to the path where your copied zip archive is, delete the zip archive, compress to .zip/send to zip archive, copy this newly created zip archive and place it in
/JKSV/Minecrafton your Switch, replacing the existing archive - Eject your Switch and disconnect it from your PC
Section III - Importing the modified save
- From Hekate, boot into Atmosphère
- Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV.
- Select your user if needed, select Minecraft, select your save, restore it, then exit
| You should now have your custom world imported into Minecraft! |