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3DS:Setting game locales/Extended locale setting: Difference between revisions

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== Extended Locale Setting ==
== Extended Locale Setting ==
{{Shortcut|3DS:SGLEXT|3DS:Extended locale setting}}
{{TOC right}}
Extended locale setting will need to be done manually by creating a text file.
Extended locale setting will need to be done manually by creating a text file.


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#* You can get the game's title ID from [http://3dsdb.com/ here] (cartridges), [https://hax0kartik.github.io/3dsdb/ here] (digital games), or from the <code>FBI -> Titles</code> menu
#* You can get the game's title ID from [http://3dsdb.com/ here] (cartridges), [https://hax0kartik.github.io/3dsdb/ here] (digital games), or from the <code>FBI -> Titles</code> menu
#* For example, Taiko no Tatsujin: Dokodon! Mystery Adventure's title ID is <code>0004000000190E00</code>, so you'd create a folder named <code>0004000000190E00</code>
#* For example, Taiko no Tatsujin: Dokodon! Mystery Adventure's title ID is <code>0004000000190E00</code>, so you'd create a folder named <code>0004000000190E00</code>
# Create a new text document and name it <code>locale</code>
# Create a new text document in the title ID folder and name it <code>locale</code>
#* With file extensions enabled, the name of the file should be <code>locale.txt</code>
#* With file extensions enabled, the name of the file should be <code>locale.txt</code>
# Type the desired locale (based on what the game '''expects''') into the text document
# Type the desired locale (based on what the game '''expects''') into the text document