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	<title>Translations:3DS:Game plugins/3GX/24/en - Revision history</title>
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	<updated>2026-04-07T13:17:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.hacks.guide/w/index.php?title=Translations:3DS:Game_plugins/3GX/24/en&amp;diff=11779&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
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		<updated>2026-03-24T15:28:27Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The 3GX plugin loader will look for plugins in the $4 directory. Each plugin must be inside a folder named with the game&amp;#039;s Title ID. Inside the folder, place your &amp;lt;code&amp;gt;.3gx&amp;lt;/code&amp;gt; file.&lt;br /&gt;
* You can get the game&amp;#039;s title ID from [$5 here] (cartridges), [$6 here] (digital games), or from the $7 menu. For example, $8&amp;#039;s title ID is $9, so if you wanted to use a plugin for that game, you&amp;#039;d create a folder named $10&lt;br /&gt;
* The creator of the plugin may have already created a folder with the correct name for you, in which case you can just copy the title ID folder from the plugin&amp;#039;s zip/rar/7z archive to the $11 folder&lt;br /&gt;
* If you want the plugin to run for &amp;#039;&amp;#039;all&amp;#039;&amp;#039; games (for example, for the CTRPluginFramework blank plugin), rename the plugin to &amp;lt;code&amp;gt;default.3gx&amp;lt;/code&amp;gt; and just leave it in the $12 folder&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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